Commit Graph

127 Commits

Author SHA1 Message Date
Gustavo A. R. Silva
5b2adbddf2 drm/vc4/vc4_drv.h: Replace zero-length array with flexible-array member
The current codebase makes use of the zero-length array language
extension to the C90 standard, but the preferred mechanism to declare
variable-length types such as these ones is a flexible array member[1][2],
introduced in C99:

struct foo {
        int stuff;
        struct boo array[];
};

By making use of the mechanism above, we will get a compiler warning
in case the flexible array does not occur last in the structure, which
will help us prevent some kind of undefined behavior bugs from being
inadvertently introduced[3] to the codebase from now on.

Also, notice that, dynamic memory allocations won't be affected by
this change:

"Flexible array members have incomplete type, and so the sizeof operator
may not be applied. As a quirk of the original implementation of
zero-length arrays, sizeof evaluates to zero."[1]

This issue was found with the help of Coccinelle.

[1] https://gcc.gnu.org/onlinedocs/gcc/Zero-Length.html
[2] https://github.com/KSPP/linux/issues/21
[3] commit 7649773293 ("cxgb3/l2t: Fix undefined behaviour")

Signed-off-by: Gustavo A. R. Silva <gustavo@embeddedor.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20200305105707.GA19261@embeddedor
2020-03-06 11:50:17 +01:00
James Hughes
7f2a09ecf2 drm/vc4: Replace wait_for macros to remove use of msleep
The wait_for macro's for Broadcom VC4 driver used msleep, which is
inappropriate due to its inaccuracy at low values (minimum wait time
is about 30ms on the Raspberry Pi).  This sleep was triggering in
v3d_clean_caches(), causing us to only be able to dispatch ~33 compute
jobs per second.

This patch replaces the macro with the one from the Intel i915 version
which uses usleep_range to provide more accurate waits.

v2: Split from the v3d patch in case this tickles modesetting bugs (by
    anholt)

Signed-off-by: James Hughes <james.hughes@raspberrypi.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20200217153145.13780-1-james.hughes@raspberrypi.com
2020-03-04 22:15:27 -08:00
Thomas Zimmermann
3c8639ce14 drm/vc4: Convert to struct drm_crtc_helper_funcs.get_scanout_position()
The callback struct drm_driver.get_scanout_position() is deprecated in
favor of struct drm_crtc_helper_funcs.get_scanout_position(). Convert vc4
over.

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20200123135943.24140-18-tzimmermann@suse.de
2020-02-13 13:10:10 +01:00
Maxime Ripard
03b0f2ce73 Linus 5.3-rc1
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Merge v5.3-rc1 into drm-misc-next

Noralf needs some SPI patches in 5.3 to merge some work on tinydrm.

Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
2019-07-22 21:24:10 +02:00
Sam Ravnborg
fd6d6d80cb drm/vc4: drop use of drmP.h
Drop use of the deprecated header drmP.h.
Fix so vc4_drv.h is now self-contained, and fixed fall-out in remaining
files.

Divided include files in blocks.
Sorted include files within their blocks.

Signed-off-by: Sam Ravnborg <sam@ravnborg.org>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190716064220.18157-7-sam@ravnborg.org
2019-07-17 12:52:45 +02:00
Linus Torvalds
be8454afc5 drm main pull request for v5.3-rc1 (sans mm changes)
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Merge tag 'drm-next-2019-07-16' of git://anongit.freedesktop.org/drm/drm

Pull drm updates from Dave Airlie:
 "The biggest thing in this is the AMD Navi GPU support, this again
  contains a bunch of header files that are large. These are the new AMD
  RX5700 GPUs that just recently became available.

  New drivers:
   - ST-Ericsson MCDE driver
   - Ingenic JZ47xx SoC

  UAPI change:
   - HDR source metadata property

  Core:
   - HDR inforframes and EDID parsing
   - drm hdmi infoframe unpacking
   - remove prime sg_table caching into dma-buf
   - New gem vram helpers to reduce driver code
   - Lots of drmP.h removal
   - reservation fencing fix
   - documentation updates
   - drm_fb_helper_connector removed
   - mode name command handler rewrite

  fbcon:
   - Remove the fbcon notifiers

  ttm:
   - forward progress fixes

  dma-buf:
   - make mmap call optional
   - debugfs refcount fixes
   - dma-fence free with pending signals fix
   - each dma-buf gets an inode

  Panels:
   - Lots of additional panel bindings

  amdgpu:
   - initial navi10 support
   - avoid hw reset
   - HDR metadata support
   - new thermal sensors for vega asics
   - RAS fixes
   - use HMM rather than MMU notifier
   - xgmi topology via kfd
   - SR-IOV fixes
   - driver reload fixes
   - DC use a core bpc attribute
   - Aux fixes for DC
   - Bandwidth calc updates for DC
   - Clock handling refactor
   - kfd VEGAM support

  vmwgfx:
   - Coherent memory support changes

  i915:
   - HDR Support
   - HDMI i2c link
   - Icelake multi-segmented gamma support
   - GuC firmware update
   - Mule Creek Canyon PCH support for EHL
   - EHL platform updtes
   - move i915.alpha_support to i915.force_probe
   - runtime PM refactoring
   - VBT parsing refactoring
   - DSI fixes
   - struct mutex dependency reduction
   - GEM code reorg

  mali-dp:
   - Komeda driver features

  msm:
   - dsi vs EPROBE_DEFER fixes
   - msm8998 snapdragon 835 support
   - a540 gpu support
   - mdp5 and dpu interconnect support

  exynos:
   - drmP.h removal

  tegra:
   - misc fixes

  tda998x:
   - audio support improvements
   - pixel repeated mode support
   - quantisation range handling corrections
   - HDMI vendor info fix

  armada:
   - interlace support fix
   - overlay/video plane register handling refactor
   - add gamma support

  rockchip:
   - RX3328 support

  panfrost:
   - expose perf counters via hidden ioctls

  vkms:
   - enumerate CRC sources list

  ast:
   - rework BO handling

  mgag200:
   - rework BO handling

  dw-hdmi:
   - suspend/resume support

  rcar-du:
   - R8A774A1 Soc Support
   - LVDS dual-link mode support
   - Additional formats
   - Misc fixes

  omapdrm:
   - DSI command mode display support

  stm
   - fb modifier support
   - runtime PM support

  sun4i:
   - use vmap ops

  vc4:
   - binner bo binding rework

  v3d:
   - compute shader support
   - resync/sync fixes
   - job management refactoring

  lima:
   - NULL pointer in irq handler fix
   - scheduler default timeout

  virtio:
   - fence seqno support
   - trace events

  bochs:
   - misc fixes

  tc458767:
   - IRQ/HDP handling

  sii902x:
   - HDMI audio support

  atmel-hlcdc:
   - misc fixes

  meson:
   - zpos support"

