forked from Minki/linux
Input: docs - split input docs into kernel- and user-facing
Split input documentation into several groups: kernel- and user-facing, and notes about individual device drivers. Move device drivers docs into a separate subdirectory. Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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@ -5,7 +5,7 @@ ALPS Touchpad Protocol
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Introduction
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------------
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Currently the ALPS touchpad driver supports seven protocol versions in use by
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ALPS touchpads, called versions 1, 2, 3, 4, 5, 6 and 7.
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ALPS touchpads, called versions 1, 2, 3, 4, 5, 6, 7 and 8.
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Since roughly mid-2010 several new ALPS touchpads have been released and
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integrated into a variety of laptops and netbooks. These new touchpads
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@ -1,5 +1,5 @@
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Kernel driver for CMA3000-D0x
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=============================
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CMA3000-D0x Accelerometer
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=========================
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Supported chips:
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* VTI CMA3000-D0x
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@ -1,9 +1,6 @@
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Crystal SoundFusion CS4610/CS4612/CS461 joystick
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================================================
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Preface
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-------
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This is a new low-level driver to support analog joystick attached to
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Crystal SoundFusion CS4610/CS4612/CS4615. This code is based upon
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Vortex/Solo drivers as an example of decoration style, and ALSA
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@ -25,11 +22,8 @@ screen in VJOYD); I have no documentation on my chip; and the existing
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behavior in my case was not raised the requirement of joystick calibration.
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So the driver have no code to perform hardware related calibration.
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The patch contains minor changes of Config.in and Makefile files. All
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needed code have been moved to one separate file cs461x.c like ns558.c
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This driver have the basic support for PCI devices only; there is no
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ISA or PnP ISA cards supported. AFAIK the ns558 have support for Crystal
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ISA and PnP ISA series.
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ISA or PnP ISA cards supported.
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The driver works with ALSA drivers simultaneously. For example, the xracer
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uses joystick as input device and PCM device as sound output in one time.
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@ -7,8 +7,8 @@ i.e. each tilt switch providing one axis, and the number of axes
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is also not limited.
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Data structures:
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----------------
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Data structures
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---------------
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The array of struct gpio in the gpios field is used to list the gpios
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that represent the current tilt state.
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@ -24,8 +24,8 @@ In the same manner the values stored in the axes array correspond to
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the elements of the gpio_tilt_axis-array.
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Example:
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--------
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Example
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-------
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Example configuration for a single TS1003 tilt switch that rotates around
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one axis in 4 steps and emits the current tilt via two GPIOs::
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19
Documentation/input/devices/index.rst
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19
Documentation/input/devices/index.rst
Normal file
@ -0,0 +1,19 @@
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Driver-specific documentation
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=============================
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This section provides information about various devices supported by the
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Linux kernel, their protocols, and driver details.
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.. toctree::
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:maxdepth: 2
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:numbered:
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:glob:
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*
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.. only:: subproject and html
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Indices
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=======
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* :ref:`genindex`
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@ -3,7 +3,7 @@
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.. _joystick-parport:
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==============================
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Parallel port Joystick Drivers
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Parallel Port Joystick Drivers
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==============================
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:Copyright: |copy| 1998-2000 Vojtech Pavlik <vojtech@ucw.cz>
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@ -1,8 +1,8 @@
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.. include:: <isonum.txt>
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===============
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Sentelic Driver
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===============
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=================
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Sentelic Touchpad
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=================
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:Copyright: |copy| 2002-2011 Sentelic Corporation.
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@ -10,7 +10,7 @@ Sentelic Driver
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:Last update: Dec-07-2011
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Finger Sensing Pad Intellimouse Mode (scrolling wheel, 4th and 5th buttons)
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==========================================================================
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============================================================================
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A) MSID 4: Scrolling wheel mode plus Forward page(4th button) and Backward
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page (5th button)
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@ -125,7 +125,7 @@ the controller device) with the only difference in a nonstandard connector
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You just need to solder a USB connector onto the cable and keep the
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yellow wire unconnected. The other pins have the same order on both
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connectors so there is no magic to it. Detailed info on these matters
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can be found on the net ([1], [2], [3]).
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can be found on the net ([1]_, [2]_, [3]_).
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Thanks to the trip splitter found on the cable you don't even need to cut the
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original one. You can buy an extension cable and cut that instead. That way,
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@ -138,7 +138,7 @@ Driver Installation
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Once you have the adapter cable, if needed, and the controller connected
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the xpad module should be auto loaded. To confirm you can cat
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/proc/bus/usb/devices. There should be an entry like the one at the end [4].
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/proc/bus/usb/devices. There should be an entry like the one at the end [4]_.
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@ -199,13 +199,12 @@ the basic functionality.
