x86-32: use non-lazy io bitmap context switching
Impact: remove 32-bit optimization to prepare unification x86-32 and -64 differ in the way they context-switch tasks with io permission bitmaps. x86-64 simply copies the next tasks io bitmap into place (if any) on context switch. x86-32 invalidates the bitmap on context switch, so that the next IO instruction will fault; at that point it installs the appropriate IO bitmap. This makes context switching IO-bitmap-using tasks a bit more less expensive, at the cost of making the next IO instruction slower due to the extra fault. This tradeoff only makes sense if IO-bitmap-using processes are relatively common, but they don't actually use IO instructions very often. However, in a typical desktop system, the only process likely to be using IO bitmaps is the X server, and nothing at all on a server. Therefore the lazy context switch doesn't really win all that much, and its just a gratuitious difference from 64-bit code. This patch removes the lazy context switch, with a view to unifying this code in a later change. Signed-off-by: Jeremy Fitzhardinge <jeremy.fitzhardinge@citrix.com> Signed-off-by: Ingo Molnar <mingo@elte.hu>
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@ -248,7 +248,6 @@ struct x86_hw_tss {
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#define IO_BITMAP_LONGS (IO_BITMAP_BYTES/sizeof(long))
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#define IO_BITMAP_OFFSET offsetof(struct tss_struct, io_bitmap)
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#define INVALID_IO_BITMAP_OFFSET 0x8000
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#define INVALID_IO_BITMAP_OFFSET_LAZY 0x9000
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struct tss_struct {
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/*
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@ -263,11 +262,6 @@ struct tss_struct {
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* be within the limit.
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*/
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unsigned long io_bitmap[IO_BITMAP_LONGS + 1];
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/*
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* Cache the current maximum and the last task that used the bitmap:
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*/
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unsigned long io_bitmap_max;
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struct thread_struct *io_bitmap_owner;
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/*
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* .. and then another 0x100 bytes for the emergency kernel stack:
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@ -85,19 +85,8 @@ asmlinkage long sys_ioperm(unsigned long from, unsigned long num, int turn_on)
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t->io_bitmap_max = bytes;
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#ifdef CONFIG_X86_32
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/*
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* Sets the lazy trigger so that the next I/O operation will
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* reload the correct bitmap.
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* Reset the owner so that a process switch will not set
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* tss->io_bitmap_base to IO_BITMAP_OFFSET.
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*/
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tss->x86_tss.io_bitmap_base = INVALID_IO_BITMAP_OFFSET_LAZY;
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tss->io_bitmap_owner = NULL;
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#else
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/* Update the TSS: */
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memcpy(tss->io_bitmap, t->io_bitmap_ptr, bytes_updated);
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#endif
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put_cpu();
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@ -248,11 +248,8 @@ void exit_thread(void)
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/*
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* Careful, clear this in the TSS too:
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*/
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memset(tss->io_bitmap, 0xff, tss->io_bitmap_max);
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memset(tss->io_bitmap, 0xff, t->io_bitmap_max);
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t->io_bitmap_max = 0;
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tss->io_bitmap_owner = NULL;
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tss->io_bitmap_max = 0;
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tss->x86_tss.io_bitmap_base = INVALID_IO_BITMAP_OFFSET;
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put_cpu();
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}
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@ -458,34 +455,19 @@ __switch_to_xtra(struct task_struct *prev_p, struct task_struct *next_p,
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hard_enable_TSC();
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}
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if (!test_tsk_thread_flag(next_p, TIF_IO_BITMAP)) {
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if (test_tsk_thread_flag(next_p, TIF_IO_BITMAP)) {
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/*
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* Disable the bitmap via an invalid offset. We still cache
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* the previous bitmap owner and the IO bitmap contents:
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* Copy the relevant range of the IO bitmap.
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* Normally this is 128 bytes or less:
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*/
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tss->x86_tss.io_bitmap_base = INVALID_IO_BITMAP_OFFSET;
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return;
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}
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if (likely(next == tss->io_bitmap_owner)) {
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memcpy(tss->io_bitmap, next->io_bitmap_ptr,
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max(prev->io_bitmap_max, next->io_bitmap_max));
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} else if (test_tsk_thread_flag(prev_p, TIF_IO_BITMAP)) {
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/*
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* Previous owner of the bitmap (hence the bitmap content)
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* matches the next task, we dont have to do anything but
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* to set a valid offset in the TSS:
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* Clear any possible leftover bits:
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*/
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tss->x86_tss.io_bitmap_base = IO_BITMAP_OFFSET;
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return;
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memset(tss->io_bitmap, 0xff, prev->io_bitmap_max);
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}
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/*
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* Lazy TSS's I/O bitmap copy. We set an invalid offset here
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* and we let the task to get a GPF in case an I/O instruction
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* is performed. The handler of the GPF will verify that the
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* faulting task has a valid I/O bitmap and, it true, does the
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* real copy and restart the instruction. This will save us
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* redundant copies when the currently switched task does not
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* perform any I/O during its timeslice.
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*/
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tss->x86_tss.io_bitmap_base = INVALID_IO_BITMAP_OFFSET_LAZY;
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}
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/*
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@ -118,47 +118,6 @@ die_if_kernel(const char *str, struct pt_regs *regs, long err)
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if (!user_mode_vm(regs))
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die(str, regs, err);
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}
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/*
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* Perform the lazy TSS's I/O bitmap copy. If the TSS has an
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* invalid offset set (the LAZY one) and the faulting thread has
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* a valid I/O bitmap pointer, we copy the I/O bitmap in the TSS,
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* we set the offset field correctly and return 1.
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*/
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static int lazy_iobitmap_copy(void)
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{
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struct thread_struct *thread;
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struct tss_struct *tss;
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int cpu;
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cpu = get_cpu();
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tss = &per_cpu(init_tss, cpu);
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thread = ¤t->thread;
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if (tss->x86_tss.io_bitmap_base == INVALID_IO_BITMAP_OFFSET_LAZY &&
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thread->io_bitmap_ptr) {
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memcpy(tss->io_bitmap, thread->io_bitmap_ptr,
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thread->io_bitmap_max);
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/*
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* If the previously set map was extending to higher ports
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* than the current one, pad extra space with 0xff (no access).
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*/
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if (thread->io_bitmap_max < tss->io_bitmap_max) {
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memset((char *) tss->io_bitmap +
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thread->io_bitmap_max, 0xff,
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tss->io_bitmap_max - thread->io_bitmap_max);
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}
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tss->io_bitmap_max = thread->io_bitmap_max;
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tss->x86_tss.io_bitmap_base = IO_BITMAP_OFFSET;
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tss->io_bitmap_owner = thread;
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put_cpu();
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return 1;
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}
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put_cpu();
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return 0;
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}
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#endif
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static void __kprobes
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@ -309,11 +268,6 @@ do_general_protection(struct pt_regs *regs, long error_code)
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conditional_sti(regs);
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#ifdef CONFIG_X86_32
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if (lazy_iobitmap_copy()) {
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/* restart the faulting instruction */
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return;
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}
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if (regs->flags & X86_VM_MASK)
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goto gp_in_vm86;
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#endif
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