Add generic, reusable menu code
This will be used first by the pxe code, but is intended to be generic and reusable for other jobs in U-boot. Signed-off-by: Jason Hobbs <jason.hobbs@calxeda.com>
This commit is contained in:
parent
5c1d082b14
commit
b69bf52dfe
@ -177,6 +177,7 @@ COBJS-$(CONFIG_CMD_KGDB) += kgdb.o kgdb_stubs.o
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COBJS-$(CONFIG_KALLSYMS) += kallsyms.o
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COBJS-$(CONFIG_LCD) += lcd.o
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COBJS-$(CONFIG_LYNXKDI) += lynxkdi.o
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COBJS-$(CONFIG_MENU) += menu.o
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COBJS-$(CONFIG_MODEM_SUPPORT) += modem.o
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COBJS-$(CONFIG_UPDATE_TFTP) += update.o
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COBJS-$(CONFIG_USB_KEYBOARD) += usb_kbd.o
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393
common/menu.c
Normal file
393
common/menu.c
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@ -0,0 +1,393 @@
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/*
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* Copyright 2010-2011 Calxeda, Inc.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <common.h>
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#include <malloc.h>
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#include <errno.h>
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#include <linux/list.h>
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#include "menu.h"
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/*
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* Internally, each item in a menu is represented by a struct menu_item.
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*
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* These items will be alloc'd and initialized by menu_item_add and destroyed
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* by menu_item_destroy, and the consumer of the interface never sees that
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* this struct is used at all.
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*/
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struct menu_item {
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char *key;
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void *data;
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struct list_head list;
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};
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/*
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* The menu is composed of a list of items along with settings and callbacks
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* provided by the user. An incomplete definition of this struct is available
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* in menu.h, but the full definition is here to prevent consumers from
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* relying on its contents.
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*/
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struct menu {
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struct menu_item *default_item;
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char *title;
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int prompt;
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void (*item_data_print)(void *);
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struct list_head items;
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};
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/*
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* An iterator function for menu items. callback will be called for each item
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* in m, with m, a pointer to the item, and extra being passed to callback. If
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* callback returns a value other than NULL, iteration stops and the value
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* return by callback is returned from menu_items_iter. This allows it to be
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* used for search type operations. It is also safe for callback to remove the
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* item from the list of items.
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*/
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static inline void *menu_items_iter(struct menu *m,
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void *(*callback)(struct menu *, struct menu_item *, void *),
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void *extra)
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{
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struct list_head *pos, *n;
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struct menu_item *item;
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void *ret;
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list_for_each_safe(pos, n, &m->items) {
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item = list_entry(pos, struct menu_item, list);
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ret = callback(m, item, extra);
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if (ret)
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return ret;
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}
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return NULL;
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}
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/*
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* Print a menu_item. If the consumer provided an item_data_print function
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* when creating the menu, call it with a pointer to the item's private data.
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* Otherwise, print the key of the item.
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*/
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static inline void *menu_item_print(struct menu *m,
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struct menu_item *item,
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void *extra)
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{
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if (!m->item_data_print)
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printf("%s\n", item->key);
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else
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m->item_data_print(item->data);
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return NULL;
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}
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/*
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* Free the memory used by a menu item. This includes the memory used by its
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* key.
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*/
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static inline void *menu_item_destroy(struct menu *m,
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struct menu_item *item,
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void *extra)
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{
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if (item->key)
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free(item->key);
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free(item);
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return NULL;
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}
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/*
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* Display a menu so the user can make a choice of an item. First display its
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* title, if any, and then each item in the menu.
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*/
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static inline void menu_display(struct menu *m)
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{
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if (m->title)
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printf("%s:\n", m->title);
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menu_items_iter(m, menu_item_print, NULL);
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}
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/*
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* Check if an item's key matches a provided string, pointed to by extra. If
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* extra is NULL, an item with a NULL key will match. Otherwise, the item's
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* key has to match according to strcmp.
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*
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* This is called via menu_items_iter, so it returns a pointer to the item if
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* the key matches, and returns NULL otherwise.
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*/
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static inline void *menu_item_key_match(struct menu *m,
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struct menu_item *item, void *extra)
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{
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char *item_key = extra;
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if (!item_key || !item->key) {
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if (item_key == item->key)
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return item;
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return NULL;
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}
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if (strcmp(item->key, item_key) == 0)
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return item;
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return NULL;
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}
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/*
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* Find the first item with a key matching item_key, if any exists.
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*/
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static inline struct menu_item *menu_item_by_key(struct menu *m,
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char *item_key)
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{
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return menu_items_iter(m, menu_item_key_match, item_key);
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}
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/*
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* Checks whether or not the default menu item should be used without
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* prompting for a user choice. If the menu is set to always prompt, return
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* 0. Otherwise, return 1 to indicate we should use the default menu item.
