ps3fb/vram: Extract common GPU stuff into <asm/ps3gpu.h>

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: linux-fbdev-devel@lists.sourceforge.net
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
This commit is contained in:
Geert Uytterhoeven 2009-06-10 04:38:48 +00:00 committed by Benjamin Herrenschmidt
parent 56ac72dba5
commit d3352c9f1e
6 changed files with 110 additions and 68 deletions

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@ -520,7 +520,4 @@ void ps3_sync_irq(int node);
u32 ps3_get_hw_thread_id(int cpu);
u64 ps3_get_spe_id(void *arg);
/* mutex synchronizing GPU accesses and video mode changes */
extern struct mutex ps3_gpu_mutex;
#endif

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@ -0,0 +1,78 @@
/*
* PS3 GPU declarations.
*
* Copyright 2009 Sony Corporation
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _ASM_POWERPC_PS3GPU_H
#define _ASM_POWERPC_PS3GPU_H
#include <linux/mutex.h>
#include <asm/lv1call.h>
#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
#define L1GPU_DISPLAY_SYNC_HSYNC 1
#define L1GPU_DISPLAY_SYNC_VSYNC 2
/* mutex synchronizing GPU accesses and video mode changes */
extern struct mutex ps3_gpu_mutex;
static inline int lv1_gpu_display_sync(u64 context_handle, u64 head,
u64 ddr_offset)
{
return lv1_gpu_context_attribute(context_handle,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
head, ddr_offset, 0, 0);
}
static inline int lv1_gpu_display_flip(u64 context_handle, u64 head,
u64 ddr_offset)
{
return lv1_gpu_context_attribute(context_handle,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
head, ddr_offset, 0, 0);
}
static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar,
u64 xdr_size, u64 ioif_offset)
{
return lv1_gpu_context_attribute(context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
xdr_lpar, xdr_size, ioif_offset, 0);
}
static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
u64 ioif_offset, u64 sync_width, u64 pitch)
{
return lv1_gpu_context_attribute(context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
ddr_offset, ioif_offset, sync_width,
pitch);
}
#endif /* _ASM_POWERPC_PS3GPU_H */

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@ -32,6 +32,7 @@
#include <asm/udbg.h>
#include <asm/prom.h>
#include <asm/lv1call.h>
#include <asm/ps3gpu.h>
#include "platform.h"

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@ -17,6 +17,7 @@
#include <asm/iommu.h>
#include <asm/lv1call.h>
#include <asm/ps3.h>
#include <asm/ps3gpu.h>
#define DEVICE_NAME "ps3vram"
@ -46,8 +47,6 @@
#define NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN 0x0000030c
#define NV_MEMORY_TO_MEMORY_FORMAT_NOTIFY 0x00000104
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
#define CACHE_PAGE_PRESENT 1
#define CACHE_PAGE_DIRTY 2
@ -184,13 +183,10 @@ static void ps3vram_rewind_ring(struct ps3_system_bus_device *dev)
priv->ctrl[CTRL_PUT] = FIFO_BASE + FIFO_OFFSET;
/* asking the HV for a blit will kick the FIFO */
status = lv1_gpu_context_attribute(priv->context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, 0,
0, 0, 0);
status = lv1_gpu_fb_blit(priv->context_handle, 0, 0, 0, 0);
if (status)
dev_err(&dev->core,
"%s: lv1_gpu_context_attribute failed %d\n", __func__,
status);
dev_err(&dev->core, "%s: lv1_gpu_fb_blit failed %d\n",
__func__, status);
priv->fifo_ptr = priv->fifo_base;
}
@ -206,13 +202,10 @@ static void ps3vram_fire_ring(struct ps3_system_bus_device *dev)
(priv->fifo_ptr - priv->fifo_base) * sizeof(u32);
/* asking the HV for a blit will kick the FIFO */
status = lv1_gpu_context_attribute(priv->context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, 0,
0, 0, 0);
status = lv1_gpu_fb_blit(priv->context_handle, 0, 0, 0, 0);
if (status)
dev_err(&dev->core,
"%s: lv1_gpu_context_attribute failed %d\n", __func__,
status);
dev_err(&dev->core, "%s: lv1_gpu_fb_blit failed %d\n",
__func__, status);
if ((priv->fifo_ptr - priv->fifo_base) * sizeof(u32) >
FIFO_SIZE - 1024) {