* tag 'drm-next-2019-07-16' of git://anongit.freedesktop.org/drm/drm: (1815 commits)
  Revert "Merge branch 'vmwgfx-next' of git://people.freedesktop.org/~thomash/linux into drm-next"
  Revert "mm: adjust apply_to_pfn_range interface for dropped token."
  mm: adjust apply_to_pfn_range interface for dropped token.
  drm/amdgpu/navi10: add uclk activity sensor
  drm/amdgpu: properly guard the generic discovery code
  drm/amdgpu: add missing documentation on new module parameters
  drm/amdgpu: don't invalidate caches in RELEASE_MEM, only do the writeback
  drm/amd/display: avoid 64-bit division
  drm/amdgpu/psp11: simplify the ucode register logic
  drm/amdgpu: properly guard DC support in navi code
  drm/amd/powerplay: vega20: fix uninitialized variable use
  drm/amd/display: dcn20: include linux/delay.h
  amdgpu: make pmu support optional
  drm/amd/powerplay: Zero initialize current_rpm in vega20_get_fan_speed_percent
  drm/amd/powerplay: Zero initialize freq in smu_v11_0_get_current_clk_freq
  drm/amd/powerplay: Use memset to initialize metrics structs
  drm/amdgpu/mes10.1: Fix header guard
  drm/amd/powerplay: add temperature sensor support for navi10
  drm/amdgpu: fix scheduler timeout calc
  drm/amdgpu: Prepare for hmm_range_register API change (v2)
  ...
2019-07-15 19:04:27 -07:00
Daniel Vetter
e4fa8457b2 drm/prime: Align gem_prime_export with obj_funcs.export
The idea is that gem_prime_export is deprecated in favor of
obj_funcs.export. That's much easier to do if both have matching
function signatures.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Christian König <christian.koenig@amd.com>
Acked-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Cc: Russell King <linux@armlinux.org.uk>
Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Cc: Maxime Ripard <maxime.ripard@bootlin.com>
Cc: Sean Paul <sean@poorly.run>
Cc: David Airlie <airlied@linux.ie>
Cc: Daniel Vetter <daniel@ffwll.ch>
Cc: Zhenyu Wang <zhenyuw@linux.intel.com>
Cc: Zhi Wang <zhi.a.wang@intel.com>
Cc: Jani Nikula <jani.nikula@linux.intel.com>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Cc: Rodrigo Vivi <rodrigo.vivi@intel.com>
Cc: Tomi Valkeinen <tomi.valkeinen@ti.com>
Cc: Alex Deucher <alexander.deucher@amd.com>
Cc: "Christian König" <christian.koenig@amd.com>
Cc: "David (ChunMing) Zhou" <David1.Zhou@amd.com>
Cc: Thierry Reding <thierry.reding@gmail.com>
Cc: Jonathan Hunter <jonathanh@nvidia.com>
Cc: Dave Airlie <airlied@redhat.com>
Cc: Eric Anholt <eric@anholt.net>
Cc: "Michel Dänzer" <michel.daenzer@amd.com>
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Huang Rui <ray.huang@amd.com>
Cc: Felix Kuehling <Felix.Kuehling@amd.com>
Cc: Hawking Zhang <Hawking.Zhang@amd.com>
Cc: Feifei Xu <Feifei.Xu@amd.com>
Cc: Jim Qu <Jim.Qu@amd.com>
Cc: Evan Quan <evan.quan@amd.com>
Cc: Matthew Auld <matthew.auld@intel.com>
Cc: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Cc: Thomas Zimmermann <tdz@users.sourceforge.net>
Cc: Kate Stewart <kstewart@linuxfoundation.org>
Cc: Sumit Semwal <sumit.semwal@linaro.org>
Cc: Jilayne Lovejoy <opensource@jilayne.com>
Cc: Thomas Gleixner <tglx@linutronix.de>
Cc: Mikulas Patocka <mpatocka@redhat.com>
Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Cc: Junwei Zhang <Jerry.Zhang@amd.com>
Cc: intel-gvt-dev@lists.freedesktop.org
Cc: intel-gfx@lists.freedesktop.org
Cc: amd-gfx@lists.freedesktop.org
Cc: linux-tegra@vger.kernel.org
Link: https://patchwork.freedesktop.org/patch/msgid/20190614203615.12639-10-daniel.vetter@ffwll.ch
2019-06-21 17:30:49 +02:00
Thomas Gleixner
d2912cb15b treewide: Replace GPLv2 boilerplate/reference with SPDX - rule 500
Based on 2 normalized pattern(s):

  this program is free software you can redistribute it and or modify
  it under the terms of the gnu general public license version 2 as
  published by the free software foundation

  this program is free software you can redistribute it and or modify
  it under the terms of the gnu general public license version 2 as
  published by the free software foundation #

extracted by the scancode license scanner the SPDX license identifier

  GPL-2.0-only

has been chosen to replace the boilerplate/reference in 4122 file(s).

Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Reviewed-by: Enrico Weigelt <info@metux.net>
Reviewed-by: Kate Stewart <kstewart@linuxfoundation.org>
Reviewed-by: Allison Randal <allison@lohutok.net>
Cc: linux-spdx@vger.kernel.org
Link: https://lkml.kernel.org/r/20190604081206.933168790@linutronix.de
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2019-06-19 17:09:55 +02:00
Paul Kocialkowski
35c8b4b2c0 drm/vc4: Allocate binner bo when starting to use the V3D
The binner BO is not required until the V3D is in use, so avoid
allocating it at probe and do it on the first non-dumb BO allocation.

Keep track of which clients are using the V3D and liberate the buffer
when there is none left, using a kref. Protect the logic with a
mutex to avoid race conditions.

The binner BO is created at the time of the first render ioctl and is
destroyed when there is no client and no exec job using it left.

The Out-Of-Memory (OOM) interrupt also gets some tweaking, to avoid
enabling it before having allocated a binner bo.

We also want to keep the BO alive during runtime suspend/resume to avoid
failing to allocate it at resume. This happens when the CMA pool is
full at that point and results in a hard crash.

Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190516145544.29051-5-paul.kocialkowski@bootlin.com
2019-05-23 17:32:21 +02:00
Eric Anholt
ffc2674071 drm/vc4: Disable V3D interactions if the v3d component didn't probe.
One might want to use the VC4 display stack without using Mesa.
Similar to the debugfs fixes for not having all of the possible
display bits enabled, make sure you can't oops in vc4 if v3d isn't
enabled.

v2: Fix matching against other v3d variants (review by Paul), don't
    forget to set irq_enabled so that the vblank uapi works
v3: Use -ENODEV instead of -EINVAL on Paul's suggestion.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190401183559.3823-2-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
2019-04-03 12:49:18 -07:00
Eric Anholt
c9be804c8c drm/vc4: Use common helpers for debugfs setup by the driver components.
The global list of all debugfs entries for the driver was painful: the
list couldn't see into the components' structs, so each component had
its own debugs show function to find the component, then find the
regset and dump it.  The components also had to be careful to check
that they were actually registered in vc4 before dereferencing
themselves, in case they weren't probed on a particular platform.
They routinely failed at that.

Instead, we can have the components add their debugfs callbacks to a
little list in vc4 to be registered at drm_dev_register() time, which
gets vc4_debugfs.c out of the business of knowing the whole list of
components.

Thanks to this change, dsi0 (if it existed) would register its node.

v2: Rebase on hvs_underrun addition.
v3: whitespace fixup

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190401183559.3823-1-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
2019-04-03 12:49:13 -07:00
Eric Anholt
cb74f6ee8e drm/vc4: Add helpers for pm get/put.
This makes sure the vc4_reset doesn't hit an obscure race with the
GET_PARAM ioctl, fixes a decrement outside of the lock, and prevents
future code from making mistakes with the weird return value of
pm_runtime_get_sync().

