forked from Minki/linux
rbd: set snapshot id in rbd_dev_probe_update_spec()
Set the rbd spec's snapshot id for an image getting mapped in rbd_dev_probe_update_spec() rather than rbd_dev_set_mapping(). This is the more logical place for that to happen (even though it means we might look up the snapshot by name twice). Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
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@ -846,7 +846,6 @@ static int rbd_dev_set_mapping(struct rbd_device *rbd_dev)
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{
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if (!memcmp(rbd_dev->spec->snap_name, RBD_SNAP_HEAD_NAME,
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sizeof (RBD_SNAP_HEAD_NAME))) {
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rbd_dev->spec->snap_id = CEPH_NOSNAP;
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rbd_dev->mapping.size = rbd_dev->header.image_size;
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rbd_dev->mapping.features = rbd_dev->header.features;
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} else {
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@ -855,7 +854,6 @@ static int rbd_dev_set_mapping(struct rbd_device *rbd_dev)
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snap = snap_by_name(rbd_dev, rbd_dev->spec->snap_name);
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if (!snap)
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return -ENOENT;
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rbd_dev->spec->snap_id = snap->id;
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rbd_dev->mapping.size = snap->size;
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rbd_dev->mapping.features = snap->features;
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rbd_dev->mapping.read_only = true;
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@ -3760,6 +3758,10 @@ out:
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* rbd_dev_snaps_update() has completed because some of the
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* information (in particular, snapshot name) is not available
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* until then.
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*
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* When an image being mapped (not a parent) is probed, we have the
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* pool name and pool id, image name and image id, and the snapshot
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* name. The only thing we're missing is the snapshot id.
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*/
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static int rbd_dev_probe_update_spec(struct rbd_device *rbd_dev)
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{
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@ -3768,8 +3770,24 @@ static int rbd_dev_probe_update_spec(struct rbd_device *rbd_dev)
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void *reply_buf = NULL;
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int ret;
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if (rbd_dev->spec->pool_name)
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return 0; /* Already have the names */
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/*
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* An image being mapped will have the pool name (etc.), but
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* we need to look up the snapshot id.
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*/
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if (rbd_dev->spec->pool_name) {
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if (strcmp(rbd_dev->spec->snap_name, RBD_SNAP_HEAD_NAME)) {
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struct rbd_snap *snap;
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snap = snap_by_name(rbd_dev, rbd_dev->spec->snap_name);
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if (!snap)
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return -ENOENT;
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rbd_dev->spec->snap_id = snap->id;
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} else {
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rbd_dev->spec->snap_id = CEPH_NOSNAP;
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}
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return 0;
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}
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/* Look up the pool name */
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