forked from Minki/linux
drm/sched: implement and export drm_sched_pick_best
Remove drm_sched_entity_get_free_sched() and use the logic of picking the least loaded drm scheduler from a drm scheduler list to implement drm_sched_pick_best(). This patch also exports drm_sched_pick_best() so that it can be utilized by other drm drivers. Signed-off-by: Nirmoy Das <nirmoy.das@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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ec2edcc279
@ -137,38 +137,6 @@ bool drm_sched_entity_is_ready(struct drm_sched_entity *entity)
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return true;
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}
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/**
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* drm_sched_entity_get_free_sched - Get the rq from rq_list with least load
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*
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* @entity: scheduler entity
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*
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* Return the pointer to the rq with least load.
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*/
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static struct drm_sched_rq *
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drm_sched_entity_get_free_sched(struct drm_sched_entity *entity)
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{
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struct drm_sched_rq *rq = NULL;
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unsigned int min_jobs = UINT_MAX, num_jobs;
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int i;
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for (i = 0; i < entity->num_sched_list; ++i) {
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struct drm_gpu_scheduler *sched = entity->sched_list[i];
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if (!entity->sched_list[i]->ready) {
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DRM_WARN("sched%s is not ready, skipping", sched->name);
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continue;
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}
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num_jobs = atomic_read(&sched->num_jobs);
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if (num_jobs < min_jobs) {
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min_jobs = num_jobs;
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rq = &entity->sched_list[i]->sched_rq[entity->priority];
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}
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}
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return rq;
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}
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/**
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* drm_sched_entity_flush - Flush a context entity
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*
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@ -479,6 +447,7 @@ struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity)
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void drm_sched_entity_select_rq(struct drm_sched_entity *entity)
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{
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struct dma_fence *fence;
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struct drm_gpu_scheduler *sched;
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struct drm_sched_rq *rq;
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if (spsc_queue_count(&entity->job_queue) || entity->num_sched_list <= 1)
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@ -489,7 +458,8 @@ void drm_sched_entity_select_rq(struct drm_sched_entity *entity)
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return;
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spin_lock(&entity->rq_lock);
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rq = drm_sched_entity_get_free_sched(entity);
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sched = drm_sched_pick_best(entity->sched_list, entity->num_sched_list);
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rq = sched ? &sched->sched_rq[entity->priority] : NULL;
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if (rq != entity->rq) {
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drm_sched_rq_remove_entity(entity->rq, entity);
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entity->rq = rq;
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@ -696,6 +696,42 @@ drm_sched_get_cleanup_job(struct drm_gpu_scheduler *sched)
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return job;
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}
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/**
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* drm_sched_pick_best - Get a drm sched from a sched_list with the least load
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* @sched_list: list of drm_gpu_schedulers
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* @num_sched_list: number of drm_gpu_schedulers in the sched_list
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*
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* Returns pointer of the sched with the least load or NULL if none of the
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* drm_gpu_schedulers are ready
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*/
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struct drm_gpu_scheduler *
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drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
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unsigned int num_sched_list)
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{
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struct drm_gpu_scheduler *sched, *picked_sched = NULL;
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int i;
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unsigned int min_jobs = UINT_MAX, num_jobs;
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for (i = 0; i < num_sched_list; ++i) {
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sched = sched_list[i];
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if (!sched->ready) {
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DRM_WARN("scheduler %s is not ready, skipping",
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sched->name);
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continue;
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}
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num_jobs = atomic_read(&sched->num_jobs);
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if (num_jobs < min_jobs) {
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min_jobs = num_jobs;
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picked_sched = sched;
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}
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}
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return picked_sched;
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}
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EXPORT_SYMBOL(drm_sched_pick_best);
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/**
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* drm_sched_blocked - check if the scheduler is blocked
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*
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@ -341,5 +341,8 @@ void drm_sched_fence_finished(struct drm_sched_fence *fence);
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unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched);
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void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,
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unsigned long remaining);
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struct drm_gpu_scheduler *
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drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
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unsigned int num_sched_list);
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#endif
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