forked from Minki/linux
Introduce "hcall" pointer to indicate pending hypercall.
Currently we look at the "trapnum" to see if the Guest wants a hypercall. But once the hypercall is done we have to reset trapnum to a bogus value, otherwise if we exit to userspace and return, we'd run the same hypercall twice (that was a nasty bug to find!). This has two main effects: 1) When Jes's patch changes the hypercall args to be a generic "struct hcall_args" we simply change the type of "lg->hcall". It's set by arch code, so if it has to copy args or something it can do so, and point "hcall" into lg->arch somewhere. 2) Async hypercalls only get run when an actual hypercall is pending. This simplfies the code a little and is a more logical semantic. Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
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@ -198,10 +198,10 @@ int run_guest(struct lguest *lg, unsigned long __user *user)
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{
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/* We stop running once the Guest is dead. */
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while (!lg->dead) {
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/* First we run any hypercalls the Guest wants done: either in
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* the hypercall ring in "struct lguest_data", or directly by
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* using int 31 (LGUEST_TRAP_ENTRY). */
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do_hypercalls(lg);
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/* First we run any hypercalls the Guest wants done. */
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if (lg->hcall)
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do_hypercalls(lg);
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/* It's possible the Guest did a SEND_DMA hypercall to the
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* Launcher, in which case we return from the read() now. */
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if (lg->dma_is_pending) {
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@ -241,19 +241,6 @@ static void initialize(struct lguest *lg)
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* is one other way we can do things for the Guest, as we see in
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* emulate_insn(). */
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/*H:110 Tricky point: we mark the hypercall as "done" once we've done it.
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* Normally we don't need to do this: the Guest will run again and update the
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* trap number before we come back around the run_guest() loop to
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* do_hypercalls().
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*
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* However, if we are signalled or the Guest sends DMA to the Launcher, that
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* loop will exit without running the Guest. When it comes back it would try
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* to re-run the hypercall. */
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static void clear_hcall(struct lguest *lg)
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{
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lg->regs->trapnum = 255;
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}
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/*H:100
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* Hypercalls
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*
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@ -262,16 +249,12 @@ static void clear_hcall(struct lguest *lg)
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*/
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void do_hypercalls(struct lguest *lg)
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{
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/* Not initialized yet? */
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/* Not initialized yet? This hypercall must do it. */
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if (unlikely(!lg->lguest_data)) {
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/* Did the Guest make a hypercall? We might have come back for
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* some other reason (an interrupt, a different trap). */
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if (lg->regs->trapnum == LGUEST_TRAP_ENTRY) {
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/* Set up the "struct lguest_data" */
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initialize(lg);
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/* The hypercall is done. */
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clear_hcall(lg);
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}
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/* Set up the "struct lguest_data" */
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initialize(lg);
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/* Hcall is done. */
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lg->hcall = NULL;
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return;
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}
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@ -281,12 +264,21 @@ void do_hypercalls(struct lguest *lg)
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do_async_hcalls(lg);
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/* If we stopped reading the hypercall ring because the Guest did a
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* SEND_DMA to the Launcher, we want to return now. Otherwise if the
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* Guest asked us to do a hypercall, we do it. */
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if (!lg->dma_is_pending && lg->regs->trapnum == LGUEST_TRAP_ENTRY) {
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do_hcall(lg, lg->regs);
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/* The hypercall is done. */
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clear_hcall(lg);
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* SEND_DMA to the Launcher, we want to return now. Otherwise we do
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* the hypercall. */
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if (!lg->dma_is_pending) {
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do_hcall(lg, lg->hcall);
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/* Tricky point: we reset the hcall pointer to mark the
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* hypercall as "done". We use the hcall pointer rather than
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* the trap number to indicate a hypercall is pending.
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* Normally it doesn't matter: the Guest will run again and
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* update the trap number before we come back here.
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*
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* However, if we are signalled or the Guest sends DMA to the
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* Launcher, the run_guest() loop will exit without running the
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* Guest. When it comes back it would try to re-run the
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* hypercall. */
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lg->hcall = NULL;
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}
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}
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@ -106,6 +106,9 @@ struct lguest
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u32 esp1;
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u8 ss1;
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/* If a hypercall was asked for, this points to the arguments. */
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struct lguest_regs *hcall;
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/* Do we need to stop what we're doing and return to userspace? */
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int break_out;
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wait_queue_head_t break_wq;
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@ -316,13 +316,14 @@ void lguest_arch_handle_trap(struct lguest *lg)
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return;
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break;
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case 32 ... 255:
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/* These values mean a real interrupt occurred, in
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* which case the Host handler has already been run.
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* We just do a friendly check if another process
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* should now be run, then fall through to loop
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* around: */
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/* These values mean a real interrupt occurred, in which case
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* the Host handler has already been run. We just do a
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* friendly check if another process should now be run, then
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* return to run the Guest again */
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cond_resched();
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case LGUEST_TRAP_ENTRY: /* Handled before re-entering Guest */
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return;
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case LGUEST_TRAP_ENTRY:
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lg->hcall = lg->regs;
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return;
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}
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