Ever since I started working on FBC I was already aware that FBC can
really amplify the FIFO underrun symptoms. On systems where FIFO
underruns were harmless error messages, enabling FBC would cause the
underruns to give black screens.
We recently tried to enable FBC on Haswell and got reports of a system
that would hang after some hours of uptime, and the first bad commit
was the one that enabled FBC. We also observed that this system had
FIFO underrun error messages on its dmesg. Although we don't have any
evidence that fixing the underruns would solve the bug and make FBC
work properly on this machine, IMHO it's better if we minimize the
amount of possible problems by just giving up FBC whenever we detect
an underrun.
v2: New version, different implementation and commit message.
v3: Clarify the fact that we run from an IRQ handler (Chris).
v4: Also add the underrun_detected check at can_choose() to avoid
misleading dmesg messages (DK).
v5: Fix Engrish, use READ_ONCE on the unlocked read (Chris).
Cc: Stefan Richter <stefanr@s5r6.in-berlin.de>
Cc: Lyude <cpaul@redhat.com>
Cc: stevenhoneyman@gmail.com <stevenhoneyman@gmail.com>
Cc: Dhinakaran Pandiyan <dhinakaran.pandiyan@intel.com>
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Dhinakaran Pandiyan <dhinakaran.pandiyan@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1473773937-19758-1-git-send-email-paulo.r.zanoni@intel.com
DP MST provides the capability to send multiple video and audio streams
through a single port. This requires the API's between i915 and audio
drivers to distinguish between multiple audio capable displays that can be
connected to a port. Currently only the port identity is shared in the
APIs. This patch adds support for MST with an additional parameter
'int pipe'. The existing parameter 'port' does not change it's meaning.
pipe =
MST : display pipe that the stream originates from
Non-MST : -1
Affected APIs:
struct i915_audio_component_ops
- int (*sync_audio_rate)(struct device *, int port, int rate);
+ int (*sync_audio_rate)(struct device *, int port, int pipe,
+ int rate);
- int (*get_eld)(struct device *, int port, bool *enabled,
- unsigned char *buf, int max_bytes);
+ int (*get_eld)(struct device *, int port, int pipe,
+ bool *enabled, unsigned char *buf, int max_bytes);
struct i915_audio_component_audio_ops
- void (*pin_eld_notify)(void *audio_ptr, int port);
+ void (*pin_eld_notify)(void *audio_ptr, int port, int pipe);
This patch makes dummy changes in the audio drivers (thanks Libin) for
build to succeed. The audio side drivers will send the right 'pipe' values
for MST in patches that will follow.
v2:
Renamed the new API parameter from 'dev_id' to 'pipe'. (Jim, Ville)
Included Asoc driver API compatibility changes from Jeeja.
Added WARN_ON() for invalid pipe in get_saved_encoder(). (Takashi)
Added comment for av_enc_map[] definition. (Takashi)
v3:
Fixed logic error introduced while renaming 'dev_id' as 'pipe' (Ville)
Renamed get_saved_encoder() to get_saved_enc() to reduce line length
v4:
Rebased.
Parameter check for pipe < -1 values in get_saved_enc() (Ville)
Switched to for_each_pipe() in get_saved_enc() (Ville)
Renamed 'pipe' to 'dev_id' in audio side code (Takashi)
v5:
Included a comment for the dev_id arg. (Libin)
Signed-off-by: Dhinakaran Pandiyan <dhinakaran.pandiyan@intel.com>
Reviewed-by: Takashi Iwai <tiwai@suse.de>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1474488168-2343-1-git-send-email-dhinakaran.pandiyan@intel.com
Update reset path in preparation for engine reset which requires
identification of incomplete requests and associated context and fixing
their state so that engine can resume correctly after reset.
The request that caused the hang will be skipped and head is reset to the
start of breadcrumb. This allows us to resume from where we left-off.
Since this request didn't complete normally we also need to cleanup elsp
queue manually. This is vital if we employ nonblocking request
submission where we may have a web of dependencies upon the hung request
and so advancing the seqno manually is no longer trivial.
ABI: gem_reset_stats / DRM_IOCTL_I915_GET_RESET_STATS
We change the way we count pending batches. Only the active context
involved in the reset is marked as either innocent or guilty, and not
mark the entire world as pending. By inspection this only affects
igt/gem_reset_stats (which assumes implementation details) and not
piglit.
