forked from Minki/linux
Input: introduce BTN/ABS bits for drums and guitars
There are a bunch of guitar and drums devices out there that all report similar data. To avoid reporting this as BTN_MISC or ABS_MISC, we allocate some proper namespace for them. Note that most of these devices are toys and we cannot report any sophisticated physics via this API. I did some google-images research and tried to provide definitions that work with all common devices. That's why I went with 4 toms, 4 cymbals, one bass, one hi-hat. I haven't seen other drums and I doubt that we need any additions to that. Anyway, the naming-scheme is intentionally done in an extensible way. For guitars, we support 5 frets (normally aligned vertically, compared to the real horizontal layouts), a single strum-bar with up/down directions, an optional fret-board and a whammy-bar. Most of the devices provide pressure values so I went with ABS_* bits. If we ever support devices which only provide digital input, we have to decide whether to emulate pressure data or add additional BTN_* bits. If someone is not familiar with these devices, here are two pictures which provide almost all introduced interfaces (or try the given keywords with a google-image search): Guitar: ("guitar hero world tour guitar") http://images1.wikia.nocookie.net/__cb20120911023442/applezone/es/images/f/f9/Wii_Guitar.jpg Drums: ("guitar hero drums") http://oyster.ignimgs.com/franchises/images/03/55/35526_band-hero-drum-set-hands-on-20090929040735768.jpg Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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@ -277,7 +277,7 @@ struct pcmcia_device_id {
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#define INPUT_DEVICE_ID_KEY_MIN_INTERESTING 0x71
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#define INPUT_DEVICE_ID_KEY_MIN_INTERESTING 0x71
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#define INPUT_DEVICE_ID_KEY_MAX 0x2ff
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#define INPUT_DEVICE_ID_KEY_MAX 0x2ff
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#define INPUT_DEVICE_ID_REL_MAX 0x0f
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#define INPUT_DEVICE_ID_REL_MAX 0x0f
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#define INPUT_DEVICE_ID_ABS_MAX 0x3f
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#define INPUT_DEVICE_ID_ABS_MAX 0x4f
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#define INPUT_DEVICE_ID_MSC_MAX 0x07
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#define INPUT_DEVICE_ID_MSC_MAX 0x07
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#define INPUT_DEVICE_ID_LED_MAX 0x0f
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#define INPUT_DEVICE_ID_LED_MAX 0x0f
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#define INPUT_DEVICE_ID_SND_MAX 0x07
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#define INPUT_DEVICE_ID_SND_MAX 0x07
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@ -716,6 +716,14 @@ struct input_keymap_entry {
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#define BTN_DPAD_LEFT 0x222
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#define BTN_DPAD_LEFT 0x222
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#define BTN_DPAD_RIGHT 0x223
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#define BTN_DPAD_RIGHT 0x223
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#define BTN_FRET_FAR_UP 0x224
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#define BTN_FRET_UP 0x225
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#define BTN_FRET_MID 0x226
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#define BTN_FRET_LOW 0x227
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#define BTN_FRET_FAR_LOW 0x228
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#define BTN_STRUM_BAR_UP 0x229
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#define BTN_STRUM_BAR_DOWN 0x22a
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#define BTN_TRIGGER_HAPPY 0x2c0
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#define BTN_TRIGGER_HAPPY 0x2c0
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#define BTN_TRIGGER_HAPPY1 0x2c0
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#define BTN_TRIGGER_HAPPY1 0x2c0
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#define BTN_TRIGGER_HAPPY2 0x2c1
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#define BTN_TRIGGER_HAPPY2 0x2c1
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@ -829,8 +837,21 @@ struct input_keymap_entry {
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#define ABS_MT_TOOL_X 0x3c /* Center X tool position */
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#define ABS_MT_TOOL_X 0x3c /* Center X tool position */
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#define ABS_MT_TOOL_Y 0x3d /* Center Y tool position */
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#define ABS_MT_TOOL_Y 0x3d /* Center Y tool position */
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/* Drums and guitars (mostly toys) */
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#define ABS_TOM_FAR_LEFT 0x40
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#define ABS_TOM_LEFT 0x41
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#define ABS_TOM_RIGHT 0x42
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#define ABS_TOM_FAR_RIGHT 0x43
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#define ABS_CYMBAL_FAR_LEFT 0x44
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#define ABS_CYMBAL_LEFT 0x45
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#define ABS_CYMBAL_RIGHT 0x46
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#define ABS_CYMBAL_FAR_RIGHT 0x47
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#define ABS_BASS 0x48
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#define ABS_HI_HAT 0x49
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#define ABS_FRET_BOARD 0x4a /* Guitar fret board, vertical pos */
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#define ABS_WHAMMY_BAR 0x4b /* Guitar whammy bar (or vibrato) */
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#define ABS_MAX 0x3f
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#define ABS_MAX 0x4f
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#define ABS_CNT (ABS_MAX+1)
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#define ABS_CNT (ABS_MAX+1)
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/*
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/*
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