forked from Minki/linux
ps3fb/vram: Extract common GPU stuff into <asm/ps3gpu.h>
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: linux-fbdev-devel@lists.sourceforge.net Cc: Jim Paris <jim@jtan.com> Cc: Jens Axboe <axboe@kernel.dk> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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56ac72dba5
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@ -520,7 +520,4 @@ void ps3_sync_irq(int node);
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u32 ps3_get_hw_thread_id(int cpu);
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u64 ps3_get_spe_id(void *arg);
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/* mutex synchronizing GPU accesses and video mode changes */
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extern struct mutex ps3_gpu_mutex;
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#endif
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78
arch/powerpc/include/asm/ps3gpu.h
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78
arch/powerpc/include/asm/ps3gpu.h
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@ -0,0 +1,78 @@
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/*
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* PS3 GPU declarations.
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*
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* Copyright 2009 Sony Corporation
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _ASM_POWERPC_PS3GPU_H
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#define _ASM_POWERPC_PS3GPU_H
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#include <linux/mutex.h>
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#include <asm/lv1call.h>
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#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
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#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
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#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
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#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
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#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
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#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
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#define L1GPU_DISPLAY_SYNC_HSYNC 1
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#define L1GPU_DISPLAY_SYNC_VSYNC 2
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/* mutex synchronizing GPU accesses and video mode changes */
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extern struct mutex ps3_gpu_mutex;
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static inline int lv1_gpu_display_sync(u64 context_handle, u64 head,
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u64 ddr_offset)
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{
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return lv1_gpu_context_attribute(context_handle,
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L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
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head, ddr_offset, 0, 0);
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}
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static inline int lv1_gpu_display_flip(u64 context_handle, u64 head,
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u64 ddr_offset)
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{
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return lv1_gpu_context_attribute(context_handle,
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L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
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head, ddr_offset, 0, 0);
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}
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static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar,
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u64 xdr_size, u64 ioif_offset)
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{
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return lv1_gpu_context_attribute(context_handle,
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L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
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xdr_lpar, xdr_size, ioif_offset, 0);
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}
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static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
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u64 ioif_offset, u64 sync_width, u64 pitch)
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{
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return lv1_gpu_context_attribute(context_handle,
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L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
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ddr_offset, ioif_offset, sync_width,
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pitch);
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}
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#endif /* _ASM_POWERPC_PS3GPU_H */
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@ -32,6 +32,7 @@
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#include <asm/udbg.h>
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#include <asm/prom.h>
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#include <asm/lv1call.h>
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#include <asm/ps3gpu.h>
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#include "platform.h"
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@ -17,6 +17,7 @@
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#include <asm/iommu.h>
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#include <asm/lv1call.h>
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#include <asm/ps3.h>
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#include <asm/ps3gpu.h>
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#define DEVICE_NAME "ps3vram"
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@ -46,8 +47,6 @@
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#define NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN 0x0000030c
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#define NV_MEMORY_TO_MEMORY_FORMAT_NOTIFY 0x00000104
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#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
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#define CACHE_PAGE_PRESENT 1
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#define CACHE_PAGE_DIRTY 2
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@ -184,13 +183,10 @@ static void ps3vram_rewind_ring(struct ps3_system_bus_device *dev)
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priv->ctrl[CTRL_PUT] = FIFO_BASE + FIFO_OFFSET;
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/* asking the HV for a blit will kick the FIFO */
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status = lv1_gpu_context_attribute(priv->context_handle,
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L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, 0,
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0, 0, 0);
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status = lv1_gpu_fb_blit(priv->context_handle, 0, 0, 0, 0);
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if (status)
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dev_err(&dev->core,
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"%s: lv1_gpu_context_attribute failed %d\n", __func__,
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status);
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dev_err(&dev->core, "%s: lv1_gpu_fb_blit failed %d\n",
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__func__, status);
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priv->fifo_ptr = priv->fifo_base;
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}
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@ -206,13 +202,10 @@ static void ps3vram_fire_ring(struct ps3_system_bus_device *dev)
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(priv->fifo_ptr - priv->fifo_base) * sizeof(u32);
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/* asking the HV for a blit will kick the FIFO */
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status = lv1_gpu_context_attribute(priv->context_handle,
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L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, 0,
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0, 0, 0);
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status = lv1_gpu_fb_blit(priv->context_handle, 0, 0, 0, 0);
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if (status)
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dev_err(&dev->core,
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"%s: lv1_gpu_context_attribute failed %d\n", __func__,
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status);
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dev_err(&dev->core, "%s: lv1_gpu_fb_blit failed %d\n",
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__func__, status);
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if ((priv->fifo_ptr - priv->fifo_base) * sizeof(u32) >
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FIFO_SIZE - 1024) {
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@ -21,9 +21,10 @@
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#include <linux/module.h>
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#include <linux/kernel.h>
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#include <linux/delay.h>
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#include <asm/ps3av.h>
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#include <asm/ps3fb.h>
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#include <asm/ps3.h>
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#include <asm/ps3gpu.h>
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#include "vuart.h"
