Get rid of _location and use _start/_end also simplify the
computation of vram_start|end & gtt_start|end. For R1XX-R2XX
we place VRAM at the same address of PCI aperture, those GPU
shouldn't have much memory and seems to behave better when
setup that way. For R3XX and newer we place VRAM at 0. For
R6XX-R7XX AGP we place VRAM before or after AGP aperture this
might limit to limit the VRAM size but it's very unlikely.
For IGP we don't change the VRAM placement.
Tested on (compiz,quake3,suspend/resume):
PCI/PCIE:RV280,R420,RV515,RV570,RV610,RV710
AGP:RV100,RV280,R420,RV350,RV620(RPB*),RV730
IGP:RS480(RPB*),RS690,RS780(RPB*),RS880
RPB: resume previously broken
V2 correct commit message to reflect more accurately the bug
and move VRAM placement to 0 for most of the GPU to avoid
limiting VRAM.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html