forked from Minki/linux
fc7dc61d9a
Unbalanced calls to snd_imx_pcm_trigger() may result in endless FIQ activity and thus provoke eternal sound. While on the first glance, the switch statement looks pretty symmetric, the SUSPEND/RESUME pair is not: the suspend case comes along snd_pcm_suspend_all(), which for fsl/imx-pcm-fiq is called only at snd_soc_suspend(), but the resume case originates straight from the SNDRV_PCM_IOCTL_RESUME. This way userland may provoke an unbalanced resume, which might cause the fiq_enable counter to increase and never return to zero again, so eventually imx_pcm_fiq is never disabled. Simply removing the fiq_enable will solve the problem, as long as one never goes play and capture game simultaneously, but beware trying both at once, the early TRIGGER_STOP will cut off the other activity prematurely. So now playing and capturing is scrutinized separately, instead of by counting. Signed-off-by: Oskar Schirmer <oskar@scara.com> Signed-off-by: Mark Brown <broonie@linaro.org> Cc: stable@vger.kernel.org |
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.. | ||
aoa | ||
arm | ||
atmel | ||
core | ||
drivers | ||
firewire | ||
i2c | ||
isa | ||
mips | ||
oss | ||
parisc | ||
pci | ||
pcmcia | ||
ppc | ||
sh | ||
soc | ||
sparc | ||
spi | ||
synth | ||
usb | ||
ac97_bus.c | ||
Kconfig | ||
last.c | ||
Makefile | ||
sound_core.c | ||
sound_firmware.c |