sock.h is pretty heavily used (5k objects rebuilt on x86 after
it's touched). We can drop the include of filter.h from it and
add a forward declaration of struct sk_filter instead.
This decreases the number of rebuilt objects when bpf.h
is touched from ~5k to ~1k.
There's a lot of missing includes this was masking. Primarily
in networking tho, this time.
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
Signed-off-by: Alexei Starovoitov <ast@kernel.org>
Acked-by: Marc Kleine-Budde <mkl@pengutronix.de>
Acked-by: Florian Fainelli <f.fainelli@gmail.com>
Acked-by: Nikolay Aleksandrov <nikolay@nvidia.com>
Acked-by: Stefano Garzarella <sgarzare@redhat.com>
Link: https://lore.kernel.org/bpf/20211229004913.513372-1-kuba@kernel.org
The shifting of the u8 integer info->map[i] the left will be promoted
to a 32 bit signed int and then sign-extended to a u64. In the event
that the top bit of the u8 is set then all then all the upper 32 bits
of the u64 end up as also being set because of the sign-extension.
Fix this by casting the u8 values to a u64 before the left shift. This
Link: https://lore.kernel.org/r/20210605122059.25105-1-colin.king@canonical.com
Addresses-Coverity: ("Unitentional integer overflow / bad shift operation")
Fixes: 3f49d68425 ("RDMA/irdma: Implement HW Admin Queue OPs")
Signed-off-by: Colin Ian King <colin.king@canonical.com>
Acked-by: Shiraz Saleem <shiraz.saleem@intel.com>
Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>