forked from Minki/linux
ps3fb: Use ps3_system_bus_[gs]et_drvdata() instead of direct access
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: linux-fbdev-devel@lists.sourceforge.net Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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@ -1166,7 +1166,7 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
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if (retval < 0)
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goto err_fb_dealloc;
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dev->core.driver_data = info;
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ps3_system_bus_set_drvdata(dev, info);
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dev_info(info->device, "%s %s, using %u KiB of video memory\n",
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dev_driver_string(info->dev), dev_name(info->dev),
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@ -1211,7 +1211,7 @@ err:
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static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
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{
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struct fb_info *info = dev->core.driver_data;
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struct fb_info *info = ps3_system_bus_get_drvdata(dev);
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u64 xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb_videomemory.address));
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dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__);
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@ -1232,7 +1232,7 @@ static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
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unregister_framebuffer(info);
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fb_dealloc_cmap(&info->cmap);
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framebuffer_release(info);
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info = dev->core.driver_data = NULL;
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ps3_system_bus_set_drvdata(dev, NULL);
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}
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iounmap((u8 __force __iomem *)ps3fb.dinfo);
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lv1_gpu_fb_close(ps3fb.context_handle);
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