Restricting the fence to the end of the previous tile-row breaks access
to the final portion of the object. On gen2/3 we employed lazy fencing
to pad out the fence with scratch page to provide access to the tail,
and now we also pad out the object on gen4+ we can apply the same fix.
Fixes:
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drm | ||
host1x | ||
ipu-v3 | ||
vga | ||
Makefile |