ARB_robustness gives this guide on how we expect the user of this
interface to behave:
* Provide a mechanism for an OpenGL application to learn about
graphics resets that affect the context. When a graphics reset
occurs, the OpenGL context becomes unusable and the application
must create a new context to continue operation. Detecting a
graphics reset happens through an inexpensive query.
And with regards to the actual meaning of the reset values:
Certain events can result in a reset of the GL context. Such a reset
causes all context state to be lost. Recovery from such events
requires recreation of all objects in the affected context. The
current status of the graphics reset state is returned by
enum GetGraphicsResetStatusARB();
The symbolic constant returned indicates if the GL context has been
in a reset state at any point since the last call to
GetGraphicsResetStatusARB. NO_ERROR indicates that the GL context
has not been in a reset state since the last call.
GUILTY_CONTEXT_RESET_ARB indicates that a reset has been detected
that is attributable to the current GL context.
INNOCENT_CONTEXT_RESET_ARB indicates a reset has been detected that
is not attributable to the current GL context.
UNKNOWN_CONTEXT_RESET_ARB indicates a detected graphics reset whose
cause is unknown.
The language here is explicit in that we must mark up the guilty batch,
but is loose enough for us to relax the innocent (i.e. pending)
accounting as only the active batches are involved with the reset.
In the future, we are looking towards single engine resetting (with
minimal locking), where it seems inappropriate to mark the entire world
as innocent since the reset occurred on a different engine. Reducing the
information available means we only have to encounter the pain once, and
also reduces the information leaking from one context to another.
v2: Legacy ringbuffer submission required a reset following hibernation,
or else we restore stale values to the RING_HEAD and walked over
stolen garbage.
v3: GuC requires replaying the requests after a reset.
v4: Restore engine IRQ after reset (so waiters will be woken!)
Rearm hangcheck if resetting with a waiter.
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Cc: Arun Siluvery <arun.siluvery@linux.intel.com>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20160909131201.16673-13-chris@chris-wilson.co.uk
Since we have a cooperative mode now with a direct reset, we can avoid
the contention on struct_mutex and instead try then sleep on the
I915_RESET_IN_PROGRESS bit. If the mutex is held and that bit is
cleared, all is fine. Otherwise, we sleep for a bit and try again. In
the worst case we sleep for an extra second waiting for the mutex to be
released (no one touching the GPU is allowed the struct_mutex whilst the
I915_RESET_IN_PROGRESS bit is set). But when we have a direct reset,
this allows us to clean up the reset worker faster.
v2: Remember to call wake_up_bit() after changing (for the faster wakeup
as promised)
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20160909131201.16673-12-chris@chris-wilson.co.uk
If a waiter is holding the struct_mutex, then the reset worker cannot
reset the GPU until the waiter returns. We do not want to return -EAGAIN
form i915_wait_request as that breaks delicate operations like
i915_vma_unbind() which often cannot be restarted easily, and returning
-EIO is just as useless (and has in the past proven dangerous). The
remaining WARN_ON(i915_wait_request) serve as a valuable reminder that
handling errors from an indefinite wait are tricky.
We can keep the current semantic that knowing after a reset is complete,
so is the request, by performing the reset ourselves if we hold the
mutex.
uevent emission is still handled by the reset worker, so it may appear
slightly out of order with respect to the actual reset (and concurrent
use of the device).
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20160909131201.16673-11-chris@chris-wilson.co.uk
In preparation for introducing a per-engine reset, we can first separate
the mixing of the reset state from the global reset counter.
The loss of atomicity in updating the reset state poses a small problem
for handling the waiters. For requests, this is solved by advancing the
seqno so that a waiter waking up after the reset knows the request is
complete. For pending flips, we still rely on the increment of the
global reset epoch (as well as the reset-in-progress flag) to signify
when the hardware was reset.
