[Why]
By passing through the dm_determine_update_type_for_commit for atomic
commits that can be done asynchronously we are incurring a
performance penalty by locking access to the global private object
and holding that access until the end of the programming sequence.
This is also allocating a new large dc_state on every access in addition
to retaining all the references on each stream and plane until the end
of the programming sequence.
[How]
Shift the determination for async update before validation. Return early
if it's going to be an async update.
Signed-off-by: Nicholas Kazlauskas <nicholas.kazlauskas@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: David Francis <david.francis@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
[Why]
We previously allowed framebuffer swaps as async updates for cursor
planes but had to disable them due to a bug in DRM with async update
handling and incorrect ref counting. The check to block framebuffer
swaps has been added to DRM for a while now, so this check is redundant.
The real fix that allows this to properly in DRM has also finally been
merged and is getting backported into stable branches, so dropping
this now seems to be the right time to do so.
[How]
Drop the redundant check for old_fb != new_fb.
With the proper fix in DRM, this should also fix some cursor stuttering
issues with xf86-video-amdgpu since it double buffers the cursor.
IGT tests that swap framebuffers (-varying-size for example) should
also pass again.
Signed-off-by: Nicholas Kazlauskas <nicholas.kazlauskas@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: David Francis <david.francis@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Currenly the error check on variable instance is always false because
it is a uint32_t type and this is never less than zero. Fix this by
making it an int type.
Addresses-Coverity: ("Unsigned compared against 0")
Fixes: 7d0e6329df ("drm/amdgpu: update more sdma instances irq support")
Signed-off-by: Colin Ian King <colin.king@canonical.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
[Why]
Before this change, the fan control state on smu_v11 was not able to be
changed because the capability check for checking if the fan control
capability existed was inverted.
[How]
The capability check for fan control in smu_v11_0_auto_fan_control was
inverted, to correctly check for the absence, instead of presence of fan
control capabilities.
Reviewed-by: Evan Quan <evan.quan@amd.com>
Signed-off-by: Matt Coffin <mcoffin13@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
There are a few spelling mistakes "unknow" -> "unknown" and
"enabeld" -> "enabled". Fix these.
Signed-off-by: Colin Ian King <colin.king@canonical.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
There are two occurrances of off-by-one upper bound checking of indexes
causing potential out-of-bounds array reads. Fix these.
Addresses-Coverity: ("Out-of-bounds read")
Fixes: cb33363d0e ("drm/amd/powerplay: add smu feature name support")
Fixes: 6b294793e3 ("drm/amd/powerplay: add smu message name support")
Signed-off-by: Colin Ian King <colin.king@canonical.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Following bitmap layout logic introduced by:
"drm/amdgpu: support get_cu_info for Arcturus".
v2: squash in fixup for gfx_v9_0.c (Alex)
v3: squash in debug print output fix
Signed-off-by: Jay Cornwall <Jay.Cornwall@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This change is because SE/SH layout on Arcturus is 8*1, different from
4*2(or 4*1) on Vega ASICs.
Currently the cu bitmap array is 4x4 size, and besides the bitmap is used widely
across SW stack. To mostly reduce the scale of impact, we make the cu bitmap
array compatible with SE/SH layout on Arcturus. Then the store of cu bits of
each shader array for Arcturus will be like below:
SE0,SH0 --> bitmap[0][0]
SE1,SH0 --> bitmap[1][0]
SE2,SH0 --> bitmap[2][0]
SE3,SH0 --> bitmap[3][0]
SE4,SH0 --> bitmap[0][1]
SE5,SH0 --> bitmap[1][1]
SE6,SH0 --> bitmap[2][1]
SE7,SH0 --> bitmap[3][1]
Signed-off-by: Le Ma <le.ma@amd.com>
Reviewed-by: Hawking Zhang <Hawking.Zhang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
The registers used for VG20 are different in that certain performance
counters were split off to TXCLK3/4. Vega10/12 doesn't have this, so add
a new vg20_get_pcie_usage to reflect this change.
Signed-off-by: Kent Russell <kent.russell@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Memory used by KFD applications can contain sensitive information that
should not be leaked to other processes. The current approach to prevent
leaks is to clear VRAM at allocation time. This is not effective because
memory can be reused in other ways without being cleared. Synchronously
clearing memory on the allocation path also carries a significant
performance penalty.
Stop clearing memory at allocation time. Instead mark the memory for
wipe on release.
