- Revert of the ACPI video commit that I hoped would help fix
backlight problems related to Windows 8 compatibility on some
systems. Unfortunately, it turned out to cause problems to happen
too.
- Fix for two problems in intel_pstate, a possible failure to respond
to a load change on a quiet system and a possible failure to select
the highest available P-state on some systems. From Dirk Brandewie.
/
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Merge tag 'pm+acpi-3.11-rc3' of git://git.kernel.org/pub/scm/linux/kernel/git/rafael/linux-pm
Pull ACPI and power management fixes from Rafael Wysocki:
"These are just two fixes, a revert of the would-be backlight fix that
didn't work and an intel_pstate fix for two problems related to
maximum P-state selection.
Specifics:
- Revert of the ACPI video commit that I hoped would help fix
backlight problems related to Windows 8 compatibility on some
systems. Unfortunately, it turned out to cause problems to happen
too.
- Fix for two problems in intel_pstate, a possible failure to respond
to a load change on a quiet system and a possible failure to select
the highest available P-state on some systems. From Dirk
Brandewie"
* tag 'pm+acpi-3.11-rc3' of git://git.kernel.org/pub/scm/linux/kernel/git/rafael/linux-pm:
Revert "ACPI / video / i915: No ACPI backlight if firmware expects Windows 8"
cpufreq / intel_pstate: Change to scale off of max P-state
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html