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@ -37,21 +37,11 @@
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#include <asm/ps3av.h>
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#include <asm/ps3fb.h>
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#include <asm/ps3.h>
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#include <asm/ps3gpu.h>
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#define DEVICE_NAME "ps3fb"
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#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
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#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
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#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
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#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
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#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
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#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
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#define L1GPU_DISPLAY_SYNC_HSYNC 1
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#define L1GPU_DISPLAY_SYNC_VSYNC 2
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#define GPU_CMD_BUF_SIZE (2 * 1024 * 1024)
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#define GPU_FB_START (64 * 1024)
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#define GPU_IOIF (0x0d000000UL)
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@ -463,33 +453,27 @@ static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
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src_offset += GPU_FB_START;
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mutex_lock(&ps3_gpu_mutex);
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status = lv1_gpu_context_attribute(ps3fb.context_handle,
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L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
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dst_offset, GPU_IOIF + src_offset,
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L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
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(width << 16) | height,
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line_length);
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status = lv1_gpu_fb_blit(ps3fb.context_handle, dst_offset,
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GPU_IOIF + src_offset,
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L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
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(width << 16) | height,
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line_length);
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mutex_unlock(&ps3_gpu_mutex);
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if (status)
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dev_err(dev,
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"%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
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__func__, status);
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dev_err(dev, "%s: lv1_gpu_fb_blit failed: %d\n", __func__,
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status);
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#ifdef HEAD_A
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status = lv1_gpu_context_attribute(ps3fb.context_handle,
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L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
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0, frame_offset, 0, 0);
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status = lv1_gpu_display_flip(ps3fb.context_handle, 0, frame_offset);
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if (status)
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dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
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__func__, status);
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dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
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status);
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#endif
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#ifdef HEAD_B
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status = lv1_gpu_context_attribute(ps3fb.context_handle,
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L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
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1, frame_offset, 0, 0);
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status = lv1_gpu_display_flip(ps3fb.context_handle, 1, frame_offset);
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if (status)
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dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
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__func__, status);
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dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
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status);
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#endif
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}
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@ -1020,27 +1004,18 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
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init_waitqueue_head(&ps3fb.wait_vsync);
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#ifdef HEAD_A
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status = lv1_gpu_context_attribute(0x0,
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L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
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0, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
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status = lv1_gpu_display_sync(0x0, 0, L1GPU_DISPLAY_SYNC_VSYNC);
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if (status) {
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dev_err(&dev->core,
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"%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
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"%d\n",
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dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
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__func__, status);
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retval = -ENODEV;
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goto err_close_device;
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}
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#endif
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#ifdef HEAD_B
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status = lv1_gpu_context_attribute(0x0,
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L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
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1, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
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status = lv1_gpu_display_sync(0x0, 1, L1GPU_DISPLAY_SYNC_VSYNC);
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if (status) {
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dev_err(&dev->core,
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"%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
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"%d\n",
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dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
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__func__, status);
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retval = -ENODEV;
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goto err_close_device;
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@ -1070,7 +1045,7 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
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&lpar_reports, &lpar_reports_size);
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if (status) {
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dev_err(&dev->core,
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"%s: lv1_gpu_context_attribute failed: %d\n", __func__,
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"%s: lv1_gpu_context_allocate failed: %d\n", __func__,
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status);
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goto err_gpu_memory_free;
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}
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@ -1137,13 +1112,10 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
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ps3fb_videomemory.address, GPU_IOIF, xdr_lpar,
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ps3fb_videomemory.size);
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status = lv1_gpu_context_attribute(ps3fb.context_handle,
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L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
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xdr_lpar, GPU_CMD_BUF_SIZE,
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GPU_IOIF, 0);
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status = lv1_gpu_fb_setup(ps3fb.context_handle, xdr_lpar,
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GPU_CMD_BUF_SIZE, GPU_IOIF);
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if (status) {
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dev_err(&dev->core,
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"%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
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dev_err(&dev->core, "%s: lv1_gpu_fb_setup failed: %d\n",
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__func__, status);
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retval = -ENXIO;
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goto err_context_unmap;
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