drm/amd/display: Rename dc resource_validate_ctx methods
Rename dc_resource methods from validate_ctx to state Signed-off-by: Bhawanpreet Lakha <Bhawanpreet.Lakha@amd.com> Reviewed-by: Tony Cheng <Tony.Cheng@amd.com> Acked-by: Harry Wentland <Harry.Wentland@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -4651,7 +4651,7 @@ int amdgpu_dm_atomic_check(struct drm_device *dev,
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dm_state->context = dc_create_state();
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ASSERT(dm_state->context);
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dc_resource_validate_ctx_copy_construct_current(dc, dm_state->context);
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dc_resource_state_copy_construct_current(dc, dm_state->context);
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/* Remove exiting planes if they are modified */
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ret = dm_update_planes_state(dc, state, false, &lock_and_validation_needed);
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@ -1022,7 +1022,7 @@ void dc_release_state(struct dc_state *context)
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atomic_dec(&context->ref_count);
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if (atomic_read(&context->ref_count) == 0) {
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dc_resource_validate_ctx_destruct(context);
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dc_resource_state_destruct(context);
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dm_free(context);
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}
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}
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@ -1292,7 +1292,7 @@ void dc_update_planes_and_stream(struct dc *dc,
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if (context == NULL)
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goto context_alloc_fail;
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dc_resource_validate_ctx_copy_construct(
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dc_resource_state_copy_construct(
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dc->current_state, context);
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/*remove old surfaces from context */
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@ -1635,7 +1635,7 @@ void dc_set_power_state(
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/* Preserve refcount */
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ref_count = dc->current_state->ref_count;
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dc_resource_validate_ctx_destruct(dc->current_state);
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dc_resource_state_destruct(dc->current_state);
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memset(dc->current_state, 0,
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sizeof(*dc->current_state));
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dc->current_state->ref_count = ref_count;
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@ -1707,11 +1707,11 @@ void validate_guaranteed_copy_streams(
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}
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}
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void dc_resource_validate_ctx_copy_construct_current(
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void dc_resource_state_copy_construct_current(
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const struct dc *dc,
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struct dc_state *dst_ctx)
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{
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dc_resource_validate_ctx_copy_construct(dc->current_state, dst_ctx);
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dc_resource_state_copy_construct(dc->current_state, dst_ctx);
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}
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bool dc_validate_global_state(
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@ -2413,7 +2413,7 @@ static void set_vsc_info_packet(
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/*TODO: stereo 3D support and extend pixel encoding colorimetry*/
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}
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void dc_resource_validate_ctx_destruct(struct dc_state *context)
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void dc_resource_state_destruct(struct dc_state *context)
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{
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int i, j;
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@ -2432,7 +2432,7 @@ void dc_resource_validate_ctx_destruct(struct dc_state *context)
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* Copy src_ctx into dst_ctx and retain all surfaces and streams referenced
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* by the src_ctx
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*/
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void dc_resource_validate_ctx_copy_construct(
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void dc_resource_state_copy_construct(
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const struct dc_state *src_ctx,
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struct dc_state *dst_ctx)
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{
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@ -679,15 +679,15 @@ bool dc_validate_global_state(
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* No hardware is programmed for call. Only validation is done.
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*/
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void dc_resource_validate_ctx_copy_construct(
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void dc_resource_state_copy_construct(
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const struct dc_state *src_ctx,
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struct dc_state *dst_ctx);
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void dc_resource_validate_ctx_copy_construct_current(
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void dc_resource_state_copy_construct_current(
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const struct dc *dc,
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struct dc_state *dst_ctx);
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void dc_resource_validate_ctx_destruct(struct dc_state *context);
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void dc_resource_state_destruct(struct dc_state *context);
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/*
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* TODO update to make it about validation sets
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