forked from Minki/linux
40e8f53bff
Rushmore models don't have the Y-axis data in the bitmap inverted. Since we now have 2 different Y orientations, make the Y bitmap data processing use a forward loop like the X bitmap data processing, unifying the 2, and invert the data later, except on Rushmore. So far no-one has noticed this because the synaptics driver only uses the non mt coordinates (except on clickpads, and there are no alps clickpads using process_bitmap). Signed-off-by: Hans de Goede <hdegoede@redhat.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com> |
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.. | ||
gameport | ||
joystick | ||
keyboard | ||
misc | ||
mouse | ||
serio | ||
tablet | ||
touchscreen | ||
apm-power.c | ||
evbug.c | ||
evdev.c | ||
ff-core.c | ||
ff-memless.c | ||
input-compat.c | ||
input-compat.h | ||
input-mt.c | ||
input-polldev.c | ||
input.c | ||
joydev.c | ||
Kconfig | ||
Makefile | ||
matrix-keymap.c | ||
mousedev.c | ||
sparse-keymap.c |