forked from Minki/linux
ps3fb: GPU memory mapping cleanup
- Make the IOMMU flags used for mapping main memory into the GPU's I/O space explicit, instead of relying on the default in the hypervisor, - Add missing calls to lv1_gpu_context_iomap(..., CBE_IOPTE_M) to unmap the memory during cleanup. Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: linux-fbdev-devel@lists.sourceforge.net Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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@ -32,6 +32,7 @@
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#include <linux/init.h>
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#include <asm/abs_addr.h>
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#include <asm/iommu.h>
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#include <asm/lv1call.h>
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#include <asm/ps3av.h>
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#include <asm/ps3fb.h>
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@ -1122,7 +1123,9 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
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xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb_videomemory.address));
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status = lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF,
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xdr_lpar, ps3fb_videomemory.size, 0);
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xdr_lpar, ps3fb_videomemory.size,
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CBE_IOPTE_PP_W | CBE_IOPTE_PP_R |
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CBE_IOPTE_M);
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if (status) {
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dev_err(&dev->core, "%s: lv1_gpu_context_iomap failed: %d\n",
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__func__, status);
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@ -1143,12 +1146,12 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
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"%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
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__func__, status);
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retval = -ENXIO;
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goto err_free_irq;
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goto err_context_unmap;
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}
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info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core);
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if (!info)
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goto err_free_irq;
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goto err_context_unmap;
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par = info->par;
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par->mode_id = ~ps3fb_mode; /* != ps3fb_mode, to trigger change */
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@ -1213,6 +1216,9 @@ err_fb_dealloc:
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fb_dealloc_cmap(&info->cmap);
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err_framebuffer_release:
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framebuffer_release(info);
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err_context_unmap:
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lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
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ps3fb_videomemory.size, CBE_IOPTE_M);
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err_free_irq:
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free_irq(ps3fb.irq_no, &dev->core);
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err_destroy_plug:
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@ -1232,6 +1238,7 @@ err:
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static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
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{
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struct fb_info *info = dev->core.driver_data;
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u64 xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb_videomemory.address));
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dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__);
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@ -1254,6 +1261,8 @@ static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
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info = dev->core.driver_data = NULL;
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}
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iounmap((u8 __force __iomem *)ps3fb.dinfo);
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lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
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ps3fb_videomemory.size, CBE_IOPTE_M);
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lv1_gpu_context_free(ps3fb.context_handle);
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lv1_gpu_memory_free(ps3fb.memory_handle);
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ps3_close_hv_device(dev);
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