forked from Minki/linux
debugobjects: delay free of internal objects
Impact: avoid recursive kfree calls, less slab activity on heavy load debugobjects checks on kfree whether tracked objects are freed. When a tracked object is freed debugobjects frees the internal reference object as well. The debug object slab cache is marked to not recurse into debugobjects when a slab objects is freed, but the recursive call can be problematic versus locking in the memory allocator. Defer the freeing of debug slab objects via schedule_work. The reasons not to use RCU are: 1) rcu makes the data structure larger 2) there is no real need for rcu as nothing references the obj after we freed it 3) under heavy load it is easier to reuse the to be freed objects instead of allocating new objects from the slab. This lowered the slab activity significantly in a heavy load networking test where lots of timers are created/destroyed. The workqueue based delayed free allows us just to put the to be freed objects back into the object pool and reuse them right away. Signed-off-by: Thomas Gleixner <tglx@linutronix.de> LKML-Reference: <200903162049.58058.nickpiggin@yahoo.com.au>
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parent
1be1cb7b47
commit
337fff8b5e
@ -50,6 +50,9 @@ static int debug_objects_enabled __read_mostly
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static struct debug_obj_descr *descr_test __read_mostly;
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static void free_obj_work(struct work_struct *work);
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static DECLARE_WORK(debug_obj_work, free_obj_work);
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static int __init enable_object_debug(char *str)
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{
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debug_objects_enabled = 1;
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@ -154,25 +157,51 @@ alloc_object(void *addr, struct debug_bucket *b, struct debug_obj_descr *descr)
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}
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/*
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* Put the object back into the pool or give it back to kmem_cache:
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* workqueue function to free objects.
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*/
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static void free_obj_work(struct work_struct *work)
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{
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struct debug_obj *obj;
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unsigned long flags;
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spin_lock_irqsave(&pool_lock, flags);
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while (obj_pool_free > ODEBUG_POOL_SIZE) {
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obj = hlist_entry(obj_pool.first, typeof(*obj), node);
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hlist_del(&obj->node);
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obj_pool_free--;
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/*
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* We release pool_lock across kmem_cache_free() to
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* avoid contention on pool_lock.
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*/
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spin_unlock_irqrestore(&pool_lock, flags);
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kmem_cache_free(obj_cache, obj);
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spin_lock_irqsave(&pool_lock, flags);
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}
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spin_unlock_irqrestore(&pool_lock, flags);
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}
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/*
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* Put the object back into the pool and schedule work to free objects
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* if necessary.
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*/
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static void free_object(struct debug_obj *obj)
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{
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unsigned long idx = (unsigned long)(obj - obj_static_pool);
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unsigned long flags;
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int sched = 0;
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if (obj_pool_free < ODEBUG_POOL_SIZE || idx < ODEBUG_POOL_SIZE) {
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spin_lock_irqsave(&pool_lock, flags);
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hlist_add_head(&obj->node, &obj_pool);
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obj_pool_free++;
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obj_pool_used--;
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spin_unlock_irqrestore(&pool_lock, flags);
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} else {
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spin_lock_irqsave(&pool_lock, flags);
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obj_pool_used--;
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spin_unlock_irqrestore(&pool_lock, flags);
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kmem_cache_free(obj_cache, obj);
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}
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spin_lock_irqsave(&pool_lock, flags);
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/*
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* schedule work when the pool is filled and the cache is
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* initialized:
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*/
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if (obj_pool_free > ODEBUG_POOL_SIZE && obj_cache)
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sched = !work_pending(&debug_obj_work);
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hlist_add_head(&obj->node, &obj_pool);
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obj_pool_free++;
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obj_pool_used--;
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spin_unlock_irqrestore(&pool_lock, flags);
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if (sched)
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schedule_work(&debug_obj_work);
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}
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/*
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