MIPS: Rewrite <asm/div64.h> to work with gcc 4.4.0.

The inline assembler used on 32-bit kernels was using the "h" constraint
which was considered dangerous and removed for gcc 4.4.0.

Signed-off-by: Ralf Baechle <ralf@linux-mips.org>
This commit is contained in:
Ralf Baechle 2009-04-30 18:14:56 +02:00
parent bb86bf28ae
commit c21004cd5b

View File

@ -6,105 +6,63 @@
* License. See the file "COPYING" in the main directory of this archive
* for more details.
*/
#ifndef _ASM_DIV64_H
#define _ASM_DIV64_H
#ifndef __ASM_DIV64_H
#define __ASM_DIV64_H
#include <asm-generic/div64.h>
#if BITS_PER_LONG == 64
#include <linux/types.h>
#if (_MIPS_SZLONG == 32)
#include <asm/compiler.h>
/*
* No traps on overflows for any of these...
*/
#define do_div64_32(res, high, low, base) ({ \
unsigned long __quot32, __mod32; \
#define __div64_32(n, base) \
({ \
unsigned long __cf, __tmp, __tmp2, __i; \
unsigned long __quot32, __mod32; \
unsigned long __high, __low; \
unsigned long long __n; \
\
__asm__(".set push\n\t" \
".set noat\n\t" \
".set noreorder\n\t" \
"move %2, $0\n\t" \
"move %3, $0\n\t" \
"b 1f\n\t" \
__high = *__n >> 32; \
__low = __n; \
__asm__( \
" .set push \n" \
" .set noat \n" \
" .set noreorder \n" \
" move %2, $0 \n" \
" move %3, $0 \n" \
" b 1f \n" \
" li %4, 0x21 \n" \
"0:\n\t" \
"sll $1, %0, 0x1\n\t" \
"srl %3, %0, 0x1f\n\t" \
"or %0, $1, %5\n\t" \
"sll %1, %1, 0x1\n\t" \
"0: \n" \
" sll $1, %0, 0x1 \n" \
" srl %3, %0, 0x1f \n" \
" or %0, $1, %5 \n" \
" sll %1, %1, 0x1 \n" \
" sll %2, %2, 0x1 \n" \
"1:\n\t" \
"bnez %3, 2f\n\t" \
" sltu %5, %0, %z6\n\t" \
"1: \n" \
" bnez %3, 2f \n" \
" sltu %5, %0, %z6 \n" \
" bnez %5, 3f \n" \
"2:\n\t" \
" addiu %4, %4, -1\n\t" \
"subu %0, %0, %z6\n\t" \
"2: \n" \
" addiu %4, %4, -1 \n" \
" subu %0, %0, %z6 \n" \
" addiu %2, %2, 1 \n" \
"3:\n\t" \
"3: \n" \
" bnez %4, 0b\n\t" \
" srl %5, %1, 0x1f\n\t" \
" .set pop" \
: "=&r" (__mod32), "=&r" (__tmp), \
"=&r" (__quot32), "=&r" (__cf), \
"=&r" (__i), "=&r" (__tmp2) \
: "Jr" (base), "0" (high), "1" (low)); \
: "Jr" (base), "0" (__high), "1" (__low)); \
\
(res) = __quot32; \
__mod32; })
(__n) = __quot32; \
__mod32; \
})
#define do_div(n, base) ({ \
unsigned long long __quot; \
unsigned long __mod; \
unsigned long long __div; \
unsigned long __upper, __low, __high, __base; \
\
__div = (n); \
__base = (base); \
\
__high = __div >> 32; \
__low = __div; \
__upper = __high; \
\
if (__high) \
__asm__("divu $0, %z2, %z3" \
: "=h" (__upper), "=l" (__high) \
: "Jr" (__high), "Jr" (__base) \
: GCC_REG_ACCUM); \
\
__mod = do_div64_32(__low, __upper, __low, __base); \
\
__quot = __high; \
__quot = __quot << 32 | __low; \
(n) = __quot; \
__mod; })
#endif /* BITS_PER_LONG == 64 */
#endif /* (_MIPS_SZLONG == 32) */
#if (_MIPS_SZLONG == 64)
/*
* Hey, we're already 64-bit, no
* need to play games..
*/
#define do_div(n, base) ({ \
unsigned long __quot; \
unsigned int __mod; \
unsigned long __div; \
unsigned int __base; \
\
__div = (n); \
__base = (base); \
\
__mod = __div % __base; \
__quot = __div / __base; \
\
(n) = __quot; \
__mod; })
#endif /* (_MIPS_SZLONG == 64) */
#endif /* _ASM_DIV64_H */
#endif /* __ASM_DIV64_H */