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190220210343.28157-6-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
2019-04-01 10:44:34 -07:00
Eric Anholt
3051719af1 drm/vc4: Use drm_print_regset32() for our debug register dumping.
This removes a bunch of duplicated boilerplate for the debugfs vs
runtime printk debug dumping.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190220210343.28157-2-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
2019-04-01 10:44:34 -07:00
Paul Kocialkowski
6b5c029df5
drm/vc4: Add a debugfs entry to disable/enable the load tracker
In order to test whether the load tracker is working as expected, we
need the ability to compare the commit result with the underrun
indication. With the load tracker always enabled, commits that are
expected to trigger an underrun are always rejected, so userspace
cannot get the actual underrun indication from the hardware.

Add a debugfs entry to disable/enable the load tracker, so that a DRM
commit expected to trigger an underrun can go through with the load
tracker disabled. The underrun indication is then available to
userspace and can be checked against the commit result with the load
tracker enabled.

Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190220155124.25022-4-paul.kocialkowski@bootlin.com
2019-03-06 14:48:07 +01:00
Boris Brezillon
4686da8315
drm/vc4: Add a load tracker to prevent HVS underflow errors
The HVS block is supposed to fill the pixelvalve FIFOs fast enough to
meet the requested framerate. The problem is, the HVS and memory bus
bandwidths are limited, and if we don't take these limitations into
account we might end up with HVS underflow errors.

This patch is trying to model the per-plane HVS and memory bus bandwidth
consumption and take a decision at atomic_check() time whether the
estimated load will fit in the HVS and membus budget.

Note that we take an extra margin on the memory bus consumption to let
the system run smoothly when other blocks are doing heavy use of the
memory bus. Same goes for the HVS limit, except the margin is smaller in
this case, since the HVS is not used by external components.

Signed-off-by: Boris Brezillon <boris.brezillon@bootlin.com>
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190220155124.25022-3-paul.kocialkowski@bootlin.com
2019-03-06 14:48:03 +01:00
Boris Brezillon
531a1b622d
drm/vc4: Report HVS underrun errors
Add a debugfs entry and helper for reporting HVS underrun errors as
well as helpers for masking and unmasking the underrun interrupts.
Add an IRQ handler and initial IRQ configuration.
Rework related register definitions to take the channel number.

Signed-off-by: Boris Brezillon <boris.brezillon@bootlin.com>
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190220155124.25022-2-paul.kocialkowski@bootlin.com
2019-03-06 14:47:59 +01:00
Rob Herring
bd7de1e8d9
drm: vc4: Switch to use drm_gem_object reservation_object
Now that the base struct drm_gem_object has a reservation_object, use it
and remove the private BO one.

Cc: David Airlie <airlied@linux.ie>
Cc: Daniel Vetter <daniel@ffwll.ch>
Cc: dri-devel@lists.freedesktop.org
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Rob Herring <robh@kernel.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20190202154158.10443-6-robh@kernel.org
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
2019-02-19 11:08:40 +01:00
Sam Ravnborg
e9eafcb589 drm: move drm_can_sleep() to drm_util.h
Move drm_can_sleep() out of drmP.h to allow users
to get rid of the drmP.h include.

There was no header file that was a good match for this helper function.
So add this to drm_util with the relevant includes.

Add include of drm_util.h to all users.

v2:
- Update comments to use kernel-doc style (Daniel)
- Add FIXME to drm_can_sleep and add note that this
  function should not be used in new code (Daniel)

v3:
- Fix kernel-doc syntax (Daniel)
- Plug drm_util.h into drm-internels.rst (Daniel)

Signed-off-by: Sam Ravnborg <sam@ravnborg.org>
Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Cc: Maxime Ripard <maxime.ripard@bootlin.com>
Cc: Sean Paul <sean@poorly.run>
Cc: David Airlie <airlied@linux.ie>
Cc: Daniel Vetter <daniel@ffwll.ch>
Cc: Alex Deucher <alexander.deucher@amd.com>
Cc: "Christian König" <christian.koenig@amd.com>
Cc: "David (ChunMing) Zhou" <David1.Zhou@amd.com>
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Rob Clark <robdclark@gmail.com>
Cc: Tomi Valkeinen <tomi.valkeinen@ti.com>
Cc: Eric Anholt <eric@anholt.net>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20190112193251.20450-2-sam@ravnborg.org
2019-01-14 10:58:37 +01:00
Boris Brezillon
666e73587f drm/vc4: Take margin setup into account when updating planes
Applyin margins is just a matter of scaling all planes appropriately
and adjusting the CRTC X/Y offset to account for the
left/right/top/bottom borders.

Create a vc4_plane_margins_adj() function doing that and call it from
vc4_plane_setup_clipping_and_scaling() so that we are ready to attach
margins properties to the HDMI connector.

Signed-off-by: Boris Brezillon <boris.brezillon@bootlin.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20181206142439.10441-5-boris.brezillon@bootlin.com
2018-12-19 14:47:58 +01:00
Boris Brezillon
8d93844965 drm/vc4: Don't check plane state more than once
We are about to use vc4_plane_mode_set() in the async check path, but
async check can decide that async update is not possible and force the
driver to fallback to a sync update.

All the checks that have been done on the plane state during async check
stay valid, and checking it again is not necessary. Add a ->checked
field to vc4_plane_state, and use it to track the status of the state
(checked or not).

Signed-off-by: Boris Brezillon <boris.brezillon@bootlin.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20181130090254.594-3-boris.brezillon@bootlin.com
2018-11-30 10:34:36 +01:00
Boris Brezillon
0a038c1c29 drm/vc4: Move LBM creation out of vc4_plane_mode_set()
We are about to use vc4_plane_mode_set() in the async check path, and
async updates require that LBM size stay the same since they reuse the
LBM from the previous state. So we definitely don't want to allocate a
new LBM region that we know for sure will be free right away.

Move the LBM allocation out of vc4_plane_mode_set() and call the new
function (vc4_plane_update_lbm()) from vc4_plane_atomic_check().

Signed-off-by: Boris Brezillon <boris.brezillon@bootlin.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20181130090254.594-2-boris.brezillon@bootlin.com
2018-11-30 10:34:29 +01:00
Boris Brezillon
008095e065 drm/vc4: Add support for the transposer block
The transposer block is providing support for mem-to-mem composition,
which is exposed as a drm_writeback connector in DRM.

Add a driver to support this feature.

Signed-off-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180703075022.15138-9-boris.brezillon@bootlin.com
2018-07-07 07:54:46 +02:00
Souptick Joarder
abd7dbe921 gpu: drm: vc4: Adding new typedef vm_fault_t
Use new return type vm_fault_t for fault handler.