The advantage, now that we do not inspect the reset state during reset
itself i.e. we no longer emit requests during reset, is that we can use
the atomic updates of the state flags to ensure that only one reset
worker is active.
v2: Mika spotted that I transformed the i915_gem_wait_for_error() wakeup
into a waiter wakeup.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Arun Siluvery <arun.siluvery@linux.intel.com>
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1470414607-32453-6-git-send-email-arun.siluvery@linux.intel.com
Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20160909131201.16673-7-chris@chris-wilson.co.uk
Moving all GPU features to the platform definition allows for
- standard place when adding new features from new platform
- possible to see supported features when dumping struct
definitions
Signed-off-by: Carlos Santa <carlos.santa@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Make the .hws_needs_physical the exception by switching the flag
on earlier platforms since they are fewer to support. Remove the flag on
later GPUs hardware since they all use GTT hws by default.
Switch the logic as well in the driver to reflect this change
Signed-off-by: Carlos Santa <carlos.santa@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Moving all GPU features to the platform definition allows for
- standard place when adding new features from new platforms
- possible to see supported features when dumping struct
definitions
Signed-off-by: Carlos Santa <carlos.santa@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Moving all GPU features to the platform definition allows for
- standard place when adding new features from new platforms
- possible to see supported features when dumping struct
definitions
Signed-off-by: Carlos Santa <carlos.santa@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Moving all GPU features to the platform definition allows for
- standard place when adding new features from new platforms
- possible to see supported features when dumping struct
definitions
Signed-off-by: Carlos Santa <carlos.santa@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Moving all GPU features to the platform definition allows for
- standard place when adding new features from new platforms
- possible to see supported features when dumping struct
definitions
Signed-off-by: Carlos Santa <carlos.santa@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Moving all GPU features to the platform struct definition allows for
- standard place when adding new features from new platforms
- possible to see supported features when dumping struct
definitions
Signed-off-by: Carlos Santa <carlos.santa@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Moving all GPU features to the platform struct definition allows for
- standard place when adding new features from new platforms
- possible to see supported features when dumping struct
definitions
Signed-off-by: Carlos Santa <carlos.santa@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Moving all GPU features to the platform struct definition allows for
- standard place when adding new features from new platforms
- possible to see supported features when dumping struct
definitions
Signed-off-by: Carlos Santa <carlos.santa@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Moving all GPU features to the platform struct definition allows for
- standard place when adding new features from new platforms
- possible to see supported features when dumping struct
definitions
Signed-off-by: Carlos Santa <carlos.santa@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Moving all GPU features to the platform struct definition allows for
- standard place when adding new features from new platforms
- possible to see supported features when dumping struct
definitions
Signed-off-by: Carlos Santa <carlos.santa@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Moving all GPU features to the platform struct definition allows for
- standard place when adding new features from new platforms
- possible to see supported features when dumping struct
definitions
Signed-off-by: Carlos Santa <carlos.santa@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Moving all GPU features to the platform struct definition allows for
- standard place when adding new features from new platforms
- possible to see supported features when dumping struct
definitions
Signed-off-by: Carlos Santa <carlos.santa@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
[patch series] Moving all GPU features to the platform struct definition
allows for
- standard place when adding new features from new platforms
- possible to see supported features when dumping struct definition
Signed-off-by: Carlos Santa <carlos.santa@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
We don't have safe 64-bit mmio writes as they are really split into
2x32-bit writes. This tearing is dangerous as the hardware *will*
operate on the intermediate value, requiring great care when assigning.
(See, for example, i965_write_fence_reg.) As such we don't currently use
them and strongly advise not to us them. Go one step further and remove
the 64-bit write vfuncs.
v2: Add some more details to the comment about why WRITE64 is absent,
and why you need to think twice before using READ64.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20160906144538.4204-1-chris@chris-wilson.co.uk
In an upcoming patch we'll need the actual mask of subslices in addition
to their count, so convert the subslice_per_slice field to a mask.
Also we can easily calculate subslice_total from the other fields, so
instead of storing a cached version of this, add a helper to calculate
it.
v2:
- Use hweight8() on u8 typed vars instead of hweight32(). (Ben)
Reviewed-by: Robert Bragg <robert@sixbynine.org> (v1)
Reviewed-by: Ben Widawsky <benjamin.widawsky@intel.com> (v1)
Tested-by: Ben Widawsky <benjamin.widawsky@intel.com> (v1)
Signed-off-by: Imre Deak <imre.deak@intel.com>
Move all slice/subslice/eu related properties to the sseu_dev_info
struct.
