859ae233cd
- fbc1 improvements from Ville (pre-gm45). - vlv forcewake improvements from Deepak S. - Some corner-cases fixes from Mika for the context hang stat code. - pc8 improvements and prep work for runtime D3 from Paulo, almost ready for primetime. - gen2 dpll fixes from Ville. - DSI improvements from Shobhit Kumar. - A few smaller fixes and improvements all over. [airlied: intel_ddi.c conflict fixed up] * tag 'drm-intel-next-2013-12-13' of git://people.freedesktop.org/~danvet/drm-intel: (61 commits) drm/i915/bdw: Implement ff workarounds drm/i915/bdw: Force all Data Cache Data Port access to be Non-Coherent drm/i915/bdw: Don't use forcewake needlessly drm/i915: Clear out old GT FIFO errors in intel_uncore_early_sanitize() drm/i915: dont call irq_put when irq test is on drm/i915: Rework the FBC interval/stall stuff a bit drm/i915: Enable FBC for all mobile gen2 and gen3 platforms drm/i915: FBC_CONTROL2 is gen4 only drm/i915: Gen2 FBC1 CFB pitch wants 32B units drm/i915: split intel_ddi_pll_mode_set in 2 pieces drm/i915: Fix timeout with missed interrupts in __wait_seqno drm/i915: touch VGA MSR after we enable the power well drm/i915: extract hsw_power_well_post_{enable, disable} drm/i915: remove i915_disable_vga_mem declaration drm/i915: Parametrize the dphy and other spec specific parameters drm/i915: Remove redundant DSI PLL enabling drm/i915: Reorganize the DSI enable/disable sequence drm/i915: Try harder to get best m, n, p values with minimal error drm/i915: Compute dsi_clk from pixel clock drm/i915: Use FLISDSI interface for band gap reset ... Conflicts: drivers/gpu/drm/i915/intel_ddi.c |
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.. | ||
armada | ||
ast | ||
cirrus | ||
exynos | ||
gma500 | ||
i2c | ||
i810 | ||
i915 | ||
mga | ||
mgag200 | ||
msm | ||
nouveau | ||
omapdrm | ||
panel | ||
qxl | ||
r128 | ||
radeon | ||
rcar-du | ||
savage | ||
shmobile | ||
sis | ||
tdfx | ||
tegra | ||
tilcdc | ||
ttm | ||
udl | ||
via | ||
vmwgfx | ||
ati_pcigart.c | ||
drm_agpsupport.c | ||
drm_auth.c | ||
drm_buffer.c | ||
drm_bufs.c | ||
drm_cache.c | ||
drm_context.c | ||
drm_crtc_helper.c | ||
drm_crtc.c | ||
drm_debugfs.c | ||
drm_dma.c | ||
drm_dp_helper.c | ||
drm_drv.c | ||
drm_edid_load.c | ||
drm_edid.c | ||
drm_encoder_slave.c | ||
drm_fb_cma_helper.c | ||
drm_fb_helper.c | ||
drm_flip_work.c | ||
drm_fops.c | ||
drm_gem_cma_helper.c | ||
drm_gem.c | ||
drm_global.c | ||
drm_hashtab.c | ||
drm_info.c | ||
drm_ioc32.c | ||
drm_ioctl.c | ||
drm_irq.c | ||
drm_lock.c | ||
drm_memory.c | ||
drm_mipi_dsi.c | ||
drm_mm.c | ||
drm_modes.c | ||
drm_panel.c | ||
drm_pci.c | ||
drm_platform.c | ||
drm_prime.c | ||
drm_rect.c | ||
drm_scatter.c | ||
drm_stub.c | ||
drm_sysfs.c | ||
drm_trace_points.c | ||
drm_trace.h | ||
drm_usb.c | ||
drm_vm.c | ||
drm_vma_manager.c | ||
Kconfig | ||
Makefile | ||
README.drm |
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html