Signed-off-by: Souptick Joarder <jrdr.linux@gmail.com>
Reviewed-by: Matthew Wilcox <mawilcox@microsoft.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-06-21 13:01:50 -07:00
Stefan Schake
818f5c8f4c drm/vc4: Syncobj import support
Allow userland to specify a syncobj that is waited on before a render job
starts processing.

v2: Use 0 as invalid syncobj to drop flag (Eric)
    Drop extra newline (Eric)

Signed-off-by: Stefan Schake <stschake@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/1524607427-12876-2-git-send-email-stschake@gmail.com
2018-04-30 16:04:14 -07:00
Stefan Schake
766cc6b1f7 drm/vc4: Add CTM support
The hardware has a single block for applying a CTM prior to gamma lut.
It can be fed with pixels from one of our CRTC at a time and uses a
matrix with S0.9 scalars. Use private atomic state to reject attempts
from userland to apply CTM for more than one CRTC at a time and reject
matrices with scalars that we can't approximate without integer bits.

Signed-off-by: Stefan Schake <stschake@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/218067/
2018-04-23 11:32:55 -07:00
Stefan Schake
7927180706 drm/vc4: Move CRTC state to header
We need to access the channel for configuring our CTM hardware.

Signed-off-by: Stefan Schake <stschake@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/1523479755-20812-4-git-send-email-stschake@gmail.com
2018-04-17 14:57:08 -07:00
Stefan Schake
823646983b drm/vc4: Move plane state to header
We need to reference it from the CRTC to make a decision for enabling
background color fill.

Signed-off-by: Stefan Schake <stschake@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/1520556817-97297-4-git-send-email-stschake@gmail.com
2018-03-09 11:25:06 -08:00
Boris Brezillon
65101d8c91 drm/vc4: Expose performance counters to userspace
The V3D engine has various hardware counters which might be interesting
to userspace performance analysis tools.

Expose new ioctls to create/destroy a performance monitor object and
query the counter values of this perfmance monitor.

Note that a perfomance monitor is given an ID that is only valid on the
file descriptor it has been allocated from. A performance monitor can be
attached to a CL submission and the driver will enable HW counters for
this request and update the performance monitor values at the end of the
job.

Signed-off-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180112090926.12538-1-boris.brezillon@free-electrons.com
2018-02-10 22:23:26 +00:00
Noralf Trønnes
b8f429a77f drm/vc4: Use drm_fb_cma_fbdev_init/fini()
Use drm_fb_cma_fbdev_init() and drm_fb_cma_fbdev_fini() which relies on
the fact that drm_device holds a pointer to the drm_fb_helper structure.
This means that the driver doesn't have to keep track of that.
Also use the drm_fb_helper functions directly.

Cc: Eric Anholt <eric@anholt.net>
Signed-off-by: Noralf Trønnes <noralf@tronnes.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20171115142001.45358-18-noralf@tronnes.org
2017-12-08 14:47:43 +01:00
Boris Brezillon
b9f19259b8 drm/vc4: Add the DRM_IOCTL_VC4_GEM_MADVISE ioctl
This ioctl will allow us to purge inactive userspace buffers when the
system is running out of contiguous memory.

For now, the purge logic is rather dumb in that it does not try to
release only the amount of BO needed to meet the last CMA alloc request
but instead purges all objects placed in the purgeable pool as soon as
we experience a CMA allocation failure.

Note that the in-kernel BO cache is always purged before the purgeable
cache because those objects are known to be unused while objects marked
as purgeable by a userspace application/library might have to be
restored when they are marked back as unpurgeable, which can be
expensive.

Signed-off-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20171019125748.3152-1-boris.brezillon@free-electrons.com
2017-10-19 10:34:49 -07:00
Eric Anholt
f30994622b drm/vc4: Add an ioctl for labeling GEM BOs for summary stats
This has proven immensely useful for debugging memory leaks and
overallocation (which is a rather serious concern on the platform,
given that we typically run at about 256MB of CMA out of up to 1GB
total memory, with framebuffers that are about 8MB ecah).

The state of the art without this is to dump debug logs from every GL
application, guess as to kernel allocations based on bo_stats, and try
to merge that all together into a global picture of memory allocation
state.  With this, you can add a couple of calls to the debug build of
the 3D driver and get a pretty detailed view of GPU memory usage from
/debug/dri/0/bo_stats (or when we debug print to dmesg on allocation
failure).

The Mesa side currently labels at the gallium resource level (so you
see that a 1920x20 pixmap has been created, presumably for the window
system panel), but we could extend that to be even more useful with
glObjectLabel() names being sent all the way down to the kernel.

(partial) example of sorted debugfs output with Mesa labeling all
resources:

               kernel BO cache:  16392kb BOs (3)
       tiling shadow 1920x1080:   8160kb BOs (1)
       resource 1920x1080@32/0:   8160kb BOs (1)
scanout resource 1920x1080@32/0:   8100kb BOs (1)
                        kernel:   8100kb BOs (1)

v2: Use strndup_user(), use lockdep assertion instead of just a
    comment, fix an array[-1] reference, extend comment about name
    freeing.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20170725182718.31468-2-eric@anholt.net
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
2017-07-28 16:04:53 -07:00
Eric Anholt
55a0b9d70a drm/vc4: Remove dead vc4_event_pending().
It is no longer used as of commit 34c8ea400f ("drm/vc4: Mimic
drm_atomic_helper_commit() behavior")

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: http://patchwork.freedesktop.org/patch/msgid/20170621185002.28563-4-eric@anholt.net
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>
2017-06-22 11:14:39 -07:00
Eric Anholt
83753117f1 drm/vc4: Add get/set tiling ioctls.
This allows mesa to set the tiling format for a BO and have that
tiling format be respected by mesa on the other side of an
import/export (and by vc4 scanout in the kernel), without defining a
protocol to pass the tiling through userspace.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: http://patchwork.freedesktop.org/patch/msgid/20170608001336.12842-2-eric@anholt.net
Acked-by: Dave Airlie <airlied@redhat.com>
2017-06-15 16:02:45 -07:00
Boris Brezillon
9a8d5e4a53 drm/vc4: Fix comment in vc4_drv.h
Fixes a copy&paste error.

Signed-off-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: http://patchwork.freedesktop.org/patch/msgid/1495550187-525-1-git-send-email-boris.brezillon@free-electrons.com
2017-05-31 10:50:54 -07:00
Masahiro Yamada
b7e8e25b37 drm/vc4: fix include notation and remove -Iinclude/drm flag
Include <drm/*.h> instead of relative path from include/drm, then
remove the -Iinclude/drm compiler flag.

While we are here, use <...> instead of "..." for include/linux/*.h
and include/sound/*.h headers too.

Signed-off-by: Masahiro Yamada <yamada.masahiro@socionext.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/1495081793-9707-2-git-send-email-yamada.masahiro@socionext.com
2017-05-22 09:36:01 +02:00
Daniel Vetter
1bf6ad622b drm/vblank: drop the mode argument from drm_calc_vbltimestamp_from_scanoutpos
If we restrict this helper to only kms drivers (which is the case) we
can look up the correct mode easily ourselves. But it's a bit tricky:

- All legacy drivers look at crtc->hwmode. But that is updated already
  at the beginning of the modeset helper, which means when we disable
  a pipe. Hence the final timestamps might be a bit off. But since
  this is an existing bug I'm not going to change it, but just try to
  be bug-for-bug compatible with the current code. This only applies
  to radeon&amdgpu.

