Since there're mulitple clock rates in some device controllers, enable
clk_set_rate() for this usage.
Signed-off-by: Haojian Zhuang <haojian.zhuang@marvell.com>
Signed-off-by: Eric Miao <eric.y.miao@gmail.com>
Most machine classes want some way to register a block of clk_lookup
structures, and most do it by implementing a clks_register() type
function which walks an array, or by open-coding a loop.
Consolidate all this into clkdev_add_table().
Acked-by: H Hartley Sweeten <hsweeten@visionengravers.com>
Reviewed-by: Kevin Hilman <khilman@deeprootsystems.com>
Acked-by: Eric Miao <eric.y.miao@gmail.com>
Signed-off-by: Russell King <rmk+kernel@arm.linux.org.uk>
"""The Marvell® PXA168 processor is the first in a family of application
processors targeted at mass market opportunities in computing and consumer
devices. It balances high computing and multimedia performance with low
power consumption to support extended battery life, and includes a wealth
of integrated peripherals to reduce overall BOM cost .... """
See http://www.marvell.com/featured/pxa168.jsp for more information.
1. Marvell Mohawk core is a hybrid of xscale3 and its own ARM core,
there are many enhancements like instructions for flushing the
whole D-cache, and so on
2. Clock reuses Russell's common clkdev, and added the basic support
for UART1/2.
3. Devices are a bit different from the 'mach-pxa' way, the platform
devices are now dynamically allocated only when necessary (i.e.
when pxa_register_device() is called). Description for each device
are stored in an array of 'struct pxa_device_desc'. Now that:
a. this array of device description is marked with __initdata and
can be freed up system is fully up
b. which means board code has to add all needed devices early in
his initializing function
c. platform specific data can now be marked as __initdata since
they are allocated and copied by platform_device_add_data()
4. only the basic UART1/2/3 are added, more devices will come later.
Signed-off-by: Jason Chagas <chagas@marvell.com>
Signed-off-by: Eric Miao <eric.miao@marvell.com>