First drm-next pull for radeon and amdgpu for 4.9. Highlights:
- powerplay support for iceland asics
- improved GPU reset (both full asic and per block)
- UVD and VCE powergating for CZ and ST
- VCE clockgating for CZ and ST
- Support for pre-initialized (e.g., zeroed) vram buffers
- ttm cleanups
- virtual display support
- core and radeon/amdgpu support for page_flip_target
- lots of bug fixes and clean ups
* 'drm-next-4.9' of git://people.freedesktop.org/~agd5f/linux: (171 commits)
drm/amdgpu: use memcpy_toio for VCE firmware upload
drm/amdgpu: use memcpy_to/fromio for UVD fw upload
drm/amd/powerplay: delete useless code in iceland_hwmgr.c.
drm/radeon: switch UVD code to use UVD_NO_OP for padding
drm/amdgpu: switch UVD code to use UVD_NO_OP for padding
drm/radeon: add support for UVD_NO_OP register
drm/amdgpu: add support for UVD_NO_OP register
drm/amdgpu: fix VCE ib alignment value
drm/amdgpu: fix IB alignment for UVD
drm/amd/amdgpu: Print ring name in amdgpu_ib_schedule()
drm/radeon: remove dead code, si_mc_load_microcode (v2)
drm/radeon/cik: remove dead code (v2)
drm/amd/powerplay: avoid NULL dereference, cz_hwmgr.c
drm/amd/powerplay: avoid NULL pointer dereference
drm/amdgpu/gmc8: remove dead code (v2)
drm/amdgpu/gmc7: remove dead code (v2)
drm/amdgpu: Fix indentation in dce_v8_0_audio_write_sad_regs()
drm/amdgpu: Use correct mask in dce_v8_0_afmt_setmode() and fix comment typos.
drm/amdgpu: cleanup amdgpu_vm_bo_update params
drm/amdgpu: stop adding dummy entry in amdgpu_ttm_placement_init
...
Replace packet2's with packet0 writes to UVD_NO_OP. The
value written to UVD_NO_OP does not matter.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Writes to this register are the preferred way to do NOPs.
Bump the driver version as well.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
We were using the same mask twice. Looking at radeon, it seems
we should be using HDMI_AVI_INFO_CONT instead as the second mask.
Being there, fix typos in comments and improved readability.
I haven't looked at other DCEs, the mask may also be wrong for them.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alexandre Demers <alexandre.f.demers@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
AMDGPU_GEM_CREATE_NO_CPU_ACCESS and AMDGPU_GEM_CREATE_CPU_ACCESS_REQUIRED are
obviously mutual exclusive. So stop adding a dummy entry without effect when
both are specified.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
V2:
1. use mutex instead of spinlock for shadow list, since its process could
sleep.
2. move list_del to bo destroy phase.
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Use shadow flag to judge which direction to sync.
V2:
Don't need bo pin, so remove it.
V3:
1. Split to two functions, one is backup_to_shadow, another is
restore_from_shadow.
2. Clean up previous shadow direction difinitions.
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Phenomenon: software hang when device resume back, read UVD fence is 0xffffffff
and read pcie pid is 0xffff.
The issue is caused by VCE reset when update cg setting. according to HW programming
guide, adjust update VCE cg sequence.
The patch apply to VCE2.0.
Signed-off-by: JimQu <Jim.Qu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
For virtual display feature, by hardcoding 0 for the vblank counter and
-EINVAL for the scanout position return value, we signal to the core DRM code that there are
no hardware counters we can use for these.
Signed-off-by: Emily Deng <Emily.Deng@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
It doesn't make much sense to create bigger commands first which we then need
to split into smaller one again. Just make sure the commands we create aren't
to big in the first place.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Write the PTEs at the end of the IB instead of directly into the SDMA commands.
This can save quite some CPU cycles building the entries.
This doesn't change the DW estimation because PTEs where embedded into the IB
before as well. It just moves them to the end of the IB.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
The pd/pt shadow bo will be used to backup page table, when gpu reset
happens, we can restore the page table by them.
V2:
Free shadow bo.
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
shadow bo is the shadow of a bo, which is always in GTT,
which can be used to backup the original bo.
V2:
reference shadow parent, shadow bo will be freed by who allocted him.
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>