sched/fair: Optimize cgroup pick_next_task_fair()
Since commit 2f36825b1
("sched: Next buddy hint on sleep and preempt
path") it is likely we pick a new task from the same cgroup, doing a put
and then set on all intermediate entities is a waste of time, so try to
avoid this.
Measured using:
mount nodev /cgroup -t cgroup -o cpu
cd /cgroup
mkdir a; cd a
mkdir b; cd b
mkdir c; cd c
echo $$ > tasks
perf stat --repeat 10 -- taskset 1 perf bench sched pipe
PRE : 4.542422684 seconds time elapsed ( +- 0.33% )
POST: 4.389409991 seconds time elapsed ( +- 0.32% )
Which shows a significant improvement of ~3.5%
Signed-off-by: Peter Zijlstra <peterz@infradead.org>
Cc: Linus Torvalds <torvalds@linux-foundation.org>
Cc: Andrew Morton <akpm@linux-foundation.org>
Cc: Thomas Gleixner <tglx@linutronix.de>
Cc: Tejun Heo <tj@kernel.org>
Link: http://lkml.kernel.org/r/1328936700.2476.17.camel@laptop
Signed-off-by: Ingo Molnar <mingo@kernel.org>
This commit is contained in:
parent
f10447998a
commit
678d5718d8
@ -2907,17 +2907,36 @@ wakeup_preempt_entity(struct sched_entity *curr, struct sched_entity *se);
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* 3) pick the "last" process, for cache locality
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* 4) do not run the "skip" process, if something else is available
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*/
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static struct sched_entity *pick_next_entity(struct cfs_rq *cfs_rq)
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static struct sched_entity *
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pick_next_entity(struct cfs_rq *cfs_rq, struct sched_entity *curr)
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{
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struct sched_entity *se = __pick_first_entity(cfs_rq);
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struct sched_entity *left = se;
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struct sched_entity *left = __pick_first_entity(cfs_rq);
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struct sched_entity *se;
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/*
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* If curr is set we have to see if its left of the leftmost entity
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* still in the tree, provided there was anything in the tree at all.
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*/
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if (!left || (curr && entity_before(curr, left)))
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left = curr;
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se = left; /* ideally we run the leftmost entity */
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/*
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* Avoid running the skip buddy, if running something else can
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* be done without getting too unfair.
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*/
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if (cfs_rq->skip == se) {
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struct sched_entity *second = __pick_next_entity(se);
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struct sched_entity *second;
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if (se == curr) {
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second = __pick_first_entity(cfs_rq);
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} else {
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second = __pick_next_entity(se);
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if (!second || (curr && entity_before(curr, second)))
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second = curr;
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}
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if (second && wakeup_preempt_entity(second, left) < 1)
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se = second;
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}
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@ -2939,7 +2958,7 @@ static struct sched_entity *pick_next_entity(struct cfs_rq *cfs_rq)
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return se;
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}
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static void check_cfs_rq_runtime(struct cfs_rq *cfs_rq);
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static bool check_cfs_rq_runtime(struct cfs_rq *cfs_rq);
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static void put_prev_entity(struct cfs_rq *cfs_rq, struct sched_entity *prev)
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{
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@ -3594,22 +3613,23 @@ static void check_enqueue_throttle(struct cfs_rq *cfs_rq)
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}
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/* conditionally throttle active cfs_rq's from put_prev_entity() */
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static void check_cfs_rq_runtime(struct cfs_rq *cfs_rq)
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static bool check_cfs_rq_runtime(struct cfs_rq *cfs_rq)
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{
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if (!cfs_bandwidth_used())
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return;
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return false;
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if (likely(!cfs_rq->runtime_enabled || cfs_rq->runtime_remaining > 0))
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return;
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return false;
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/*
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* it's possible for a throttled entity to be forced into a running
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* state (e.g. set_curr_task), in this case we're finished.
