clk: Use clk_get_by_index_tail()
clk_get_by_index_tail() now handle common clk get by index code so use it from clk_get_by_indexed_prop(). Cc: Stephen Warren <swarren@nvidia.com> Reviewed-by: Simon Glass <sjg@chromium.org> Signed-off-by: Jagan Teki <jagan@amarulasolutions.com>
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@ -99,8 +99,6 @@ static int clk_get_by_indexed_prop(struct udevice *dev, const char *prop_name,
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{
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int ret;
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struct ofnode_phandle_args args;
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struct udevice *dev_clk;
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const struct clk_ops *ops;
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debug("%s(dev=%p, index=%d, clk=%p)\n", __func__, dev, index, clk);
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@ -115,27 +113,9 @@ static int clk_get_by_indexed_prop(struct udevice *dev, const char *prop_name,
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return ret;
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}
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ret = uclass_get_device_by_ofnode(UCLASS_CLK, args.node, &dev_clk);
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if (ret) {
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debug("%s: uclass_get_device_by_of_offset failed: err=%d\n",
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__func__, ret);
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return ret;
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}
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clk->dev = dev_clk;
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ops = clk_dev_ops(dev_clk);
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if (ops->of_xlate)
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ret = ops->of_xlate(clk, &args);
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else
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ret = clk_of_xlate_default(clk, &args);
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if (ret) {
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debug("of_xlate() failed: %d\n", ret);
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return ret;
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}
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return clk_request(dev_clk, clk);
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return clk_get_by_index_tail(ret, dev_ofnode(dev), &args, "clocks",
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index > 0, clk);
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}
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int clk_get_by_index(struct udevice *dev, int index, struct clk *clk)
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