The drivers/video directory is a mess. It contains generic video related files, directories for backlight, console, linux logo, lots of fbdev device drivers, fbdev framework files. Make some order into the chaos by creating drivers/video/fbdev directory, and move all fbdev related files there. No functionality is changed, although I guess it is possible that some subtle Makefile build order related issue could be created by this patch. Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com> Acked-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Acked-by: Geert Uytterhoeven <geert@linux-m68k.org> Acked-by: Rob Clark <robdclark@gmail.com> Acked-by: Jingoo Han <jg1.han@samsung.com> Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
		
			
				
	
	
		
			189 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			189 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| 
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|  /***************************************************************************\
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| |*                                                                           *|
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| |*       Copyright 2003 NVIDIA, Corporation.  All rights reserved.           *|
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| |*                                                                           *|
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| |*     NOTICE TO USER:   The source code  is copyrighted under  U.S. and     *|
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| |*     international laws.  Users and possessors of this source code are     *|
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| |*     hereby granted a nonexclusive,  royalty-free copyright license to     *|
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| |*     use this code in individual and commercial software.                  *|
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| |*                                                                           *|
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| |*     Any use of this source code must include,  in the user documenta-     *|
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| |*     tion and  internal comments to the code,  notices to the end user     *|
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| |*     as follows:                                                           *|
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| |*                                                                           *|
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| |*       Copyright 2003 NVIDIA, Corporation.  All rights reserved.           *|
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| |*                                                                           *|
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| |*     NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY     *|
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| |*     OF  THIS SOURCE  CODE  FOR ANY PURPOSE.  IT IS  PROVIDED  "AS IS"     *|
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| |*     WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND.  NVIDIA, CORPOR-     *|
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| |*     ATION DISCLAIMS ALL WARRANTIES  WITH REGARD  TO THIS SOURCE CODE,     *|
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| |*     INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE-     *|
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| |*     MENT,  AND FITNESS  FOR A PARTICULAR PURPOSE.   IN NO EVENT SHALL     *|
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| |*     NVIDIA, CORPORATION  BE LIABLE FOR ANY SPECIAL,  INDIRECT,  INCI-     *|
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| |*     DENTAL, OR CONSEQUENTIAL DAMAGES,  OR ANY DAMAGES  WHATSOEVER RE-     *|
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| |*     SULTING FROM LOSS OF USE,  DATA OR PROFITS,  WHETHER IN AN ACTION     *|
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| |*     OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,  ARISING OUT OF     *|
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| |*     OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE.     *|
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| |*                                                                           *|
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| |*     U.S. Government  End  Users.   This source code  is a "commercial     *|
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| |*     item,"  as that  term is  defined at  48 C.F.R. 2.101 (OCT 1995),     *|
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| |*     consisting  of "commercial  computer  software"  and  "commercial     *|
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| |*     computer  software  documentation,"  as such  terms  are  used in     *|
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| |*     48 C.F.R. 12.212 (SEPT 1995)  and is provided to the U.S. Govern-     *|
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| |*     ment only as  a commercial end item.   Consistent with  48 C.F.R.     *|
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| |*     12.212 and  48 C.F.R. 227.7202-1 through  227.7202-4 (JUNE 1995),     *|
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| |*     all U.S. Government End Users  acquire the source code  with only     *|
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| |*     those rights set forth herein.                                        *|
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| |*                                                                           *|
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|  \***************************************************************************/
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| 
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| /*
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|  * GPL Licensing Note - According to Mark Vojkovich, author of the Xorg/
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|  * XFree86 'nv' driver, this source code is provided under MIT-style licensing
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|  * where the source code is provided "as is" without warranty of any kind.
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|  * The only usage restriction is for the copyright notices to be retained
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|  * whenever code is used.