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References
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==========
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[1]: http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki)
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.. [1] http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki)
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.. [2] http://xpad.xbox-scene.com/
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.. [3] http://www.markosweb.com/www/xboxhackz.com/
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.. [4] /proc/bus/usb/devices - dump from InterAct PowerPad Pro (Germany):
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[2]: http://xpad.xbox-scene.com/
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[3]: http://www.markosweb.com/www/xboxhackz.com/
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[4]: /proc/bus/usb/devices - dump from InterAct PowerPad Pro (Germany)::
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::
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T: Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 Dev#= 5 Spd=12 MxCh= 0
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D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=32 #Cfgs= 1
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@ -214,8 +213,9 @@ References
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I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none)
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E: Ad=81(I) Atr=03(Int.) MxPS= 32 Ivl= 10ms
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E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl= 10ms
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.. [5] /proc/bus/usb/devices - dump from Redoctane Xbox Dance Pad (US):
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[5]: /proc/bus/usb/devices - dump from Redoctane Xbox Dance Pad (US)::
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::
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T: Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12 MxCh= 0
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D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs= 1
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@ -225,9 +225,7 @@ References
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I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad
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E: Ad=82(I) Atr=03(Int.) MxPS= 32 Ivl=4ms
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E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl=4ms
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[6]: http://lxr.free-electrons.com/ident?i=xpad_device
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.. [6] http://lxr.free-electrons.com/ident?i=xpad_device
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Historic Edits
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@ -18,36 +18,6 @@ The p1k is a relatively cheap usb 1.1 phone with:
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For vendor documentation see http://www.yealink.com
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Compilation (stand alone version)
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=================================
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Currently only kernel 2.6.x.y versions are supported.
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In order to build the yealink.ko module do::
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make
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If you encounter problems please check if in the MAKE_OPTS variable in
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the Makefile is pointing to the location where your kernel sources
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are located, default /usr/src/linux.
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Troubleshooting
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~~~~~~~~~~~~~~~
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:Q: Module yealink compiled and installed without any problem but phone
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is not initialized and does not react to any actions.
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:A: If you see something like:
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hiddev0: USB HID v1.00 Device [Yealink Network Technology Ltd. VOIP USB Phone
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in dmesg, it means that the hid driver has grabbed the device first. Try to
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load module yealink before any other usb hid driver. Please see the
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instructions provided by your distribution on module configuration.
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:Q: Phone is working now (displays version and accepts keypad input) but I can't
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find the sysfs files.
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:A: The sysfs files are located on the particular usb endpoint. On most
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distributions you can do: "find /sys/ -name get_icons" for a hint.
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keyboard features
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=================
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@ -229,6 +199,23 @@ limit of the device.
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aplay foobar.wav
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Troubleshooting
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===============
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:Q: Module yealink compiled and installed without any problem but phone
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is not initialized and does not react to any actions.
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:A: If you see something like:
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hiddev0: USB HID v1.00 Device [Yealink Network Technology Ltd. VOIP USB Phone
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in dmesg, it means that the hid driver has grabbed the device first. Try to
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load module yealink before any other usb hid driver. Please see the
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instructions provided by your distribution on module configuration.
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:Q: Phone is working now (displays version and accepts keypad input) but I can't
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find the sysfs files.
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:A: The sysfs files are located on the particular usb endpoint. On most
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distributions you can do: "find /sys/ -name get_icons" for a hint.
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Credits & Acknowledgments
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=========================
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-----------------
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Linux Gamepad API
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-----------------
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---------------------------
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Linux Gamepad Specification
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---------------------------
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:Author: 2013 by David Herrmann <dh.herrmann@gmail.com>
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Intro
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~~~~~
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Introduction
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~~~~~~~~~~~~
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Linux provides many different input drivers for gamepad hardware. To avoid
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having user-space deal with different button-mappings for each gamepad, this
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document defines how gamepads are supposed to report their data.
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@ -8,42 +8,9 @@ Contents:
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:maxdepth: 2
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:numbered:
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input
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input-programming
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event-codes
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joydev/index
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multi-touch-protocol
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gamepad
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gameport-programming
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ff
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notifier
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userio
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Input drivers
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=============
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.. toctree::
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:maxdepth: 2
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:numbered:
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alps
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amijoy
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appletouch
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atarikbd
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bcm5974
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cma3000_d0x
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cs461x
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edt-ft5x06
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elantech
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iforce-protocol
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joystick-parport
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gpio-tilt
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ntrig
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rotary-encoder
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sentelic
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walkera0701
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xpad
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yealink
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input_uapi
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input_kapi
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devices/index
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.. only:: subproject and html
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~~~~~~~~~~~~~~~~~~~~~~~~~
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Programming input drivers
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~~~~~~~~~~~~~~~~~~~~~~~~~
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===============================
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Creating an input device driver
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===============================
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17
Documentation/input/input_kapi.rst
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17
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.. include:: <isonum.txt>
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################################
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Linux Input Subsystem kernel API
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################################
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.. class:: toc-title
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Table of Contents
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.. toctree::
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:maxdepth: 2
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:numbered:
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input-programming
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gameport-programming
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notifier
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Documentation/input/input_uapi.rst
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21
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.. include:: <isonum.txt>
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###################################
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Linux Input Subsystem userspace API
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###################################
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.. class:: toc-title
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Table of Contents
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.. toctree::
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:maxdepth: 2
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:numbered:
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input
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event-codes
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multi-touch-protocol
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gamepad
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ff
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joydev/index
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userio
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