drm/amdgpu: set mp1 state before reload
Set MP1 state to prepare for unload before reloading SMU FW Reviewed-by: Hawking Zhang <Hawking.Zhang@amd.com> Signed-off-by: John Clements <john.clements@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -1384,12 +1384,21 @@ static int psp_execute_np_fw_load(struct psp_context *psp,
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static int psp_load_smu_fw(struct psp_context *psp)
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{
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int ret;
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struct amdgpu_device* adev = psp->adev;
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struct amdgpu_firmware_info *ucode =
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&psp->adev->firmware.ucode[AMDGPU_UCODE_ID_SMC];
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&adev->firmware.ucode[AMDGPU_UCODE_ID_SMC];
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if (!ucode->fw || amdgpu_sriov_vf(psp->adev))
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return 0;
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if (adev->in_gpu_reset) {
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ret = amdgpu_dpm_set_mp1_state(adev, PP_MP1_STATE_UNLOAD);
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if (ret) {
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DRM_WARN("Failed to set MP1 state prepare for reload\n");
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}
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}
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ret = psp_execute_np_fw_load(psp, ucode);
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if (ret)
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@ -1700,12 +1700,6 @@ int smu_v11_0_baco_set_state(struct smu_context *smu, enum smu_baco_state state)
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if (ret)
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goto out;
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if (ras && ras->supported) {
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ret = smu_send_smc_msg(smu, SMU_MSG_PrepareMp1ForUnload, NULL);
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if (ret)
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goto out;
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}
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/* clear vbios scratch 6 and 7 for coming asic reinit */
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WREG32(adev->bios_scratch_reg_offset + 6, 0);
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WREG32(adev->bios_scratch_reg_offset + 7, 0);
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