Split the format lists for different planes on skl/icl more cleanly.
On skl+ we have just two types of planes: those can do planar and
those that can't.
On icl we have three types of planes: hdr planes, sdr planes that
can do planar, and sdr planes that can't do planar. Those latter two
are the same set of planes we must when choose from when picking the
UV vs. Y plane for planar scanout. So we shall just designate
them sdr uv planes and sdr y planes.
Reviewed-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190703200824.5971-7-ville.syrjala@linux.intel.com
All sprite planes have a progammable gamma ramp. Set it up with
a linear ramp on all platforms. This actually matches the reset
value but soon we'll want to reprogram this ramp on some machines,
so let's just set it up across the board.
Note that on pre-IVB the hardware bypasses the gamma unit
unless a YCbCr pixel format is used.
v2: Add parens around << in ilk_linear_gamma()
Skip gamma programming for RGB on pre-IVB
s/DVSGAMC/DVSGAMC_G4X/
Reviewed-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190703200824.5971-4-ville.syrjala@linux.intel.com