Gart setup is more or less like r7xx. Copy
rv770d.h to evergreend.h and fix up changes.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This simplify and improve GPU reset for R1XX-R6XX hw, it's
not 100% reliable here are result:
- R1XX/R2XX works bunch of time in a row, sometimes it
seems it can work indifinitly
- R3XX/R3XX the most unreliable one, sometimes you will be
able to reset few times, sometimes not even once
- R5XX more reliable than previous hw, seems to work most
of the times but once in a while it fails for no obvious
reasons (same status than previous reset just no same
happy ending)
- R6XX/R7XX are lot more reliable with this patch, still
it seems that it can fail after a bunch (reset every
2sec for 3hour bring down the GPU & computer)
This have been tested on various hw, for some odd reasons
i wasn't able to lockup RS480/RS690 (while they use to
love locking up).
Note that on R1XX-R5XX the cursor will disapear after
lockup haven't checked why, switch to console and back
to X will restore cursor.
Next step is to record the bogus command that leaded to
the lockup.
V2 Fix r6xx resume path to avoid reinitializing blit
module, use the gpu_lockup boolean to avoid entering
inifinite waiting loop on fence while reiniting the GPU
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Patch rename gpu_reset to asic_reset in prevision of having
gpu_reset doing more stuff than just basic asic reset.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This patch cleanup the fence code, it drops the timeout field of
fence as the time to complete each IB is unpredictable and shouldn't
be bound.
The fence cleanup lead to GPU lockup detection improvement, this
patch introduce a callback, allowing to do asic specific test for
lockup detection. In this patch the CP is use as a first indicator
of GPU lockup. If CP doesn't make progress during 1second we assume
we are facing a GPU lockup.
To avoid overhead of testing GPU lockup frequently due to fence
taking time to be signaled we query the lockup callback every
500msec. There is plenty code comment explaining the design & choise
inside the code.
This have been tested mostly on R3XX/R5XX hw, in normal running
destkop (compiz firefox, quake3 running) the lockup callback wasn't
call once (1 hour session). Also tested with forcing GPU lockup and
lockup was reported after the 1s CP activity timeout.
V2 switch to 500ms timeout so GPU lockup get call at least 2 times
in less than 2sec.
V3 store last jiffies in fence struct so on ERESTART, EBUSY we keep
track of how long we already wait for a given fence
V4 make sure we got up to date cp read pointer so we don't have
false positive
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
- rs780/880 were using the wrong bandwidth functions
- convert r1xx-r4xx to use the same pm sclk/mclk structs as
r5xx+
- move bandwidth setup to a common function
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
With these static structs gone, radeon_asic.h is a real header file
and can be used as such.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Dave Airlie <airlied@redhat.com>
And move asic init plus a few related functions from radeon_device.c
to it. This file will hold all the asic structures in the future,
but atm they're still stuck in radeon_asic.h.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Dave Airlie <airlied@redhat.com>