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|  *
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|  * Antonino Daplas <adaplas@pol.net> 2005-03-11
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|  */
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| 
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| #define SURFACE_FORMAT                                              0x00000300
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| #define SURFACE_FORMAT_DEPTH8                                       0x00000001
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| #define SURFACE_FORMAT_DEPTH15                                      0x00000002
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| #define SURFACE_FORMAT_DEPTH16                                      0x00000004
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| #define SURFACE_FORMAT_DEPTH24                                      0x00000006
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| #define SURFACE_PITCH                                               0x00000304
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| #define SURFACE_PITCH_SRC                                           15:0
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| #define SURFACE_PITCH_DST                                           31:16
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| #define SURFACE_OFFSET_SRC                                          0x00000308
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| #define SURFACE_OFFSET_DST                                          0x0000030C
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| 
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| #define ROP_SET                                                     0x00002300
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| 
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| #define PATTERN_FORMAT                                              0x00004300
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| #define PATTERN_FORMAT_DEPTH8                                       0x00000003
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| #define PATTERN_FORMAT_DEPTH16                                      0x00000001
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| #define PATTERN_FORMAT_DEPTH24                                      0x00000003
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| #define PATTERN_COLOR_0                                             0x00004310
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| #define PATTERN_COLOR_1                                             0x00004314
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| #define PATTERN_PATTERN_0                                           0x00004318
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| #define PATTERN_PATTERN_1                                           0x0000431C
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| 
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| #define CLIP_POINT                                                  0x00006300
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| #define CLIP_POINT_X                                                15:0
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| #define CLIP_POINT_Y                                                31:16
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| #define CLIP_SIZE                                                   0x00006304
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| #define CLIP_SIZE_WIDTH                                             15:0
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| #define CLIP_SIZE_HEIGHT                                            31:16
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| 
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| #define LINE_FORMAT                                                 0x00008300
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| #define LINE_FORMAT_DEPTH8                                          0x00000003
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| #define LINE_FORMAT_DEPTH16                                         0x00000001
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| #define LINE_FORMAT_DEPTH24                                         0x00000003
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| #define LINE_COLOR                                                  0x00008304
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| #define LINE_MAX_LINES                                              16
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| #define LINE_LINES(i)                                               0x00008400\
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|                                                                     +(i)*8
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| #define LINE_LINES_POINT0_X                                         15:0
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| #define LINE_LINES_POINT0_Y                                         31:16
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| #define LINE_LINES_POINT1_X                                         47:32
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| #define LINE_LINES_POINT1_Y                                         63:48
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| 
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| #define BLIT_POINT_SRC                                              0x0000A300
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| #define BLIT_POINT_SRC_X                                            15:0
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| #define BLIT_POINT_SRC_Y                                            31:16
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| #define BLIT_POINT_DST                                              0x0000A304
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| #define BLIT_POINT_DST_X                                            15:0
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| #define BLIT_POINT_DST_Y                                            31:16
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| #define BLIT_SIZE                                                   0x0000A308
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| #define BLIT_SIZE_WIDTH                                             15:0
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| #define BLIT_SIZE_HEIGHT                                            31:16
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| 
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| #define RECT_FORMAT                                                 0x0000C300
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| #define RECT_FORMAT_DEPTH8                                          0x00000003
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| #define RECT_FORMAT_DEPTH16                                         0x00000001
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| #define RECT_FORMAT_DEPTH24                                         0x00000003
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| #define RECT_SOLID_COLOR                                            0x0000C3FC
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| #define RECT_SOLID_RECTS_MAX_RECTS                                  32
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| #define RECT_SOLID_RECTS(i)                                         0x0000C400\
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|                                                                     +(i)*8
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| #define RECT_SOLID_RECTS_Y                                          15:0
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| #define RECT_SOLID_RECTS_X                                          31:16
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| #define RECT_SOLID_RECTS_HEIGHT                                     47:32
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| #define RECT_SOLID_RECTS_WIDTH                                      63:48
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| 
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| #define RECT_EXPAND_ONE_COLOR_CLIP                                  0x0000C7EC
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| #define RECT_EXPAND_ONE_COLOR_CLIP_POINT0_X                         15:0
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| #define RECT_EXPAND_ONE_COLOR_CLIP_POINT0_Y                         31:16
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| #define RECT_EXPAND_ONE_COLOR_CLIP_POINT1_X                         47:32
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| #define RECT_EXPAND_ONE_COLOR_CLIP_POINT1_Y                         63:48