No functional change.
v2:
- s/info/sseu/ based on the new struct name. (Ben)
Reviewed-by: Robert Bragg <robert@sixbynine.org> (v1)
Reviewed-by: Ben Widawsky <benjamin.widawsky@intel.com> (v1)
Tested-by: Ben Widawsky <benjamin.widawsky@intel.com> (v1)
Signed-off-by: Imre Deak <imre.deak@intel.com>
The data in this struct is provided both by getting the
slice/subslice/eu features available on a given platform and the actual
runtime state of these same features which depends on the HW's current
power saving state.
Atm members of this struct are duplicated in sseu_dev_status and
intel_device_info. For clarity and code reuse we can share one struct
for both of the above purposes. This patch only moves the struct to the
header file, the next patch will convert users of intel_device_info to
use this struct too.
Instead of unsigned int u8 is used now, which is big enough and is used
anyway in intel_device_info.
No functional change.
v2:
- s/stat/sseu/ based on the new struct name (Ben)
Reviewed-by: Robert Bragg <robert@sixbynine.org> (v1)
Reviewed-by: Ben Widawsky <benjamin.widawsky@intel.com> (v1)
Tested-by: Ben Widawsky <benjamin.widawsky@intel.com> (v1)
Signed-off-by: Imre Deak <imre.deak@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1472659987-10417-2-git-send-email-imre.deak@intel.com
Rather than walk the full array of engines checking whether each is in
the mask in turn, we can use the mask to jump to the right engines. This
should quicker for a sparse array of engines or mask, whilst generating
smaller code:
text data bss dec hex filename
1251010 4579 800 1256389 132bc5 drivers/gpu/drm/i915/i915.ko
1250530 4579 800 1255909 1329e5 drivers/gpu/drm/i915/i915.ko
The downside is that we have to pass in a temporary, alas no C99
iterators yet.
[P.S. Joonas doesn't like having to pass extra temporaries into the
macro, and even less that I called them tmp. As yet, we haven't found a
macro that avoids passing in a temporary that is smaller. We probably
will get C99 iterators first!]
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20160827075401.16470-2-chris@chris-wilson.co.uk
Just like with sysfs, we do some major overhaul.
Pass dev_priv instead of dev to all feature macros (IS_, HAS_,
INTEL_, etc.). This has the side effect that a bunch of functions
now get dev_priv passed instead of dev.
All calls to INTEL_INFO()->gen have been replaced with
INTEL_GEN().
We want access to to_i915(node->minor->dev) in a lot of places,
so add the node_to_i915() helper to accommodate for this.
Finally, we have quite a few cases where we get a void * pointer,
and need to cast it to drm_device *, only to run to_i915() on it.
Add cast_to_i915() to do this.
v2: Don't introduce extra dev (Chris)
v3: Make pipe_crc_info have a pointer to drm_i915_private instead of
drm_device. This saves a bit of space, since we never use
drm_device anywhere in these functions.
Also some minor fixup that I missed in the previous version.
v4: Changed the code a bit so that dev_priv is passed directly
to various functions, thus removing the need for the
cast_to_i915() helper. Also did some additional cleanup.
v5: Additional cleanup of newly introduced changes.
v6: Rebase again because of conflict.
Signed-off-by: David Weinehall <david.weinehall@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20160822105931.pcbe2lpsgzckzboa@boom
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Various cleanup for i915_sysfs.c; we now use dev_priv whenever
possible. The kdev_to_drm_minor() helper function has been
replaced by one that converts from struct device *
to struct drm_i915_private *.
We already have a seemingly identical helper (kdev_to_i915())
in i915_drv.h. But that one cannot be used here.
Unlike the version in i915_drv.h, this helper
reaches i915 through drm_minor.
v2: Rename kdev_to_i915_dm() to kdev_minor_to_i915() (Chris)
Signed-off-by: David Weinehall <david.weinehall@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20160822103245.24069-4-david.weinehall@linux.intel.com
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Since the watermark calculations for Skylake are still broken, we're apt
to hitting underruns very easily under multi-monitor configurations.
While it would be lovely if this was fixed, it's not. Another problem
that's been coming from this however, is the mysterious issue of
underruns causing full system hangs. An easy way to reproduce this with
a skylake system:
- Get a laptop with a skylake GPU, and hook up two external monitors to
it
- Move the cursor from the built-in LCD to one of the external displays
as quickly as you can
- You'll get a few pipe underruns, and eventually the entire system will
just freeze.
