We don't currently have any use for the sprite gamma on ivb-bdw.
Let's disable it. We already do that on skl+.
On pre-ivb there is no way to disable the sprite gamma, and it
only affects YCbCr pixel formats, whereas on ivb+ it also
affects RGB formats.
Reviewed-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190703200824.5971-3-ville.syrjala@linux.intel.com
Now that we have a new subdirectory for display code, continue by moving
modesetting core code.
display/intel_frontbuffer.h sticks out like a sore thumb, otherwise this
is, again, a surprisingly clean operation.
v2:
- don't move intel_sideband.[ch] (Ville)
- use tabs for Makefile file lists and sort them
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Cc: Rodrigo Vivi <rodrigo.vivi@intel.com>
Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Acked-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Acked-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Acked-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Jani Nikula <jani.nikula@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190613084416.6794-3-jani.nikula@intel.com