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*/
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static inline int menu_use_default(struct menu *m)
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{
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return !m->prompt;
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}
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/*
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* Set *choice to point to the default item's data, if any default item was
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* set, and returns 1. If no default item was set, returns -ENOENT.
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*/
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static inline int menu_default_choice(struct menu *m, void **choice)
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{
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if (m->default_item) {
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*choice = m->default_item->data;
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return 1;
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}
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return -ENOENT;
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}
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/*
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* Displays the menu and asks the user to choose an item. *choice will point
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* to the private data of the item the user chooses. The user makes a choice
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* by inputting a string matching the key of an item. Invalid choices will
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* cause the user to be prompted again, repeatedly, until the user makes a
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* valid choice. The user can exit the menu without making a choice via ^c.
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*
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* Returns 1 if the user made a choice, or -EINTR if they bail via ^c.
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*/
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static inline int menu_interactive_choice(struct menu *m, void **choice)
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{
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char cbuf[CONFIG_SYS_CBSIZE];
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struct menu_item *choice_item = NULL;
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int readret;
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while (!choice_item) {
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cbuf[0] = '\0';
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menu_display(m);
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readret = readline_into_buffer("Enter choice: ", cbuf);
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if (readret >= 0) {
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choice_item = menu_item_by_key(m, cbuf);
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if (!choice_item)
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printf("%s not found\n", cbuf);
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} else {
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printf("^C\n");
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return -EINTR;
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}
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}
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*choice = choice_item->data;
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return 1;
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}
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/*
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* menu_default_set() - Sets the default choice for the menu. This is safe to
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* call more than once on a menu.
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*
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* m - Points to a menu created by menu_create().
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*
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* item_key - Points to a string that, when compared using strcmp, matches the
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* key for an existing item in the menu.
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*
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* Returns 1 if successful, -EINVAL if m is NULL, or -ENOENT if no item with a
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* key matching item_key is found.
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*/
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int menu_default_set(struct menu *m, char *item_key)
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{
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struct menu_item *item;
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if (!m)
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return -EINVAL;
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item = menu_item_by_key(m, item_key);
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if (!item)
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return -ENOENT;
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m->default_item = item;
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return 1;
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}
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/*
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* menu_get_choice() - Returns the user's selected menu entry, or the default
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* if the menu is set to not prompt. This is safe to call more than once.
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*
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* m - Points to a menu created by menu_create().
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*
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* choice - Points to a location that will store a pointer to the selected
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* menu item. If no item is selected or there is an error, no value will be
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* written at the location it points to.
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*
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* Returns 1 if successful, -EINVAL if m or choice is NULL, -ENOENT if no
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* default has been set and the menu is set to not prompt, or -EINTR if the
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* user exits the menu via ^c.
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*/
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int menu_get_choice(struct menu *m, void **choice)
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{
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if (!m || !choice)
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return -EINVAL;
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if (menu_use_default(m))
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return menu_default_choice(m, choice);
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return menu_interactive_choice(m, choice);
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}
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/*
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* menu_item_add() - Adds or replaces a menu item. Note that this replaces the
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* data of an item if it already exists, but doesn't change the order of the
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* item.
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*
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* m - Points to a menu created by menu_create().
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*
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* item_key - Points to a string that will uniquely identify the item. The
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* string will be copied to internal storage, and is safe to discard after
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* passing to menu_item_add.
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*
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* item_data - An opaque pointer associated with an item. It is never
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* dereferenced internally, but will be passed to the item_data_print, and
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* will be returned from menu_get_choice if the menu item is selected.
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*
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* Returns 1 if successful, -EINVAL if m is NULL, or -ENOMEM if there is
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* insufficient memory to add the menu item.
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*/
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int menu_item_add(struct menu *m, char *item_key, void *item_data)
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{
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struct menu_item *item;
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if (!m)
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return -EINVAL;
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item = menu_item_by_key(m, item_key);
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if (item) {
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item->data = item_data;
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return 1;
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}
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item = malloc(sizeof *item);
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if (!item)
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return -ENOMEM;
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item->key = strdup(item_key);
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if (!item->key) {
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free(item);
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return -ENOMEM;
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}
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item->data = item_data;
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list_add_tail(&item->list, &m->items);
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return 1;
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}
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/*
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* menu_create() - Creates a menu handle with default settings
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*
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* title - If not NULL, points to a string that will be displayed before the
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* list of menu items. It will be copied to internal storage, and is safe to
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* discard after passing to menu_create().
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*
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* prompt - If 0, don't ask for user input.
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*
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* item_data_print - If not NULL, will be called for each item when the menu
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* is displayed, with the pointer to the item's data passed as the argument.
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* If NULL, each item's key will be printed instead. Since an item's key is
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* what must be entered to select an item, the item_data_print function should
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* make it obvious what the key for each entry is.
