forked from Minki/linux
ps3vram: Replace mutex by spinlock + bio_list
Remove the mutex serializing access to the cache. Instead, queue up new requests on a bio_list if the driver is busy. This improves sequential write performance by ca. 2%. Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: Jim Paris <jim@jtan.com> Cc: Jens Axboe <axboe@kernel.dk> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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13685a1654
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fb89e89d0f
@ -81,8 +81,8 @@ struct ps3vram_priv {
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struct ps3vram_cache cache;
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/* Used to serialize cache/DMA operations */
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struct mutex lock;
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spinlock_t lock; /* protecting list of bios */
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struct bio_list list;
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};
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@ -443,8 +443,6 @@ static int ps3vram_read(struct ps3_system_bus_device *dev, loff_t from,
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offset = (unsigned int) (from & (priv->cache.page_size - 1));
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avail = priv->cache.page_size - offset;
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mutex_lock(&priv->lock);
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entry = ps3vram_cache_match(dev, from);
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cached = CACHE_OFFSET + entry * priv->cache.page_size + offset;
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@ -456,8 +454,6 @@ static int ps3vram_read(struct ps3_system_bus_device *dev, loff_t from,
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avail = count;
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memcpy(buf, priv->xdr_buf + cached, avail);
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mutex_unlock(&priv->lock);
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buf += avail;
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count -= avail;
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from += avail;
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@ -488,8 +484,6 @@ static int ps3vram_write(struct ps3_system_bus_device *dev, loff_t to,
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offset = (unsigned int) (to & (priv->cache.page_size - 1));
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avail = priv->cache.page_size - offset;
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mutex_lock(&priv->lock);
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entry = ps3vram_cache_match(dev, to);
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cached = CACHE_OFFSET + entry * priv->cache.page_size + offset;
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@ -503,8 +497,6 @@ static int ps3vram_write(struct ps3_system_bus_device *dev, loff_t to,
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priv->cache.tags[entry].flags |= CACHE_PAGE_DIRTY;
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mutex_unlock(&priv->lock);
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buf += avail;
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count -= avail;
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to += avail;
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@ -546,17 +538,17 @@ static void __devinit ps3vram_proc_init(struct ps3_system_bus_device *dev)
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dev_warn(&dev->core, "failed to create /proc entry\n");
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}
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static int ps3vram_make_request(struct request_queue *q, struct bio *bio)
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static struct bio *ps3vram_do_bio(struct ps3_system_bus_device *dev,
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struct bio *bio)
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{
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struct ps3_system_bus_device *dev = q->queuedata;
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struct ps3vram_priv *priv = dev->core.driver_data;
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int write = bio_data_dir(bio) == WRITE;
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const char *op = write ? "write" : "read";
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loff_t offset = bio->bi_sector << 9;
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int error = 0;
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struct bio_vec *bvec;
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unsigned int i;
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dev_dbg(&dev->core, "%s\n", __func__);
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struct bio *next;
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bio_for_each_segment(bvec, bio, i) {
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/* PS3 is ppc64, so we don't handle highmem */
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@ -587,7 +579,35 @@ static int ps3vram_make_request(struct request_queue *q, struct bio *bio)
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dev_dbg(&dev->core, "%s completed\n", op);
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out:
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spin_lock_irq(&priv->lock);
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bio_list_pop(&priv->list);
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next = bio_list_peek(&priv->list);
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spin_unlock_irq(&priv->lock);
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bio_endio(bio, error);
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return next;
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}
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static int ps3vram_make_request(struct request_queue *q, struct bio *bio)
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{
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struct ps3_system_bus_device *dev = q->queuedata;
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struct ps3vram_priv *priv = dev->core.driver_data;
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int busy;
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dev_dbg(&dev->core, "%s\n", __func__);
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spin_lock_irq(&priv->lock);
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busy = !bio_list_empty(&priv->list);
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bio_list_add(&priv->list, bio);
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spin_unlock_irq(&priv->lock);
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if (busy)
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return 0;
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do {
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bio = ps3vram_do_bio(dev, bio);
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} while (bio);
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return 0;
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}
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@ -607,7 +627,8 @@ static int __devinit ps3vram_probe(struct ps3_system_bus_device *dev)
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goto fail;
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}
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mutex_init(&priv->lock);
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spin_lock_init(&priv->lock);
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bio_list_init(&priv->list);
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dev->core.driver_data = priv;
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priv = dev->core.driver_data;
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