GEM helper libraries use struct drm_driver.gem_create_object to let
drivers override GEM object allocation. On failure, the call returns
NULL.
Change the semantics to make the calls return a pointer-encoded error.
This aligns the callback with its callers. Fixes the ingenic driver,
which already returns an error pointer.
Also update the callers to handle the involved types more strictly.
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: Steven Price <steven.price@arm.com>
Acked-by: Maxime Ripard <maxime@cerno.tech>
Link: https://patchwork.freedesktop.org/patch/msgid/20211130095255.26710-1-tzimmermann@suse.de
Change all GEM SHMEM object functions that receive a GEM object
of type struct drm_gem_object to expect an object of type
struct drm_gem_shmem_object instead.
This change reduces the number of upcasts from struct drm_gem_object
by moving them into callers. The C compiler can now verify that the
GEM SHMEM functions are called with the correct type.
For consistency, the patch also renames drm_gem_shmem_free_object to
drm_gem_shmem_free. It further updates documentation for a number of
functions.
v3:
* fix docs for drm_gem_shmem_object_free()
v2:
* mention _object_ callbacks in docs (Daniel)
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20211108093149.7226-4-tzimmermann@suse.de
Using the generic extension from the previous patch, a specific multisync
extension enables more than one in/out binary syncobj per job submission.
Arrays of syncobjs are set in struct drm_v3d_multisync, that also cares
of determining the stage for sync (wait deps) according to the job
queue.
v2:
- subclass the generic extension struct (Daniel)
- simplify adding dependency conditions to make understandable (Iago)
v3:
- fix conditions to consider single or multiples in/out_syncs (Iago)
- remove irrelevant comment (Iago)
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/ffd8b2e3dd2e0c686db441a0c0a4a0181ff85328.1633016479.git.mwen@igalia.com
Add support to attach generic extensions on job submission. This patch
is third prep work to enable multiple syncobjs on job submission. With
this work, when the job submission interface needs to be extended to
accommodate a new feature, we will use a generic extension struct where
an id determines the data type to be pointed. The first application is
to enable multiples in/out syncobj (next patch), but the base is
already done for future features. Therefore, to attach a new feature,
a specific extension struct should subclass drm_v3d_extension and
update the list of extensions in a job submission.
v2:
- remove redundant elements to subclass struct (Daniel)
v3:
- add comment for v3d_get_extensions
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/ed53b1cd7e3125b76f18fe3fb995a04393639bc6.1633016479.git.mwen@igalia.com
Move job memory allocation to v3d_job_init function. This aim to facilitate
error handling in job initialization, since cleanup steps are similar for
all (struct v3d_job)-based types of job involved in a command submission.
To generalize v3d_job_init(), this change takes into account that all job
structs have the first element a struct v3d_job (bin, render, tfu, csd) or
it is a v3d_job itself (clean_job) for pointer casting.
v3:
- explicitly init job as NULL (Iago)
- fix pm failure handling on v3_job_init (Iago)
Suggested-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/4d12e07bd334d2cddb51cabd359e99edde595619.1633016479.git.mwen@igalia.com
In a cl submission, when bin job initialization fails, sched job resources
were already allocated for the render job. At this point,
drm_sched_job_init(render) was done in v3d_job_init but the render job is
aborted before drm_sched_job_arm (in v3d_job_push) happens; therefore, not
only v3d_job_put but also drm_sched_job_cleanup should be called (by
v3d_job_cleanup). A similar issue is addressed for csd and tfu submissions.
The issue was noticed from a review by Iago Toral in a patch that touches
the same part of the code.
Fixes: 916044fac8 ("drm/v3d: Move drm_sched_job_init to v3d_job_init")
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210916212726.2u2psq2egwy2mdva@mail.igalia.com
The hardware sets the TMUWCF bit back to 0 when the TMU write
combiner flush completes so we should be checking for that instead
of the L2TFLS bit.
v2 (Melissa Wen):
- Add Signed-off-by and Fixes tags.
- Change the error message for the timeout to be more clear.
Fixes spurious Vulkan CTS failures in:
dEQP-VK.binding_model.descriptorset_random.*
Fixes: d223f98f02 ("drm/v3d: Add support for compute shader dispatch.")
Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210915100507.3945-1-itoral@igalia.com
Commit 57692c94dc ("drm/v3d: Introduce a new DRM driver for Broadcom V3D
V3.x+") adds the config DRM_V3D, which depends on "ARCH_BCMSTB".
Although, a bit confusing: all Broadcom architectures in
./arch/arm/mach-bcm/Kconfig have the prefix "ARCH_BCM", except for
ARCH_BRCMSTB, i.e., the config for Broadcom BCM7XXX based boards.
So, correct the reference ARCH_BCMSTB to the intended ARCH_BRCMSTB.
Signed-off-by: Lukas Bulwahn <lukas.bulwahn@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20210819112253.16484-4-lukas.bulwahn@gmail.com
The V3D engine has several hardware performance counters that can of
interest for userspace performance analysis tools.
This exposes new ioctls to create and destroy performance monitor
objects, as well as to query the counter values.
Each created performance monitor object has an ID that can be attached
to CL/CSD submissions, so the driver enables the requested counters when
the job is submitted, and updates the performance monitor values when
the job is done.
It is up to the user to ensure all the jobs have been finished before
getting the performance monitor values. It is also up to the user to
properly synchronize BCL jobs when submitting jobs with different
performance monitors attached.
