delay: collect {m, n, u}delay declarations to include/linux/delay.h
Currently, mdelay() and udelay() are declared in include/common.h, while ndelay() in include/linux/compat.h. It would be nice to collect them into include/linux/delay.h like Linux. While we are here, fix the ndelay() implementation; I used the DIV_ROUND_UP() instead of (x)/1000 because it must wait *longer* than the given period of time. Signed-off-by: Masahiro Yamada <yamada.masahiro@socionext.com> Reviewed-by: Simon Glass <sjg@chromium.org>
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@ -22,6 +22,7 @@ typedef volatile unsigned char vu_char;
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#include <errno.h>
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#include <asm-offsets.h>
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#include <linux/bitops.h>
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#include <linux/delay.h>
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#include <linux/types.h>
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#include <linux/string.h>
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#include <linux/stringify.h>
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@ -779,7 +780,6 @@ uint64_t get_ticks(void);
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void wait_ticks (unsigned long);
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/* arch/$(ARCH)/lib/time.c */
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void __udelay (unsigned long);
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ulong usec2ticks (unsigned long usec);
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ulong ticks2usec (unsigned long ticks);
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int init_timebase (void);
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@ -836,10 +836,6 @@ void qsort(void *base, size_t nmemb, size_t size,
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int(*compar)(const void *, const void *));
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int strcmp_compar(const void *, const void *);
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/* lib/time.c */
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void udelay (unsigned long);
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void mdelay(unsigned long);
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/* lib/uuid.c */
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#include <uuid.h>
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@ -15,8 +15,6 @@ struct p_current{
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extern struct p_current *current;
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#define ndelay(x) udelay((x) < 1000 ? 1 : (x)/1000)
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#define dev_dbg(dev, fmt, args...) \
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debug(fmt, ##args)
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#define dev_vdbg(dev, fmt, args...) \
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24
include/linux/delay.h
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24
include/linux/delay.h
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@ -0,0 +1,24 @@
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/*
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* SPDX-License-Identifier: GPL-2.0+
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*/
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#ifndef _LINUX_DELAY_H
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#define _LINUX_DELAY_H
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#include <linux/kernel.h>
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void __udelay(unsigned long usec);
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void udelay(unsigned long usec);
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static inline void mdelay(unsigned long msec)
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{
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while (msec--)
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udelay(1000);
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}
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static inline void ndelay(unsigned long nsec)
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{
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udelay(DIV_ROUND_UP(nsec, 1000));
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}
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#endif /* defined(_LINUX_DELAY_H) */
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@ -154,9 +154,3 @@ void udelay(unsigned long usec)
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usec -= kv;
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} while(usec);
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}
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void mdelay(unsigned long msec)
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{
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while (msec--)
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udelay(1000);
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}
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