- i915 tries to get it perfect by updating crtc->hwmode when the pipe
  is off (i.e. vblank->enabled = false).

- All other atomic drivers look at crtc->state->adjusted_mode. Those
  that look at state->requested_mode simply don't adjust their mode,
  so it's the same. That has two problems: Accessing crtc->state from
  interrupt handling code is unsafe, and it's updated before we shut
  down the pipe. For nonblocking modesets it's even worse.

For atomic drivers try to implement what i915 does. To do that we add
a new hwmode field to the vblank structure, and update it from
drm_calc_timestamping_constants(). For atomic drivers that's called
from the right spot by the helper library already, so all fine. But
for safety let's enforce that.

For legacy driver this function is only called at the end (oh the
fun), which is broken, so again let's not bother and just stay
bug-for-bug compatible.

The  benefit is that we can use drm_calc_vbltimestamp_from_scanoutpos
directly to implement ->get_vblank_timestamp in every driver, deleting
a lot of code.

v2: Completely new approach, trying to mimick the i915 solution.

v3: Fixup kerneldoc.

v4: Drop the WARN_ON to check that the vblank is off, atomic helpers
currently unconditionally call this. Recomputing the same stuff should
be harmless.

v5: Fix typos and move misplaced hunks to the right patches (Neil).

v6: Undo hunk movement (kbuild).

Cc: Mario Kleiner <mario.kleiner@tuebingen.mpg.de>
Cc: Eric Anholt <eric@anholt.net>
Cc: Rob Clark <robdclark@gmail.com>
Cc: linux-arm-msm@vger.kernel.org
Cc: freedreno@lists.freedesktop.org
Cc: Alex Deucher <alexander.deucher@amd.com>
Cc: Christian König <christian.koenig@amd.com>
Cc: Ben Skeggs <bskeggs@redhat.com>
Reviewed-by: Neil Armstrong <narmstrong@baylibre.com>
Acked-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170509140329.24114-4-daniel.vetter@ffwll.ch
2017-05-10 10:21:31 +02:00
Daniel Vetter
3fcdcb2709 drm/vblank: Switch to bool in_vblank_irq in get_vblank_timestamp
It's overkill to have a flag parameter which is essentially used just
as a boolean. This takes care of core + adjusting drivers.

Adjusting the scanout position callback is a bit harder, since radeon
also supplies it's own driver-private flags in there.

v2: Fixup misplaced hunks (Neil).

v3: kbuild says v1 was better ...

Cc: Mario Kleiner <mario.kleiner@tuebingen.mpg.de>
Cc: Eric Anholt <eric@anholt.net>
Cc: Rob Clark <robdclark@gmail.com>
Cc: linux-arm-msm@vger.kernel.org
Cc: freedreno@lists.freedesktop.org
Cc: Alex Deucher <alexander.deucher@amd.com>
Cc: Christian König <christian.koenig@amd.com>
Cc: Ben Skeggs <bskeggs@redhat.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Neil Armstrong <narmstrong@baylibre.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170509140329.24114-2-daniel.vetter@ffwll.ch
2017-05-10 10:21:17 +02:00
Daniel Vetter
d673c02c4b drm/vblank: Switch drm_driver->get_vblank_timestamp to return a bool
There's really no reason for anything more:
- Calling this while the crtc vblank stuff isn't set up is a driver
  bug. Those places alrready DRM_ERROR.
- Calling this when the crtc is off is either a driver bug (calling
  drm_crtc_handle_vblank at the wrong time) or a core bug (for
  anything else). Again, we DRM_ERROR.
- EINVAL is checked at higher levels already, and if we'd use struct
  drm_crtc * instead of (dev, pipe) it would be real obvious that
  those are again core bugs.

The only valid failure mode is crap hardware that couldn't sample a
useful timestamp, to ask the core to just grab a not-so-accurate
timestamp. Bool is perfectly fine for that.

v2: Also fix up the one caller, I lost that in the shuffling (Jani).

v3: Fixup commit message (Neil).

Cc: Jani Nikula <jani.nikula@linux.intel.com>
Cc: Mario Kleiner <mario.kleiner@tuebingen.mpg.de>
Cc: Eric Anholt <eric@anholt.net>
Cc: Rob Clark <robdclark@gmail.com>
Cc: linux-arm-msm@vger.kernel.org
Cc: freedreno@lists.freedesktop.org
Cc: Alex Deucher <alexander.deucher@amd.com>
Cc: Christian König <christian.koenig@amd.com>
Cc: Ben Skeggs <bskeggs@redhat.com>
Reviewed-by: Neil Armstrong <narmstrong@baylibre.com>
Acked-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170509140329.24114-1-daniel.vetter@ffwll.ch
2017-05-10 10:21:08 +02:00
Eric Anholt
b72a2816e3 drm/vc4: Turn the V3D clock on at runtime.
For the Raspberry Pi's bindings, the power domain also implicitly
turns on the clock and deasserts reset, but for the new Cygnus port we
start representing the clock in the devicetree.

v2: Document the clock-names property, check for -ENOENT for no clock
    in DT.
v3: Drop NULL checks around clk calls which embed NULL checks.
v4: Drop clk-names (feedback by Rob Herring)

Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Rob Herring <robh@kernel.org>
Link: http://patchwork.freedesktop.org/patch/msgid/20170428224223.21904-1-eric@anholt.net
2017-05-08 12:24:06 -07:00
Eric Anholt
553c942f8b drm/vc4: Allow using more than 256MB of CMA memory.
Until now, we've had to limit Raspberry Pi to 256MB of CMA memory to
keep from triggering the hardware addressing bug between the tile
binner and the tile alloc memory (where the top 4 bits come from the
tile state data array's address).

To work around that and allow more memory to be reserved for graphics,
allocate a single BO to store tile state data arrays and tile
alloc/overflow memory while the GPU is active, and make sure that that
one BO doesn't happen to cross a 256MB boundary.  With that in place,
we can allocate textures and shaders anywhere in system memory (still
contiguous, of course).

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: http://patchwork.freedesktop.org/patch/msgid/20170327231025.19391-1-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>
2017-04-18 14:32:20 -07:00
Eric Anholt
cdec4d3613 drm/vc4: Expose dma-buf fences for V3D rendering.
This is needed for proper synchronization with display on another DRM
device (pl111 or tinydrm) with buffers produced by vc4 V3D.  Fixes the
new igt vc4_dmabuf_poll testcase, and rendering of one of the glmark2
desktop tests on pl111+vc4.

This doesn't yet introduce waits on another device's fences before
vc4's rendering/display, because I don't have testcases for them.

v2: Reuse dma_fence_free(), retitle commit message to clarify that
    it's not a full dma-buf fencing implementation yet.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: http://patchwork.freedesktop.org/patch/msgid/20170412191202.22740-6-eric@anholt.net
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2017-04-13 11:00:28 -07:00
Shawn Guo
0d5f46fa4c drm: vc4: use vblank hooks in struct drm_crtc_funcs
The vblank hooks in struct drm_driver are deprecated and only meant for
legacy drivers.  For modern drivers with DRIVER_MODESET flag, the hooks
in struct drm_crtc_funcs should be used instead.