Cc: Daniel Vetter <daniel@ffwll.ch>
Cc: David Airlie <airlied@linux.ie>
Cc: Emma Anholt <emma@anholt.net>
To: dri-devel@lists.freedesktop.org
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Acked-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210608111541.461991-1-jasuarez@igalia.com
SHMEM-buffer backing storage is allocated from system memory; which is
typically cachable. The default mode for SHMEM objects is writecombine
though.
Unify SHMEM semantics by defaulting to cached mappings. The exception
is pages imported via dma-buf. DMA memory is usually not cached.
DRM drivers that require write-combined mappings set the map_wc flag
in struct drm_gem_shmem_object to true. This currently affects lima,
panfrost and v3d.
The drivers mgag200, udl, virtio and vkms continue to use default
shmem mappings.
The drivers cirrus and gm12u320 change caching flags. Both used
writecombine and now switch over to shmem defaults. Both drivers use
SHMEM objects as shadow buffers for internal video memory, so cached
mappings will not affect them negatively.
v3:
* set value of shmem pointer before dereferencing it in
__drm_gem_shmem_create() (Dan, kernel test robot)
v2:
* recreate patch on top of latest SHMEM helpers
* update lima, panfrost, v3d to select writecombine (Daniel, Rob)
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Maxime Ripard <mripard@kernel.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20201117133156.26822-2-tzimmermann@suse.de
The Documentation/DMA-API-HOWTO.txt states that the dma_map_sg() function
returns the number of the created entries in the DMA address space.
However the subsequent calls to the dma_sync_sg_for_{device,cpu}() and
dma_unmap_sg must be called with the original number of the entries
passed to the dma_map_sg().
struct sg_table is a common structure used for describing a non-contiguous
memory buffer, used commonly in the DRM and graphics subsystems. It
consists of a scatterlist with memory pages and DMA addresses (sgl entry),
as well as the number of scatterlist entries: CPU pages (orig_nents entry)
and DMA mapped pages (nents entry).
It turned out that it was a common mistake to misuse nents and orig_nents
entries, calling DMA-mapping functions with a wrong number of entries or
ignoring the number of mapped entries returned by the dma_map_sg()
function.
To avoid such issues, lets use a common dma-mapping wrappers operating
directly on the struct sg_table objects and use scatterlist page
iterators where possible. This, almost always, hides references to the
nents and orig_nents entries, making the code robust, easier to follow
and copy/paste safe.
Signed-off-by: Marek Szyprowski <m.szyprowski@samsung.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
We already have it in v3d_dev->drm.dev with zero additional pointer
chasing. Personally I don't like duplicated pointers like this
because:
- reviewers need to check whether the pointer is for the same or
different objects if there's multiple
- compilers have an easier time too
To avoid having to pull in some big headers I implemented the casting
function as a macro instead of a static inline. Typechecking thanks to
container_of still assured.
But also a bit a bikeshed, so feel free to ignore.
v2: More parens for v3d_to_pdev macro (checkpatch)
Acked-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Cc: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20200415074034.175360-11-daniel.vetter@ffwll.ch
With this we can drop the final kfree from the release function.
I also noticed that the unwind code is wrong, after drm_dev_init the
drm_device owns the v3d allocation, so the kfree(v3d) is a double-free.
Reorder the setup to fix this issue.
After a bit more prep in drivers and drm core v3d should be able to
switch over to devm_drm_dev_init, which should clean this up further.
Acked-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Cc: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20200323144950.3018436-11-daniel.vetter@ffwll.ch
The wait_for macro's for Broadcom V3D driver used msleep, which is
inappropriate due to its inaccuracy at low values (minimum wait time
is about 30ms on the Raspberry Pi). This sleep was triggering in
v3d_clean_caches(), causing us to only be able to dispatch ~33 compute
jobs per second.
This patch replaces the macro with the one from the Intel i915 version
which uses usleep_range to provide more accurate waits.
v2: Split from the vc4 patch so that we can confidently apply to
stable (by anholt)
Signed-off-by: James Hughes <james.hughes@raspberrypi.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20200217153145.13780-1-james.hughes@raspberrypi.com
Link: https://github.com/raspberrypi/linux/issues/3460
Fixes: 57692c94dc ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+")
Entity currently keeps a copy of run_queue list and modify it in
drm_sched_entity_set_priority(). Entities shouldn't modify run_queue
list. Use drm_gpu_scheduler list instead of drm_sched_rq list
in drm_sched_entity struct. In this way we can select a runqueue based
on entity/ctx's priority for a drm scheduler.
Signed-off-by: Nirmoy Das <nirmoy.das@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
We have the i915 security fixes to backmerge, but first
let's clear the decks for other drivers to avoid a bigger
mess.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Extends the user space ioctl for CL submissions so it can include a request
to flush the cache once the CL execution has completed. Fixes memory
write violation messages reported by the kernel in workloads involving
shader memory writes (SSBOs, shader images, scratch, etc) which sometimes
also lead to GPU resets during Piglit and CTS workloads.
v2: if v3d_job_init() fails we need to kfree() the job instead of
v3d_job_put() it (Eric Anholt).
v3 (Eric Anholt):
- Drop _FLAG suffix from the new flag name.
- Add a new param so userspace can tell whether cache flushing is
implemented in the kernel.
Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190919071016.4578-1-itoral@igalia.com