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*
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* Returns a pointer to the menu if successful, or NULL if there is
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* insufficient memory available to create the menu.
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*/
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struct menu *menu_create(char *title, int prompt,
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void (*item_data_print)(void *))
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{
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struct menu *m;
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m = malloc(sizeof *m);
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if (!m)
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return NULL;
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m->default_item = NULL;
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m->prompt = prompt;
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m->item_data_print = item_data_print;
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if (title) {
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m->title = strdup(title);
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if (!m->title) {
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free(m);
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return NULL;
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}
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} else
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m->title = NULL;
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INIT_LIST_HEAD(&m->items);
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return m;
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}
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/*
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* menu_destroy() - frees the memory used by a menu and its items.
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*
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* m - Points to a menu created by menu_create().
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*
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* Returns 1 if successful, or -EINVAL if m is NULL.
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*/
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int menu_destroy(struct menu *m)
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{
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if (!m)
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return -EINVAL;
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menu_items_iter(m, menu_item_destroy, NULL);
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if (m->title)
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free(m->title);
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free(m);
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return 1;
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}
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119
doc/README.menu
Normal file
119
doc/README.menu
Normal file
@ -0,0 +1,119 @@
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/*
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* Copyright 2010-2011 Calxeda, Inc.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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U-boot provides a set of interfaces for creating and using simple, text
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based menus. Menus are displayed as lists of labeled entries on the
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console, and an entry can be selected by entering its label.
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To use the menu code, enable CONFIG_MENU, and include "menu.h" where
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the interfaces should be available.
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Menus are composed of items. Each item has a key used to identify it in
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the menu, and an opaque pointer to data controlled by the consumer.
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Interfaces
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----------
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#include "menu.h"
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/*
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* Consumers of the menu interfaces will use a struct menu * as the
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* handle for a menu. struct menu is only fully defined in menu.c,
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* preventing consumers of the menu interfaces from accessing its
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* contents directly.
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*/
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struct menu;
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/*
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* NOTE: See comments in common/menu.c for more detailed documentation on
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* these interfaces.
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*/
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/*
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* menu_create() - Creates a menu handle with default settings
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*/
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struct menu *menu_create(char *title, int prompt,
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void (*item_data_print)(void *));
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/*
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* menu_item_add() - Adds or replaces a menu item
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*/
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int menu_item_add(struct menu *m, char *item_key, void *item_data);
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/*
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* menu_default_set() - Sets the default choice for the menu
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*/
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int menu_default_set(struct menu *m, char *item_key);
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/*
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* menu_get_choice() - Returns the user's selected menu entry, or the
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* default if the menu is set to not prompt.
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*/
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int menu_get_choice(struct menu *m, void **choice);
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/*
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* menu_destroy() - frees the memory used by a menu and its items.
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*/
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int menu_destroy(struct menu *m);
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Example Code
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------------
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This example creates a menu that always prompts, and allows the user
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to pick from a list of tools. The item key and data are the same.
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#include "menu.h"
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char *tools[] = {
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"Hammer",
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"Screwdriver",
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"Nail gun",
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NULL
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};
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char *pick_a_tool(void)
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{
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struct menu *m;
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int i;
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char *tool = NULL;
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m = menu_create("Tools", 1, NULL);
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for(i = 0; tools[i]; i++) {
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if (menu_item_add(m, tools[i], tools[i]) != 1) {
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printf("failed to add item!");
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menu_destroy(m);
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return NULL;
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}
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}
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if (menu_get_choice(m, (void **)&tool) != 1)
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printf("Problem picking tool!\n");
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menu_destroy(m);
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return tool;
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}
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void caller(void)
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{
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char *tool = pick_a_tool();
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if (tool) {
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printf("picked a tool: %s\n", tool);
|
||||
use_tool(tool);
|
||||
}
|
||||
}
|
30
include/menu.h
Normal file
30
include/menu.h
Normal file
@ -0,0 +1,30 @@
|
||||
/*
|
||||
* Copyright 2010-2011 Calxeda, Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the Free
|
||||
* Software Foundation; either version 2 of the License, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This program is distributed in the hope it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef __MENU_H__
|
||||
#define __MENU_H__
|
||||
|
||||
struct menu;
|
||||
|
||||
struct menu *menu_create(char *title, int prompt,
|
||||
void (*item_data_print)(void *));
|
||||
int menu_default_set(struct menu *m, char *item_key);
|
||||
int menu_get_choice(struct menu *m, void **choice);
|
||||
int menu_item_add(struct menu *m, char *item_key, void *item_data);
|
||||
int menu_destroy(struct menu *m);
|
||||
|
||||
#endif /* __MENU_H__ */
|
Loading…
Reference in New Issue
Block a user