Signed-off-by: Shawn Guo <shawn.guo@linaro.org>
Cc: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: http://patchwork.freedesktop.org/patch/msgid/1486458995-31018-23-git-send-email-shawnguo@kernel.org
2017-02-09 16:12:47 +08:00
Eric Anholt
4078f57571 drm/vc4: Add DSI driver
The DSI0 and DSI1 blocks on the 2835 are related hardware blocks.
Some registers move around, and the featureset is slightly different,
as DSI1 (the 4-lane DSI) is a later version of the hardware block.
This driver doesn't yet enable DSI0, since we don't have any hardware
to test against, but it does put a lot of the register definitions and
code in place.

v2: Use the clk_hw interfaces, don't set CLK_IS_BASIC (from review by
    Stephen Boyd)

Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> (v1)
Link: http://patchwork.freedesktop.org/patch/msgid/20170131192912.11316-1-eric@anholt.net
2017-02-01 12:51:23 -08:00
Noralf Trønnes
55d6616585 drm/vc4: Remove vc4_debugfs_cleanup()
drm_debugfs_cleanup() now removes all minor->debugfs_list entries
automatically, so the drm_driver.debugfs_cleanup callback is not
needed.

Cc: eric@anholt.net
Signed-off-by: Noralf Trønnes <noralf@tronnes.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/20170126225621.12314-17-noralf@tronnes.org
2017-01-30 09:48:48 +01:00
Shawn Guo
c77b9abf3c drm: vc4: use crtc helper drm_crtc_from_index()
Use drm_crtc_from_index() to find drm_crtc for given index, so that we
do not need to maintain a pointer array in struct vc4_dev.

Signed-off-by: Shawn Guo <shawn.guo@linaro.org>
Cc: Eric Anholt <eric@anholt.net>
Signed-off-by: Sean Paul <seanpaul@chromium.org>
Link: http://patchwork.freedesktop.org/patch/msgid/1483961145-18453-7-git-send-email-shawnguo@kernel.org
2017-01-18 09:21:13 -05:00
Laurent Pinchart
9338203c4f drm: Don't include <drm/drm_encoder.h> in <drm/drm_crtc.h>
<drm/drm_crtc.h> used to define most of the in-kernel KMS API. It has
now been split into separate files for each object type, but still
includes most other KMS headers to avoid breaking driver compilation.

As a step towards fixing that problem, remove the inclusion of
<drm/drm_encoder.h> from <drm/drm_crtc.h> and include it instead where
appropriate. Also remove the forward declarations of the drm_encoder and
drm_encoder_helper_funcs structures from <drm/drm_crtc.h> as they're not
needed in the header.

<drm/drm_encoder.h> now has to include <drm/drm_mode.h> and contain a
forward declaration of struct drm_encoder in order to allow including it
as the first header in a compilation unit.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Sinclair Yeh <syeh@vmware.com> # For vmwgfx
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Archit Taneja <architt@codeaurora.org>
Link: http://patchwork.freedesktop.org/patch/msgid/1481709550-29226-2-git-send-email-laurent.pinchart+renesas@ideasonboard.com
2016-12-18 16:29:29 +05:30
Boris Brezillon
e4b81f8c74 drm/vc4: Add support for the VEC (Video Encoder) IP
The VEC IP is a TV DAC, providing support for PAL and NTSC standards.

Signed-off-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2016-12-09 15:26:31 -08:00
Boris Brezillon
ab8df60e3a drm/vc4: Fix ->clock_select setting for the VEC encoder
PV_CONTROL_CLK_SELECT_VEC is actually 2 and not 0. Fix the definition and
rework the vc4_set_crtc_possible_masks() to cover the full range of the
PV_CONTROL_CLK_SELECT field.

Signed-off-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2016-12-09 15:26:29 -08:00
Derek Foreman
26fc78f6fe drm/vc4: Fix race between page flip completion event and clean-up
There was a small window where a userspace program could submit
a pageflip after receiving a pageflip completion event yet still
receive EBUSY.

Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2016-11-29 15:39:45 -08:00
Jonas Pfeil
c778cc5df9 drm/vc4: Add fragment shader threading support
FS threading brings performance improvements of 0-20% in glmark2.

The validation code checks for thread switch signals and ensures that
the registers of the other thread are not touched, and that our clamps
are not live across thread switches.  It also checks that the
threading and branching instructions do not interfere.

(Original patch by Jonas, changes by anholt for style cleanup,
removing validation the kernel doesn't need to do, and adding the flag
for userspace).

v2: Minor style fixes from checkpatch.

Signed-off-by: Jonas Pfeil <pfeiljonas@gmx.de>
Signed-off-by: Eric Anholt <eric@anholt.net>
2016-11-16 13:25:26 -08:00
Eric Anholt
7edabee06a drm/vc4: Fix races when the CS reads from render targets.
With the introduction of bin/render pipelining, the previous job may
not be completed when we start binning the next one.  If the previous
job wrote our VBO, IB, or CS textures, then the binning stage might
get stale or uninitialized results.

Fixes the major rendering failure in glmark2 -b terrain.

Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: ca26d28bba ("drm/vc4: improve throughput by pipelining binning and rendering jobs")
Cc: stable@vger.kernel.org
2016-10-06 11:53:50 -07:00
Masahiro Yamada
57b9f56944 drm/vc4: cleanup with list_first_entry_or_null()
The combo of list_empty() check and return list_first_entry()
can be replaced with list_first_entry_or_null().

Signed-off-by: Masahiro Yamada <yamada.masahiro@socionext.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2016-10-06 11:53:35 -07:00
Eric Anholt
9326e6f255 drm/vc4: Fix overflow mem unreferencing when the binner runs dry.
Overflow memory handling is tricky: While it's still referenced by the
BPO registers, we want to keep it from being freed.  When we are
putting a new set of overflow memory in the registers, we need to
assign the old one to the last rendering job using it.

We were looking at "what's currently running in the binner", but since
the bin/render submission split, we may end up with the binner
completing and having no new job while the renderer is still
processing.  So, if we don't find a bin job at all, look at the
highest-seqno (last) render job to attach our overflow to.

Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: ca26d28bba ("drm/vc4: improve throughput by pipelining binning and rendering jobs")
Cc: stable@vger.kernel.org
2016-08-19 19:17:34 -07:00
Dave Airlie
2d635fded2 This pull request brings in vc4 shader validation for branching,
allowing GLSL shaders with non-unrolled loops.
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Merge tag 'drm-vc4-next-2016-07-15' of https://github.com/anholt/linux into drm-next

This pull request brings in vc4 shader validation for branching,
allowing GLSL shaders with non-unrolled loops.

* tag 'drm-vc4-next-2016-07-15' of https://github.com/anholt/linux:
  drm/vc4: Fix a "the the" typo in a comment.
  drm/vc4: Fix definition of QPU_R_MS_REV_FLAGS
  drm/vc4: Add a getparam to signal support for branches.
  drm/vc4: Add support for branching in shader validation.
  drm/vc4: Add a bitmap of branch targets during shader validation.
  drm/vc4: Move validation's current/max ip into the validation struct.
  drm/vc4: Add a getparam ioctl for getting the V3D identity regs.
2016-07-16 11:25:11 +10:00
Eric Anholt
6d45c81d22 drm/vc4: Add support for branching in shader validation.
We're already checking that branch instructions are between the start
of the shader and the proper PROG_END sequence.  The other thing we
need to make branching safe is to verify that the shader doesn't read
past the end of the uniforms stream.