Signed-off-by: Felix Kuehling <Felix.Kuehling@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Wipe VRAM memory containing sensitive data when moving or releasing
BOs. Clearing the memory is pipelined to minimize any impact on
subsequent memory allocation latency. Use of a poison value should
help debug future use-after-free bugs.
When moving BOs, the existing ttm_bo_pipelined_move ensures that the
memory won't be reused before being wiped.
When releasing BOs, the BO is fenced with the memory fill operation,
which results in queuing the BO for a delayed delete.
v2: Move amdgpu_amdkfd_unreserve_memory_limit into
amdgpu_bo_release_notify so that KFD can use memory that's still
being cleared in the background
Signed-off-by: Felix Kuehling <Felix.Kuehling@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Using a static int array will cause errors if the given dm_pp_clk_type
is out-of-bounds. For robustness, use a switch table, with a default
case to handle all invalid values.
v2: 0 is a valid clock type for smu_clk_type. Return SMU_CLK_COUNT
instead on invalid mapping.
Signed-off-by: Leo Li <sunpeng.li@amd.com>
Reviewed-by: Nicholas Kazlauskas <nicholas.kazlauskas@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
clang warns:
drivers/gpu/drm/amd/amdgpu/../display/amdgpu_dm/amdgpu_dm_pp_smu.c:336:8:
warning: implicit conversion from enumeration type 'enum smu_clk_type'
to different enumeration type 'enum amd_pp_clock_type'
[-Wenum-conversion]
dc_to_smu_clock_type(clk_type),
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
drivers/gpu/drm/amd/amdgpu/../display/amdgpu_dm/amdgpu_dm_pp_smu.c:421:14:
warning: implicit conversion from enumeration type 'enum
amd_pp_clock_type' to different enumeration type 'enum smu_clk_type'
[-Wenum-conversion]
dc_to_pp_clock_type(clk_type),
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are functions to properly convert between all of these types, use
them so there are no longer any warnings.
Fixes: a43913ea50 ("drm/amd/powerplay: add function get_clock_by_type_with_latency for navi10")
Fixes: e5e4e22391 ("drm/amd/powerplay: add interface to get clock by type with latency for display (v2)")
Link: https://github.com/ClangBuiltLinux/linux/issues/586
Signed-off-by: Nathan Chancellor <natechancellor@gmail.com>
Reviewed-by: Leo Li <sunpeng.li@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
previously the ucode loading of PSP was repreated, one executed in
phase_1 init/re-init/resume and the other in fw_loading routine
Avoid this double loading by clearing ip_blocks.status.hw in suspend or reset
prior to the FW loading and any block's hw_init/resume
v2:
still do the smu fw loading since it is needed by bare-metal
v3:
drop the change in reinit_early_sriov, just clear all block's status.hw
in the head place and set the status.hw after hw_init done is enough
Signed-off-by: Monk Liu <Monk.Liu@amd.com>
Reviewed-by: Emily Deng <Emily.Deng@amd.com>
Reviewed-by: Hawking Zhang <Hawking.Zhang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
for SRIOV the SOS fw of PSP is loaded in hypervisor thus
guest won't tell the version of it, and judging feature by
reading the sos fw version in guest side is completely wrong
Signed-off-by: Monk Liu <Monk.Liu@amd.com>
Reviewed-by: Emily Deng <Emily.Deng@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
we can simplify all those unnecessary function under
SRIOV for vega10 since:
1) PSP L1 policy is by force enabled in SRIOV
2) original logic always set all flags which make itself
a dummy step
besides,
1) the ih_doorbell_range set should also be skipped
for VEGA10 SRIOV.
2) the gfx_common registers should also be skipped
for VEGA10 SRIOV.
Signed-off-by: Monk Liu <Monk.Liu@amd.com>
Reviewed-by: Emily Deng <Emily.Deng@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
check gfx error count in both ras querry function and
ras interrupt handler.
gfx ras is still disabled by default due to known stability
issue found in gpu reset.
Signed-off-by: Dennis Li <Dennis.Li@amd.com>
Reviewed-by: Tao Zhou <tao.zhou1@amd.com>
Reviewed-by: Hawking Zhang <Hawking.Zhang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
remote smu (rsmu) is a sub-block used as ip register interface,
error handling, reset generation.etc
Signed-off-by: Hawking Zhang <Hawking.Zhang@amd.com>
Reviewed-by: Dennis Li <dennis.li@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>