Historically we've run our own driver hotplug handling in our own
work-queue, which then launched the drm core hotplug handling in the
system workqueue. This is important since we flush our own driver
workqueue in the pageflip code while hodling modeset locks, and only
the drm hotplug code grabbed these locks. But with
commit 69787f7da6
Author: Daniel Vetter <daniel.vetter@ffwll.ch>
Date: Tue Oct 23 18:23:34 2012 +0000
drm: run the hpd irq event code directly
this was changed and now we could deadlock in our flip handler if
there's a hotplug work blocking the progress of the crucial unpin
works. So this broke the careful deadlock avoidance implemented in
commit b4a98e57fc
Author: Chris Wilson <chris@chris-wilson.co.uk>
Date: Thu Nov 1 09:26:26 2012 +0000
drm/i915: Flush outstanding unpin tasks before pageflipping
Since the rule thus far has been that work items on our own workqueue
may never grab modeset locks simply restore that rule again.
v2: Add a comment to the declaration of dev_priv->wq to warn readers
about the tricky implications of using it. Suggested by Chris Wilson.
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Stuart Abercrombie <sabercrombie@chromium.org>
Reported-by: Stuart Abercrombie <sabercrombie@chromium.org>
References: http://permalink.gmane.org/gmane.comp.freedesktop.xorg.drivers.intel/26239
Cc: stable@vger.kernel.org
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
[danvet: Squash in a comment at the place where we schedule the work.
Requested after-the-fact by Chris on irc since the hpd work isn't the
only place we botch this.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html