To do that, we require that at any basic block reading uniforms have
the following instructions:

load_imm temp, <next offset within uniform stream>
add unif_addr, temp, unif

The instructions are generated by userspace, and the kernel verifies
that the load_imm is of the expected offset, and that the add adds it
to a uniform.  We track which uniform in the stream that is, and at
draw call time fix up the uniform stream to have the address of the
start of the shader's uniforms at that location.

Signed-off-by: Eric Anholt <eric@anholt.net>
2016-07-15 15:19:50 -07:00
Dave Airlie
35b8a74924 This pull request brings in new vc4 plane formats for Android, precise
vblank timestamping, and a couple of small cleanups.
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Merge tag 'drm-vc4-next-2016-07-12' of https://github.com/anholt/linux into drm-next

This pull request brings in new vc4 plane formats for Android, precise
vblank timestamping, and a couple of small cleanups.

* tag 'drm-vc4-next-2016-07-12' of https://github.com/anholt/linux:
  drm/vc4: remove redundant ret status check
  drm/vc4: Implement precise vblank timestamping.
  drm/vc4: Bind the HVS before we bind the individual CRTCs.
  gpu: drm: vc4_hdmi: add missing of_node_put after calling of_parse_phandle
  drm: vc4: enable XBGR8888 and ABGR8888 pixel formats
  drm/vc4: clean up error exit path on failed dpi_connector allocation
2016-07-15 13:56:11 +10:00
Mario Kleiner
1bf59f1dcb drm/vc4: Implement precise vblank timestamping.
Precise vblank timestamping is implemented via the
usual scanout position based method. On VC4 the
pixelvalves PV do not have a scanout position
register. Only the hardware video scaler HVS has a
similar register which describes which scanline for
the output is currently composited and stored in the
HVS fifo for later consumption by the PV.

This causes a problem in that the HVS runs at a much
faster clock (system clock / audio gate) than the PV
which runs at video mode dot clock, so the unless the
fifo between HVS and PV is full, the HVS will progress
faster in its observable read line position than video
scan rate, so the HVS position reading can't be directly
translated into a scanout position for timestamp correction.

Additionally when the PV is in vblank, it doesn't consume
from the fifo, so the fifo gets full very quickly and then
the HVS stops compositing until the PV enters active scanout
and starts consuming scanlines from the fifo again, making
new space for the HVS to composite.

Therefore a simple translation of HVS read position into
elapsed time since (or to) start of active scanout does
not work, but for the most interesting cases we can still
get useful and sufficiently accurate results:

1. The PV enters active scanout of a new frame with the
   fifo of the HVS completely full, and the HVS can refill
   any fifo line which gets consumed and thereby freed up by
   the PV during active scanout very quickly. Therefore the
   PV and HVS work effectively in lock-step during active
   scanout with the fifo never having more than 1 scanline
   freed up by the PV before it gets refilled. The PV's
   real scanout position is therefore trailing the HVS
   compositing position as scanoutpos = hvspos - fifosize
   and we can get the true scanoutpos as HVS readpos minus
   fifo size, so precise timestamping works while in active
   scanout, except for the last few scanlines of the frame,
   when the HVS reaches end of frame, stops compositing and
   the PV catches up and drains the fifo. This special case
   would only introduce minor errors though.

2. If we are in vblank, then we can only guess something
   reasonable. If called from vblank irq, we assume the irq is
   usually dispatched with minimum delay, so we can take a
   timestamp taken at entry into the vblank irq handler as a
   baseline and then add a full vblank duration until the
   guessed start of active scanout. As irq dispatch is usually
   pretty low latency this works with relatively low jitter and
   good results.

   If we aren't called from vblank then we could be anywhere
   within the vblank interval, so we return a neutral result,
   simply the current system timestamp, and hope for the best.

Measurement shows the generated timestamps to be rather precise,
and at least never off more than 1 vblank duration worst-case.

Limitations: Doesn't work well yet for interlaced video modes,
             therefore disabled in interlaced mode for now.

v2: Use the DISPBASE registers to determine the FIFO size (changes
    by anholt)

Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-and-tested-by: Mario Kleiner <mario.kleiner.de@gmail.com> (v2)
2016-07-11 17:17:34 -07:00
Daniel Vetter
2f196b7c4b drm/atomic: Add drm_atomic_crtc_state_for_each_plane_state
... and use it in msm&vc4. Again just want to encapsulate
drm_atomic_state internals a bit.

The const threading is a bit awkward in vc4 since C sucks, but I still
think it's worth to enforce this. Eventually I want to make all the
obj->state pointers const too, but that's a lot more work ...

v2: Provide safe macro to wrap up the unsafe helper better, suggested
by Maarten.

v3: Fixup subject (Maarten) and spelling fixes (Eric Engestrom).

Cc: Eric Anholt <eric@anholt.net>
Cc: Rob Clark <robdclark@gmail.com>
Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Cc: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1464877304-4213-1-git-send-email-daniel.vetter@ffwll.ch
2016-06-02 16:59:05 +02:00
Eric Anholt
08302c35b5 drm/vc4: Add DPI driver
The DPI interface involves taking a ton of our GPIOs to be used as
outputs, and routing display signals over them in parallel.

v2: Use display_info.bus_formats[] to replace our custom DT
    properties.
v3: Rebase on V3D documentation changes.
v4: Fix rebase detritus from V3D documentation changes.

Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Rob Herring <robh@kernel.org>
2016-04-14 12:22:53 -07:00
Varad Gautam
ca26d28bba drm/vc4: improve throughput by pipelining binning and rendering jobs
The hardware provides us with separate threads for binning and
rendering, and the existing model waits for them both to complete
before submitting the next job.

Splitting the binning and rendering submissions reduces idle time and
gives us approx 20-30% speedup with some x11perf tests such as -line10
and -tilerect1.  Improves openarena performance by 1.01897% +/-
0.247857% (n=16).

Thanks to anholt for suggesting this.

v2: Rebase on the spurious resets fix (change by anholt).

Signed-off-by: Varad Gautam <varadgautam@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Anholt <eric@anholt.net>
2016-03-13 17:05:05 -07:00
Dave Airlie
9b61c0fcdf Merge drm-fixes into drm-next.
Nouveau wanted this to avoid some worse conflicts when I merge that.
2016-03-14 09:46:02 +10:00
Eric Anholt
36cb6253f9 drm/vc4: Use runtime PM to power cycle the device when the GPU hangs.
This gets us functional GPU reset again, like we had until a refactor
at merge time.  Tested with a little patch to stuff in a broken binner
job every 100 frames.

Signed-off-by: Eric Anholt <eric@anholt.net>
2016-02-16 12:21:01 -08:00
Eric Anholt
001bdb55d9 drm/vc4: Enable runtime PM.
This may actually get us a feature that the closed driver didn't have:
turning off the GPU in between rendering jobs, while the V3D device is
still opened by the client.

