forked from Minki/linux
bpf tools: Link all bpf objects onto a list
To allow enumeration of all bpf_objects, keep them in a list (hidden to caller). bpf_object__for_each_safe() is introduced to do this iteration. It is safe even user close the object during iteration. Signed-off-by: Wang Nan <wangnan0@huawei.com> Acked-by: Alexei Starovoitov <ast@plumgrid.com> Cc: Brendan Gregg <brendan.d.gregg@gmail.com> Cc: Daniel Borkmann <daniel@iogearbox.net> Cc: David Ahern <dsahern@gmail.com> Cc: He Kuang <hekuang@huawei.com> Cc: Jiri Olsa <jolsa@kernel.org> Cc: Kaixu Xia <xiakaixu@huawei.com> Cc: Masami Hiramatsu <masami.hiramatsu.pt@hitachi.com> Cc: Namhyung Kim <namhyung@kernel.org> Cc: Peter Zijlstra <a.p.zijlstra@chello.nl> Cc: Zefan Li <lizefan@huawei.com> Cc: pi3orama@163.com Link: http://lkml.kernel.org/r/1435716878-189507-23-git-send-email-wangnan0@huawei.com Signed-off-by: Arnaldo Carvalho de Melo <acme@redhat.com>
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@ -17,6 +17,7 @@
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#include <asm/unistd.h>
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#include <linux/kernel.h>
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#include <linux/bpf.h>
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#include <linux/list.h>
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#include <libelf.h>
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#include <gelf.h>
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@ -104,6 +105,8 @@ struct bpf_program {
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bpf_program_clear_priv_t clear_priv;
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};
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static LIST_HEAD(bpf_objects_list);
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struct bpf_object {
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char license[64];
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u32 kern_version;
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@ -137,6 +140,12 @@ struct bpf_object {
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} *reloc;
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int nr_reloc;
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} efile;
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/*
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* All loaded bpf_object is linked in a list, which is
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* hidden to caller. bpf_objects__<func> handlers deal with
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* all objects.
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*/
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struct list_head list;
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char path[];
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};
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#define obj_elf_valid(o) ((o)->efile.elf)
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@ -265,6 +274,9 @@ static struct bpf_object *bpf_object__new(const char *path,
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obj->efile.obj_buf_sz = obj_buf_sz;
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obj->loaded = false;
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INIT_LIST_HEAD(&obj->list);
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list_add(&obj->list, &bpf_objects_list);
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return obj;
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}
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@ -940,9 +952,29 @@ void bpf_object__close(struct bpf_object *obj)
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}
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zfree(&obj->programs);
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list_del(&obj->list);
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free(obj);
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}
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struct bpf_object *
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bpf_object__next(struct bpf_object *prev)
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{
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struct bpf_object *next;
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if (!prev)
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next = list_first_entry(&bpf_objects_list,
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struct bpf_object,
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list);
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else
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next = list_next_entry(prev, list);
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/* Empty list is noticed here so don't need checking on entry. */
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if (&next->list == &bpf_objects_list)
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return NULL;
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return next;
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}
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struct bpf_program *
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bpf_program__next(struct bpf_program *prev, struct bpf_object *obj)
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{
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@ -35,6 +35,13 @@ void bpf_object__close(struct bpf_object *object);
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int bpf_object__load(struct bpf_object *obj);
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int bpf_object__unload(struct bpf_object *obj);
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struct bpf_object *bpf_object__next(struct bpf_object *prev);
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#define bpf_object__for_each_safe(pos, tmp) \
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for ((pos) = bpf_object__next(NULL), \
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(tmp) = bpf_object__next(pos); \
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(pos) != NULL; \
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(pos) = (tmp), (tmp) = bpf_object__next(tmp))
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/* Accessors of bpf_program. */
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struct bpf_program;
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struct bpf_program *bpf_program__next(struct bpf_program *prog,
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