e3b651745a
The pad_nr corresponds to the lit up LED on the controller. Therefore there should be no gaps when enumerating. Currently a LED is only re-assigned after a controller is re-connected 4 times. This patch uses ida to track connected pads - this way we can re-assign freed up pad number immediately. Consider the following case: 1. pad A is connected and gets pad_nr = 0 2. pad B is connected and gets pad_nr = 1 3. pad A is disconnected 4. pad A is connected again using ida_simple_get() controller A now correctly gets pad_nr = 0 again. Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com> |
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.. | ||
gameport | ||
joystick | ||
keyboard | ||
misc | ||
mouse | ||
serio | ||
tablet | ||
touchscreen | ||
apm-power.c | ||
evbug.c | ||
evdev.c | ||
ff-core.c | ||
ff-memless.c | ||
input-compat.c | ||
input-compat.h | ||
input-leds.c | ||
input-mt.c | ||
input-polldev.c | ||
input.c | ||
joydev.c | ||
Kconfig | ||
Makefile | ||
matrix-keymap.c | ||
mousedev.c | ||
sparse-keymap.c |