Atm we call intel_display_power_enabled() from
i915_capture_error_state() in IRQ context and then take a mutex. To fix
this add a new intel_display_power_enabled_sw() which returns the domain
state based on software tracking as opposed to reading the actual HW
state.
Since we use domain_use_count for this without locking on the reader
side make sure we increase the counter only after enabling all required
power wells and decrease it before disabling any of these power wells.
Regression introduced in
commit 1b02383464b4a915627ef3b8fd0ad7f07168c54c
Author: Imre Deak <imre.deak@intel.com>
Date: Tue Sep 24 16:17:09 2013 +0300
drm/i915: support for multiple power wells
Note that atm we depend on the value returned by
intel_display_power_enabled_sw() in i915_capture_error_state() to avoid
unclaimed register access reports. This was never guaranteed though,
since another thread can disable the power concurrently. If this is a
problem we need another explicit way to disable the reporting during
error captures.
v2:
- remove barriers as the caller can't depend on the value
returned from i915_capture_error_state_sw() anyway (Ville)
- dump the state of pipe/transcoder power domain state (Daniel)
Reported-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Imre Deak <imre.deak@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html