Now when we have mechanism in place to track which context
was guilty of hanging the gpu, it is possible to punish
for bad behaviour.
If context has recently submitted a faulty batchbuffers guilty of
gpu hang and submits another batch which hangs gpu in quick
succession, ban it permanently. If ctx is banned, no more
batchbuffers will be queued for execution.
There is no need for global wedge machinery anymore and
it would be unwise to wedge the whole gpu if we have multiple
hanging batches queued for execution. Instead just ban
the guilty ones and carry on.
v2: Store guilty ban status bool in gpu_error instead of pointers
that might become danling before hang is declared.
v3: Use return value for banned status instead of stashing state
into gpu_error (Chris Wilson)
v4: - rebase on top of fixed hang stats api
- add define for ban period
- rename commit and improve commit msg
v5: - rely context banning instead of wedging the gpu
- beautification and fix for ban calculation (Chris)
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html