Use bitmap_zalloc()/bitmap_free() instead of hand-writing them.
It is less verbose and it improves the semantic.
While at it, remove a useless bitmap_zero() call. The bitmap is already
zero'ed when allocated.
Signed-off-by: Christophe JAILLET <christophe.jaillet@wanadoo.fr>
Signed-off-by: Thierry Reding <treding@nvidia.com>