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@ -21,9 +21,10 @@
#include <linux/module.h>
#include <linux/kernel.h>
#include <linux/delay.h>
#include <asm/ps3av.h>
#include <asm/ps3fb.h>
#include <asm/ps3.h>
#include <asm/ps3gpu.h>
#include "vuart.h"

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@ -37,21 +37,11 @@
#include <asm/ps3av.h>
#include <asm/ps3fb.h>
#include <asm/ps3.h>
#include <asm/ps3gpu.h>
#define DEVICE_NAME "ps3fb"
#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
#define L1GPU_DISPLAY_SYNC_HSYNC 1
#define L1GPU_DISPLAY_SYNC_VSYNC 2
#define GPU_CMD_BUF_SIZE (2 * 1024 * 1024)
#define GPU_FB_START (64 * 1024)
#define GPU_IOIF (0x0d000000UL)
@ -463,33 +453,27 @@ static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
src_offset += GPU_FB_START;
mutex_lock(&ps3_gpu_mutex);
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
dst_offset, GPU_IOIF + src_offset,
L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
(width << 16) | height,
line_length);
status = lv1_gpu_fb_blit(ps3fb.context_handle, dst_offset,
GPU_IOIF + src_offset,
L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
(width << 16) | height,
line_length);
mutex_unlock(&ps3_gpu_mutex);
if (status)
dev_err(dev,
"%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
__func__, status);
dev_err(dev, "%s: lv1_gpu_fb_blit failed: %d\n", __func__,
status);
#ifdef HEAD_A
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
0, frame_offset, 0, 0);
status = lv1_gpu_display_flip(ps3fb.context_handle, 0, frame_offset);
if (status)
dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
__func__, status);
dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
status);
#endif
#ifdef HEAD_B
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
1, frame_offset, 0, 0);
status = lv1_gpu_display_flip(ps3fb.context_handle, 1, frame_offset);
if (status)
dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
__func__, status);
dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
status);
#endif
}
@ -1020,27 +1004,18 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
init_waitqueue_head(&ps3fb.wait_vsync);
#ifdef HEAD_A
status = lv1_gpu_context_attribute(0x0,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
0, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
status = lv1_gpu_display_sync(0x0, 0, L1GPU_DISPLAY_SYNC_VSYNC);
if (status) {
dev_err(&dev->core,
"%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
"%d\n",
dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
__func__, status);
retval = -ENODEV;
goto err_close_device;
}
#endif
#ifdef HEAD_B
status = lv1_gpu_context_attribute(0x0,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
1, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
status = lv1_gpu_display_sync(0x0, 1, L1GPU_DISPLAY_SYNC_VSYNC);
if (status) {
dev_err(&dev->core,
"%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
"%d\n",
dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
__func__, status);
retval = -ENODEV;
goto err_close_device;
@ -1070,7 +1045,7 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
&lpar_reports, &lpar_reports_size);
if (status) {
dev_err(&dev->core,
"%s: lv1_gpu_context_attribute failed: %d\n", __func__,
"%s: lv1_gpu_context_allocate failed: %d\n", __func__,
status);
goto err_gpu_memory_free;
}
@ -1137,13 +1112,10 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
ps3fb_videomemory.address, GPU_IOIF, xdr_lpar,
ps3fb_videomemory.size);
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
xdr_lpar, GPU_CMD_BUF_SIZE,
GPU_IOIF, 0);
status = lv1_gpu_fb_setup(ps3fb.context_handle, xdr_lpar,
GPU_CMD_BUF_SIZE, GPU_IOIF);
if (status) {
dev_err(&dev->core,
"%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
dev_err(&dev->core, "%s: lv1_gpu_fb_setup failed: %d\n",
__func__, status);
retval = -ENXIO;
goto err_context_unmap;