There may be some tuning to be applied here to use autosuspend so that
we don't bounce the device's power so much, but in steady-state
GPU-bound rendering we keep the power on (since we keep multiple jobs
outstanding) and even if we power cycle on every job we can still
manage at least 680 fps.

More importantly, though, runtime PM will allow us to power off the
device to do a GPU reset.

v2: Switch #ifdef to CONFIG_PM not CONFIG_PM_SLEEP (caught by kbuild
    test robot)

Signed-off-by: Eric Anholt <eric@anholt.net>
2016-02-16 12:21:00 -08:00
Eric Anholt
c4ce60dc30 drm/vc4: Fix spurious GPU resets due to BO reuse.
We were tracking the "where are the head pointers pointing" globally,
so if another job reused the same BOs and execution was at the same
point as last time we checked, we'd stop and trigger a reset even
though the GPU had made progress.

Signed-off-by: Eric Anholt <eric@anholt.net>
2016-02-16 12:21:00 -08:00
Eric Anholt
21af94cf1a drm/vc4: Add support for scaling of display planes.
This implements a simple policy for choosing scaling modes
(trapezoidal for decimation, PPF for magnification), and a single PPF
filter (Mitchell/Netravali's recommendation).

Signed-off-by: Eric Anholt <eric@anholt.net>
2016-02-16 11:24:08 -08:00
Eric Anholt
d8dbf44f13 drm/vc4: Make the CRTCs cooperate on allocating display lists.
So far, we've only ever lit up one CRTC, so this has been fine.  To
extend to more displays or more planes, we need to make sure we don't
run our display lists into each other.

Signed-off-by: Eric Anholt <eric@anholt.net>
2016-02-16 11:24:08 -08:00
Daniel Vetter
32a3dbeb2b drm/vc4: Nuke preclose hook
Again since the drm core takes care of event unlinking/disarming this
is now just needless code.

v2: Fixup misplaced hunk.

Cc: Eric Anholt <eric@anholt.net>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com> (v1)
Acked-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1453756616-28942-14-git-send-email-daniel.vetter@ffwll.ch
2016-02-08 09:55:53 +01:00
Eric Anholt
214613656b drm/vc4: Add an interface for capturing the GPU state after a hang.
This can be parsed with vc4-gpu-tools tools for trying to figure out
what was going on.

v2: Use __u32-style types.

Signed-off-by: Eric Anholt <eric@anholt.net>
2015-12-07 20:49:49 -08:00
Eric Anholt
b501bacc60 drm/vc4: Add support for async pageflips.
An async pageflip stores the modeset to be done and executes it once
the BOs are ready to be displayed.  This gets us about 3x performance
in full screen rendering with pageflipping.

Signed-off-by: Eric Anholt <eric@anholt.net>
2015-12-07 20:10:03 -08:00
Eric Anholt
d5b1a78a77 drm/vc4: Add support for drawing 3D frames.
The user submission is basically a pointer to a command list and a
pointer to uniforms.  We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.

v2: Drop support for NV shader recs (not necessary for GL), simplify
    vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
    types.

Signed-off-by: Eric Anholt <eric@anholt.net>
2015-12-07 20:05:10 -08:00
Eric Anholt
d3f5168a08 drm/vc4: Bind and initialize the V3D engine.
This is the component of the GPU that does 3D rendering.

Signed-off-by: Eric Anholt <eric@anholt.net>
2015-12-07 20:05:10 -08:00
Eric Anholt
463873d570 drm/vc4: Add an API for creating GPU shaders in GEM BOs.
Since we have no MMU, the kernel needs to validate that the submitted
shader code won't make any accesses to memory that the user doesn't
control, which involves banning some operations (general purpose DMA
writes), and tracking where we need to write out pointers for other
operations (texture sampling).  Once it's validated, we return a GEM
BO containing the shader, which doesn't allow mapping for write or
exporting to other subsystems.

v2: Use __u32-style types.

Signed-off-by: Eric Anholt <eric@anholt.net>
2015-12-07 20:05:09 -08:00
Eric Anholt
d5bc60f6ad drm/vc4: Add create and map BO ioctls.
While there exist dumb APIs for creating and mapping BOs, one of the
rules is that drivers doing 3D acceleration have to provide their own
APIs for buffer allocation (besides, the pitch/height parameters of
the dumb alloc don't really make sense for a lot of 3D allocations).

v2: Use __u32-style types, use "drm.h" instead of <drm/drm.h>.

Signed-off-by: Eric Anholt <eric@anholt.net>
2015-12-07 20:04:57 -08:00
Eric Anholt
c826a6e106 drm/vc4: Add a BO cache.
We need to allocate new BOs in the kernel as part of each frame, but
the CMA allocator is way too slow for that.  As an optimization, keep
track of recently-freed BOs and reuse them, with a 1 second timeout to
fully free them back to the system.

This improves 3D performance by about 15%.

Signed-off-by: Eric Anholt <eric@anholt.net>
2015-12-07 20:01:56 -08:00
Dave Airlie
1f43710a8e Merge tag 'drm-vc4-next-2015-10-21' of http://github.com/anholt/linux into drm-next
This pull request introduces the vc4 driver, for kernel modesetting on
the Raspberry Pi (bcm2835/bcm2836 architectures).  It currently
supports a display plane and cursor on the HDMI output.  The driver
doesn't do 3D, power management, or overlay planes yet.

[airlied: fixup the enable/disable vblank APIs]

Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>

* tag 'drm-vc4-next-2015-10-21' of http://github.com/anholt/linux:
  drm/vc4: Allow vblank to be disabled
  drm/vc4: Use the fbdev_cma helpers
  drm/vc4: Add KMS support for Raspberry Pi.
  drm/vc4: Add devicetree bindings for VC4.
2015-10-22 10:31:17 +10:00
Derek Foreman
48666d5631 drm/vc4: Use the fbdev_cma helpers
Keep the fbdev_cma pointer around so we can use it on hotplog and close
to ensure the frame buffer console is in a useful state.

Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2015-10-21 10:33:12 +01:00
Eric Anholt
c8b75bca92 drm/vc4: Add KMS support for Raspberry Pi.
This is enough for fbcon and bringing up X using
xf86-video-modesetting.  It doesn't support the 3D accelerator or
power management yet.

v2: Drop FB_HELPER select thanks to Archit's patches.  Do manual init
    ordering instead of using the .load hook.  Structure registration
    more like tegra's, but still using the typical "component" code.
    Drop no-op hooks for atomic_begin and mode_fixup() now that
    they're optional.  Drop sentinel in Makefile.  Fix minor style
    nits I noticed on another reread.

v3: Use the new bcm2835 clk driver to manage pixel/HSM clocks instead
    of having a fixed video mode.  Use exynos-style component driver
    matching instead of devicetree nodes to list the component driver
    instances.  Rename compatibility strings to say bcm2835, and
    distinguish pv0/1/2.  Clean up some h/vsync code, and add in
    interlaced mode setup.  Fix up probe/bind error paths.  Use
    bitops.h macros for vc4_regs.h

v4: Include i2c.h, allow building under COMPILE_TEST, drop msleep now
    that other bugs have been fixed, add timeouts to cpu_relax()
    loops, rename hpd-gpio to hpd-gpios.

Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2015-10-21 10:33:12 +01:00