Currently we pre-allocate entities and fences for all the HW IPs on
context creation and some of which are might never be used.
This patch tries to resolve entity/fences wastage by creating entity
only when needed.
v2: allocate memory for entity and fences together
Signed-off-by: Nirmoy Das <nirmoy.das@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Allocate fences for each entity and remove ctx->fences reference as
fences should be bound to amdgpu_ctx_entity instead amdgpu_ctx.
Signed-off-by: Nirmoy Das <nirmoy.das@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This sched array can be passed on to entity creation routine
instead of manually creating such sched array on every context creation.
v2: squash in missing break fix
Signed-off-by: Nirmoy Das <nirmoy.das@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Use unsigned long type for the same ras count variable.
This will avoid overflow on 64 bit system.
Signed-off-by: Guchun Chen <guchun.chen@amd.com>
Reviewed-by: Tao Zhou <tao.zhou1@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Use a fixed number of entities for each hardware IP.
The number of compute entities is reduced to four, SDMA keeps it two
entities and all other engines just expose one entity.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>