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*/
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if (cfs_rq_throttled(cfs_rq))
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return;
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return true;
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throttle_cfs_rq(cfs_rq);
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return true;
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}
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static enum hrtimer_restart sched_cfs_slack_timer(struct hrtimer *timer)
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@ -3719,7 +3739,7 @@ static inline u64 cfs_rq_clock_task(struct cfs_rq *cfs_rq)
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}
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static void account_cfs_rq_runtime(struct cfs_rq *cfs_rq, u64 delta_exec) {}
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static void check_cfs_rq_runtime(struct cfs_rq *cfs_rq) {}
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static bool check_cfs_rq_runtime(struct cfs_rq *cfs_rq) { return false; }
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static void check_enqueue_throttle(struct cfs_rq *cfs_rq) {}
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static __always_inline void return_cfs_rq_runtime(struct cfs_rq *cfs_rq) {}
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@ -4658,9 +4678,86 @@ preempt:
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static struct task_struct *
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pick_next_task_fair(struct rq *rq, struct task_struct *prev)
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{
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struct task_struct *p;
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struct cfs_rq *cfs_rq = &rq->cfs;
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struct sched_entity *se;
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struct task_struct *p;
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#ifdef CONFIG_FAIR_GROUP_SCHED
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if (!cfs_rq->nr_running)
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return NULL;
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if (!prev || prev->sched_class != &fair_sched_class)
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goto simple;
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/*
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* Because of the set_next_buddy() in dequeue_task_fair() it is rather
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* likely that a next task is from the same cgroup as the current.
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*
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* Therefore attempt to avoid putting and setting the entire cgroup
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* hierarchy, only change the part that actually changes.
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*/
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do {
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struct sched_entity *curr = cfs_rq->curr;
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/*
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* Since we got here without doing put_prev_entity() we also
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* have to consider cfs_rq->curr. If it is still a runnable
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* entity, update_curr() will update its vruntime, otherwise
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* forget we've ever seen it.
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*/
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if (curr && curr->on_rq)
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update_curr(cfs_rq);
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else
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curr = NULL;
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/*
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* This call to check_cfs_rq_runtime() will do the throttle and
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* dequeue its entity in the parent(s). Therefore the 'simple'
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* nr_running test will indeed be correct.
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*/
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if (unlikely(check_cfs_rq_runtime(cfs_rq)))
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goto simple;
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se = pick_next_entity(cfs_rq, curr);
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cfs_rq = group_cfs_rq(se);
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} while (cfs_rq);
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p = task_of(se);
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/*
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* Since we haven't yet done put_prev_entity and if the selected task
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* is a different task than we started out with, try and touch the
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* least amount of cfs_rqs.
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*/
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if (prev != p) {
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struct sched_entity *pse = &prev->se;
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while (!(cfs_rq = is_same_group(se, pse))) {
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int se_depth = se->depth;
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int pse_depth = pse->depth;
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if (se_depth <= pse_depth) {
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put_prev_entity(cfs_rq_of(pse), pse);
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pse = parent_entity(pse);
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}
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if (se_depth >= pse_depth) {
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set_next_entity(cfs_rq_of(se), se);
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se = parent_entity(se);
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}
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}
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put_prev_entity(cfs_rq, pse);
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set_next_entity(cfs_rq, se);
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}
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if (hrtick_enabled(rq))
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hrtick_start_fair(rq, p);
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return p;
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simple:
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cfs_rq = &rq->cfs;
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#endif
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if (!cfs_rq->nr_running)
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return NULL;
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@ -4669,12 +4766,13 @@ pick_next_task_fair(struct rq *rq, struct task_struct *prev)
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prev->sched_class->put_prev_task(rq, prev);
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do {
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se = pick_next_entity(cfs_rq);
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se = pick_next_entity(cfs_rq, NULL);
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set_next_entity(cfs_rq, se);
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cfs_rq = group_cfs_rq(se);
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} while (cfs_rq);
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p = task_of(se);
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if (hrtick_enabled(rq))
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hrtick_start_fair(rq, p);
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