Daniel writes:
Highlights of this -next round:
- ivb fdi B/C fixes
- hsw sprite/plane offset fixes from Damien
- unified dp/hdmi encoder for hsw, finally external dp support on hsw
(Paulo)
- kill-agp and some other prep work in the gtt code from Ben
- some fb handling fixes from Ville
- massive pile of patches to align hsw VGA with the spec and make it
actually work (Paulo)
- pile of workarounds from Jesse, mostly for vlv, but also some other
related platforms
- start of a dev_priv reorg, that thing grew out of bounds and chaotic
- small bits&pieces all over the place, down to better error handling for
load-detect on gen2 (Chris, Jani, Mika, Zhenyu, ...)
On top of the previous pile (just copypasta):
- tons of hsw dp prep patches form Paulo
- round scheduled work items and timers to nearest second (Chris)
- some hw workarounds (Jesse&Damien)
- vlv dp support and related fixups (Vijay et al.)
- basic haswell dp support, not yet wired up for external ports (Paulo)
- edp support (Paulo)
- tons of refactorings to prepare for the above (Paulo)
- panel rework, unifiying code between lvds and edp panels (Jani)
- panel fitter scaling modes (Jani + Yuly Novikov)
- panel power improvements, should now work without the BIOS setting it up
- extracting some dp helpers from radeon/i915 and move them to
drm_dp_helper.c
- randome pile of workarounds (Damien, Ben, ...)
- some cleanups for the register restore code for suspend/resume
- secure batchbuffer support, should enable tear-free blits on gen6+
Chris)
- random smaller fixlets and cleanups.
* 'for-airlied' of git://people.freedesktop.org/~danvet/drm-intel: (231 commits)
drm/i915: Restore physical HWS_PGA after resume
drm/i915: Report amount of usable graphics memory in MiB
drm/i915/i2c: Track users of GMBUS force-bit
drm/i915: Allocate the proper size for contexts.
drm/i915: Update load-detect failure paths for modeset-rework
drm/i915: Clear unused fields of mode for framebuffer creation
drm/i915: Always calculate 8xx WM values based on a 32-bpp framebuffer
drm/i915: Fix sparse warnings in from AGP kill code
drm/i915: Missed lock change with rps lock
drm/i915: Move the remaining gtt code
drm/i915: flush system agent TLBs on SNB
drm/i915: Kill off now unused gen6+ AGP code
drm/i915: Calculate correct stolen size for GEN7+
drm/i915: Stop using AGP layer for GEN6+
drm/i915: drop the double-OP_STOREDW usage in blt_ring_flush
drm/i915: don't rewrite the GTT on resume v4
drm/i915: protect RPS/RC6 related accesses (including PCU) with a new mutex
drm/i915: put ring frequency and turbo setup into a work queue v5
drm/i915: don't block resume on fb console resume v2
drm/i915: extract l3_parity substruct from dev_priv
...
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html