After doing a lot of investigation and reading through the bspec, I
found the existence of the SAGV, which is responsible for adjusting the
system agent voltage and clock frequencies depending on how much power
we need. According to the bspec:
"The display engine access to system memory is blocked during the
adjustment time. SAGV defaults to enabled. Software must use the
GT-driver pcode mailbox to disable SAGV when the display engine is not
able to tolerate the blocking time."
The rest of the bspec goes on to explain that software can simply leave
the SAGV enabled, and disable it when we use interlaced pipes/have more
then one pipe active.
Sure enough, with this patchset the system hangs resulting from pipe
underruns on Skylake have completely vanished on my T460s. Additionally,
the bspec mentions turning off the SAGV with more then one pipe enabled
as a workaround for display underruns. While this patch doesn't entirely
fix that, it looks like it does improve the situation a little bit so
it's likely this is going to be required to make watermarks on Skylake
fully functional.
This will still need additional work in the future: we shouldn't be
enabling the SAGV if any of the currently enabled planes can't enable WM
levels that introduce latencies >= 30 µs.
Changes since v11:
- Add skl_can_enable_sagv()
- Make sure we don't enable SAGV when not all planes can enable
watermarks >= the SAGV engine block time. I was originally going to
save this for later, but I recently managed to run into a machine
that was having problems with a single pipe configuration + SAGV.
- Make comparisons to I915_SKL_SAGV_NOT_CONTROLLED explicit
- Change I915_SAGV_DYNAMIC_FREQ to I915_SAGV_ENABLE
- Move printks outside of mutexes
- Don't print error messages twice
Changes since v10:
- Apparently sandybridge_pcode_read actually writes values and reads
them back, despite it's misleading function name. This means we've
been doing this mostly wrong and have been writing garbage to the
SAGV control. Because of this, we no longer attempt to read the SAGV
status during initialization (since there are no helpers for this).
- mlankhorst noticed that this patch was breaking on some very early
pre-release Skylake machines, which apparently don't allow you to
disable the SAGV. To prevent machines from failing tests due to SAGV
errors, if the first time we try to control the SAGV results in the
mailbox indicating an invalid command, we just disable future attempts
to control the SAGV state by setting dev_priv->skl_sagv_status to
I915_SKL_SAGV_NOT_CONTROLLED and make a note of it in dmesg.
- Move mutex_unlock() a little higher in skl_enable_sagv(). This
doesn't actually fix anything, but lets us release the lock a little
sooner since we're finished with it.
Changes since v9:
- Only enable/disable sagv on Skylake
Changes since v8:
- Add intel_state->modeset guard to the conditional for
skl_enable_sagv()
Changes since v7:
- Remove GEN9_SAGV_LOW_FREQ, replace with GEN9_SAGV_IS_ENABLED (that's
all we use it for anyway)
- Use GEN9_SAGV_IS_ENABLED instead of 0x1 for clarification
- Fix a styling error that snuck past me
Changes since v6:
- Protect skl_enable_sagv() with intel_state->modeset conditional in
intel_atomic_commit_tail()
Changes since v5:
- Don't use is_power_of_2. Makes things confusing
- Don't use the old state to figure out whether or not to
enable/disable the sagv, use the new one
- Split the loop in skl_disable_sagv into it's own function
- Move skl_sagv_enable/disable() calls into intel_atomic_commit_tail()
Changes since v4:
- Use is_power_of_2 against active_crtcs to check whether we have > 1
pipe enabled
- Fix skl_sagv_get_hw_state(): (temp & 0x1) indicates disabled, 0x0
enabled
- Call skl_sagv_enable/disable() from pre/post-plane updates
Changes since v3:
- Use time_before() to compare timeout to jiffies
Changes since v2:
- Really apply minor style nitpicks to patch this time
Changes since v1:
- Added comments about this probably being one of the requirements to
fixing Skylake's watermark issues
- Minor style nitpicks from Matt Roper
- Disable these functions on Broxton, since it doesn't have an SAGV
Signed-off-by: Lyude <cpaul@redhat.com>
Cc: Matt Roper <matthew.d.roper@intel.com>
Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Cc: stable@vger.kernel.org
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1471463761-26796-3-git-send-email-cpaul@redhat.com
[mlankhorst: ENOSYS -> ENXIO, whitespace fixes]