forked from Minki/linux
ps3fb: cleanup sweep
cleanup sweep: - Kill ps3fb_priv.xdr_ea and ps3fb_priv.xdr_size, use info->screen_base and info->fix.smem_len instead. - Kill superfluous assignments to info->fix.smem_start, info->fix.smem_len, and info->screen_base in ps3fb_set_par(). Their values never change. - Add sparse annotations to casts to kill address space warnings Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: "Antonino A. Daplas" <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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a3665366b0
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a286408c70
@ -116,8 +116,6 @@ struct ps3fb_priv {
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unsigned int irq_no;
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u64 context_handle, memory_handle;
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void *xdr_ea;
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size_t xdr_size;
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struct gpu_driver_info *dinfo;
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u64 vblank_count; /* frame count */
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@ -598,7 +596,7 @@ static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
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}
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/* Memory limit */
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if (var->yres_virtual * xdr_line_length > ps3fb.xdr_size) {
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if (var->yres_virtual * xdr_line_length > info->fix.smem_len) {
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dev_dbg(info->device, "Not enough memory\n");
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return -ENOMEM;
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}
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@ -627,19 +625,15 @@ static int ps3fb_set_par(struct fb_info *info)
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vmode = ps3fb_native_vmode(mode & PS3AV_MODE_MASK);
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info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
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info->fix.smem_len = ps3fb.xdr_size;
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info->fix.xpanstep = info->var.xres_virtual > info->var.xres ? 1 : 0;
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info->fix.ypanstep = info->var.yres_virtual > info->var.yres ? 1 : 0;
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info->fix.line_length = xdr_line_length;
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info->screen_base = (char __iomem *)ps3fb.xdr_ea;
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par->ddr_line_length = ddr_line_length;
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par->ddr_frame_size = vmode->yres * ddr_line_length;
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par->xdr_frame_size = info->var.yres_virtual * xdr_line_length;
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par->num_frames = ps3fb.xdr_size /
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par->num_frames = info->fix.smem_len /
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max(par->ddr_frame_size, par->xdr_frame_size);
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/* Keep the special bits we cannot set using fb_var_screeninfo */
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@ -667,13 +661,13 @@ static int ps3fb_set_par(struct fb_info *info)
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}
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/* Clear XDR frame buffer memory */
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memset(ps3fb.xdr_ea, 0, ps3fb.xdr_size);
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memset((void __force *)info->screen_base, 0, info->fix.smem_len);
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/* Clear DDR frame buffer memory */
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lines = vmode->yres * par->num_frames;
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if (par->full_offset)
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lines++;
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maxlines = ps3fb.xdr_size / ddr_line_length;
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maxlines = info->fix.smem_len / ddr_line_length;
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for (dst = 0; lines; dst += maxlines * ddr_line_length) {
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unsigned int l = min(lines, maxlines);
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ps3fb_sync_image(info->device, 0, dst, 0, vmode->xres, l,
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@ -1017,10 +1011,9 @@ static int ps3fb_xdr_settings(u64 xdr_lpar, struct device *dev)
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__func__, status);
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return -ENXIO;
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}
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dev_dbg(dev,
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"video:%p xdr_ea:%p ioif:%lx lpar:%lx phys:%lx size:%lx\n",
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ps3fb_videomemory.address, ps3fb.xdr_ea, GPU_IOIF, xdr_lpar,
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virt_to_abs(ps3fb.xdr_ea), ps3fb_videomemory.size);
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dev_dbg(dev, "video:%p ioif:%lx lpar:%lx size:%lx\n",
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ps3fb_videomemory.address, GPU_IOIF, xdr_lpar,
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ps3fb_videomemory.size);
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status = lv1_gpu_context_attribute(ps3fb.context_handle,
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L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
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@ -1103,6 +1096,7 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
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u64 lpar_reports = 0;
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u64 lpar_reports_size = 0;
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u64 xdr_lpar;
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void *fb_start;
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int status;
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struct task_struct *task;
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unsigned long max_ps3fb_size;
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@ -1158,7 +1152,7 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
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}
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/* vsync interrupt */
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ps3fb.dinfo = ioremap(lpar_driver_info, 128 * 1024);
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ps3fb.dinfo = (void __force *)ioremap(lpar_driver_info, 128 * 1024);
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if (!ps3fb.dinfo) {
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dev_err(&dev->core, "%s: ioremap failed\n", __func__);
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goto err_gpu_context_free;
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@ -1168,22 +1162,10 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
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if (retval)
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goto err_iounmap_dinfo;
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/* XDR frame buffer */
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ps3fb.xdr_ea = ps3fb_videomemory.address;
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xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb.xdr_ea));
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/* Clear memory to prevent kernel info leakage into userspace */
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memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size);
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/*
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* The GPU command buffer is at the start of video memory
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* As we don't use the full command buffer, we can put the actual
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* frame buffer at offset GPU_FB_START and save some precious XDR
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* memory
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*/
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ps3fb.xdr_ea += GPU_FB_START;
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ps3fb.xdr_size = ps3fb_videomemory.size - GPU_FB_START;
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memset(ps3fb_videomemory.address, 0, ps3fb_videomemory.size);
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xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb_videomemory.address));
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retval = ps3fb_xdr_settings(xdr_lpar, &dev->core);
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if (retval)
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goto err_free_irq;
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@ -1197,12 +1179,20 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
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par->new_mode_id = ps3fb_mode;
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par->num_frames = 1;
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info->screen_base = (char __iomem *)ps3fb.xdr_ea;
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info->fbops = &ps3fb_ops;
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info->fix = ps3fb_fix;
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info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
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info->fix.smem_len = ps3fb.xdr_size;
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/*
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* The GPU command buffer is at the start of video memory
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* As we don't use the full command buffer, we can put the actual
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* frame buffer at offset GPU_FB_START and save some precious XDR
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* memory
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*/
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fb_start = ps3fb_videomemory.address + GPU_FB_START;
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info->screen_base = (char __force __iomem *)fb_start;
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info->fix.smem_start = virt_to_abs(fb_start);
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info->fix.smem_len = ps3fb_videomemory.size - GPU_FB_START;
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info->pseudo_palette = par->pseudo_palette;
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info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST |
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FBINFO_HWACCEL_XPAN | FBINFO_HWACCEL_YPAN;
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@ -1227,9 +1217,9 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
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dev->core.driver_data = info;
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dev_info(info->device, "%s %s, using %lu KiB of video memory\n",
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dev_info(info->device, "%s %s, using %u KiB of video memory\n",
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dev_driver_string(info->dev), info->dev->bus_id,
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ps3fb.xdr_size >> 10);
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info->fix.smem_len >> 10);
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task = kthread_run(ps3fbd, info, DEVICE_NAME);
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if (IS_ERR(task)) {
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@ -1252,7 +1242,7 @@ err_free_irq:
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free_irq(ps3fb.irq_no, &dev->core);
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ps3_irq_plug_destroy(ps3fb.irq_no);
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err_iounmap_dinfo:
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iounmap((u8 __iomem *)ps3fb.dinfo);
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iounmap((u8 __force __iomem *)ps3fb.dinfo);
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err_gpu_context_free:
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lv1_gpu_context_free(ps3fb.context_handle);
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err_gpu_memory_free:
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@ -1287,7 +1277,7 @@ static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
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framebuffer_release(info);
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info = dev->core.driver_data = NULL;
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}
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iounmap((u8 __iomem *)ps3fb.dinfo);
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iounmap((u8 __force __iomem *)ps3fb.dinfo);
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status = lv1_gpu_context_free(ps3fb.context_handle);
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if (status)
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