vmwgfx shared very elaborate memory accounting with ttm. It was moved
from ttm to vmwgfx in change
f07069da6b ("drm/ttm: move memory accounting into vmwgfx v4")
but because of complexity it was hard to maintain. Some parts of the code
weren't freeing memory correctly and some were missing accounting all
together. While those would be fairly easy to fix the fundamental reason
for memory accounting in the driver was the ability to invoke shrinker
which is part of TTM code as well (with support for unified memory
hopefully coming soon).
That meant that vmwgfx had a lot of code that was either unused or
duplicating code from TTM. Removing this code also prevents excessive
calls to global swapout which were common during memory pressure
because both vmwgfx and TTM would invoke the shrinker when memory
usage reached half of RAM.
Fixes: f07069da6b ("drm/ttm: move memory accounting into vmwgfx v4")
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Martin Krastev <krastevm@vmware.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20211206172620.3139754-2-zack@kde.org
In vmw_cmdbuf_res_add if drm_ht_insert_item fails the allocated memory
for cres should be released.
Fixes: 18e4a4669c ("drm/vmwgfx: Fix compat shader namespace")
Signed-off-by: Navid Emamdoost <navid.emamdoost@gmail.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
The typical pattern of these lookups are
-Lookup
-Put on validate list if not already there.
-Unreference
And since we are the exclusive user of the context during lookup time,
we can be sure that the resource will stay alive during the sequence.
So avoid taking a reference during lookup, and also avoid unreferencing
when done.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Replace direct comparisons to NULL i.e.
'x == NULL' with '!x'. As per coding standard.
Signed-off-by: Ravikant B Sharma <ravikant.s2@samsung.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
The hash table created during vmw_cmdbuf_res_man_create was
never freed. This causes memory leak in context creation.
Added the corresponding drm_ht_remove in vmw_cmdbuf_res_man_destroy.
Tested for memory leak by running piglit overnight and kernel
memory is not inflated which earlier was.
Cc: <stable@vger.kernel.org>
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Updating and fixing copyright headers.
Bump version minor to signal vgpu10 support.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Initial DX support.
Co-authored with Sinclair Yeh, Charmaine Lee and Jakob Bornecrantz.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Charmaine Lee <charmainel@vmware.com>
The hash key computation in vmw_cmdbuf_res_remove incorrectly didn't take
the resource type into account, contrary to all the other related functions.
This becomes important when the cmdbuf resource manager handles more than
one resource type.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Contrary to the host-backed shader interface that has a per-context
name-space for shaders, the compat shader namespace was per client
(or rather, per file). Fix this so that the compat shader namespace is per
context, and at the same time, make command buffer managed context resource
management generic.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>