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| #define RECT_EXPAND_ONE_COLOR_COLOR                                 0x0000C7F4
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| #define RECT_EXPAND_ONE_COLOR_SIZE                                  0x0000C7F8
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| #define RECT_EXPAND_ONE_COLOR_SIZE_WIDTH                            15:0
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| #define RECT_EXPAND_ONE_COLOR_SIZE_HEIGHT                           31:16
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| #define RECT_EXPAND_ONE_COLOR_POINT                                 0x0000C7FC
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| #define RECT_EXPAND_ONE_COLOR_POINT_X                               15:0
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| #define RECT_EXPAND_ONE_COLOR_POINT_Y                               31:16
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| #define RECT_EXPAND_ONE_COLOR_DATA_MAX_DWORDS                       128
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| #define RECT_EXPAND_ONE_COLOR_DATA(i)                               0x0000C800\
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|                                                                     +(i)*4
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| 
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| #define RECT_EXPAND_TWO_COLOR_CLIP                                  0x0000CBE4
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| #define RECT_EXPAND_TWO_COLOR_CLIP_POINT0_X                         15:0
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| #define RECT_EXPAND_TWO_COLOR_CLIP_POINT0_Y                         31:16
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| #define RECT_EXPAND_TWO_COLOR_CLIP_POINT1_X                         47:32
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| #define RECT_EXPAND_TWO_COLOR_CLIP_POINT1_Y                         63:48
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| #define RECT_EXPAND_TWO_COLOR_COLOR_0                               0x0000CBEC
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| #define RECT_EXPAND_TWO_COLOR_COLOR_1                               0x0000CBF0
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| #define RECT_EXPAND_TWO_COLOR_SIZE_IN                               0x0000CBF4
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| #define RECT_EXPAND_TWO_COLOR_SIZE_IN_WIDTH                         15:0
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| #define RECT_EXPAND_TWO_COLOR_SIZE_IN_HEIGHT                        31:16
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| #define RECT_EXPAND_TWO_COLOR_SIZE_OUT                              0x0000CBF8
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| #define RECT_EXPAND_TWO_COLOR_SIZE_OUT_WIDTH                        15:0
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| #define RECT_EXPAND_TWO_COLOR_SIZE_OUT_HEIGHT                       31:16
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| #define RECT_EXPAND_TWO_COLOR_POINT                                 0x0000CBFC
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| #define RECT_EXPAND_TWO_COLOR_POINT_X                               15:0
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| #define RECT_EXPAND_TWO_COLOR_POINT_Y                               31:16
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| #define RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS                       128
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| #define RECT_EXPAND_TWO_COLOR_DATA(i)                               0x0000CC00\
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|                                                                     +(i)*4
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| 
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| #define STRETCH_BLIT_FORMAT                                         0x0000E300
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| #define STRETCH_BLIT_FORMAT_DEPTH8                                  0x00000004
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| #define STRETCH_BLIT_FORMAT_DEPTH16                                 0x00000007
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| #define STRETCH_BLIT_FORMAT_DEPTH24                                 0x00000004
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| #define STRETCH_BLIT_FORMAT_X8R8G8B8                                0x00000004
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| #define STRETCH_BLIT_FORMAT_YUYV                                    0x00000005
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| #define STRETCH_BLIT_FORMAT_UYVY                                    0x00000006
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| #define STRETCH_BLIT_CLIP_POINT                                     0x0000E308
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| #define STRETCH_BLIT_CLIP_POINT_X                                   15:0
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| #define STRETCH_BLIT_CLIP_POINT_Y                                   31:16
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| #define STRETCH_BLIT_CLIP_POINT                                     0x0000E308
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| #define STRETCH_BLIT_CLIP_SIZE                                      0x0000E30C
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| #define STRETCH_BLIT_CLIP_SIZE_WIDTH                                15:0
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| #define STRETCH_BLIT_CLIP_SIZE_HEIGHT                               31:16
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| #define STRETCH_BLIT_DST_POINT                                      0x0000E310
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| #define STRETCH_BLIT_DST_POINT_X                                    15:0
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| #define STRETCH_BLIT_DST_POINT_Y                                    31:16
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| #define STRETCH_BLIT_DST_SIZE                                       0x0000E314
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| #define STRETCH_BLIT_DST_SIZE_WIDTH                                 15:0
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| #define STRETCH_BLIT_DST_SIZE_HEIGHT                                31:16
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| #define STRETCH_BLIT_DU_DX                                          0x0000E318
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| #define STRETCH_BLIT_DV_DY                                          0x0000E31C
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| #define STRETCH_BLIT_SRC_SIZE                                       0x0000E400
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| #define STRETCH_BLIT_SRC_SIZE_WIDTH                                 15:0
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| #define STRETCH_BLIT_SRC_SIZE_HEIGHT                                31:16
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| #define STRETCH_BLIT_SRC_FORMAT                                     0x0000E404
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| #define STRETCH_BLIT_SRC_FORMAT_PITCH                               15:0
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| #define STRETCH_BLIT_SRC_FORMAT_ORIGIN                              23:16
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| #define STRETCH_BLIT_SRC_FORMAT_ORIGIN_CENTER                       0x00000001
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| #define STRETCH_BLIT_SRC_FORMAT_ORIGIN_CORNER                       0x00000002
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| #define STRETCH_BLIT_SRC_FORMAT_FILTER                              31:24
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| #define STRETCH_BLIT_SRC_FORMAT_FILTER_POINT_SAMPLE                 0x00000000
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| #define STRETCH_BLIT_SRC_FORMAT_FILTER_BILINEAR                     0x00000001
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| #define STRETCH_BLIT_SRC_OFFSET                                     0x0000E408
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| #define STRETCH_BLIT_SRC_POINT                                      0x0000E40C
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| #define STRETCH_BLIT_SRC_POINT_U                                    15:0
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| #define STRETCH_BLIT_SRC_POINT_V                                    31:16
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