forked from Minki/linux
[MIPS] Alchemy: Nuke homebrew setup_irq(), it's broken and unnecessary.
Signed-off-by: Ralf Baechle <ralf@linux-mips.org>
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be5f1f2114
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310a09d850
@ -318,38 +318,6 @@ static struct irq_chip level_irq_type = {
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.end = end_irq,
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};
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#ifdef CONFIG_PM
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void startup_match20_interrupt(irq_handler_t handler)
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{
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struct irq_desc *desc = &irq_desc[AU1000_TOY_MATCH2_INT];
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static struct irqaction action;
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memset(&action, 0, sizeof(struct irqaction));
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/*
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* This is a big problem.... since we didn't use request_irq
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* when kernel/irq.c calls probe_irq_xxx this interrupt will
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* be probed for usage. This will end up disabling the device :(
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* Give it a bogus "action" pointer -- this will keep it from
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* getting auto-probed!
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*
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* By setting the status to match that of request_irq() we
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* can avoid it. --cgray
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*/
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action.dev_id = handler;
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action.flags = IRQF_DISABLED;
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cpus_clear(action.mask);
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action.name = "Au1xxx TOY";
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action.handler = handler;
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action.next = NULL;
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desc->action = &action;
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desc->status &= ~(IRQ_DISABLED | IRQ_AUTODETECT | IRQ_WAITING | IRQ_INPROGRESS);
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local_enable_irq(AU1000_TOY_MATCH2_INT);
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}
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#endif
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static void __init setup_local_irq(unsigned int irq_nr, int type, int int_req)
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{
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unsigned int bit = irq_nr - AU1000_INTC0_INT_BASE;
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@ -67,7 +67,7 @@ static DEFINE_SPINLOCK(time_lock);
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unsigned long wtimer;
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#ifdef CONFIG_PM
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irqreturn_t counter0_irq(int irq, void *dev_id)
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static irqreturn_t counter0_irq(int irq, void *dev_id)
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{
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unsigned long pc0;
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int time_elapsed;
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@ -117,6 +117,13 @@ irqreturn_t counter0_irq(int irq, void *dev_id)
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return IRQ_HANDLED;
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}
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struct irqaction counter0_action = {
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.handler = counter0_irq,
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.flags = IRQF_DISABLED,
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.name = "alchemy-toy",
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.dev_id = NULL,
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};
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/* When we wakeup from sleep, we have to "catch up" on all of the
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* timer ticks we have missed.
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*/
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@ -280,7 +287,7 @@ void __init plat_timer_setup(struct irqaction *irq)
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au_writel(last_match20 + MATCH20_INC, SYS_TOYMATCH2);
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au_sync();
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while (au_readl(SYS_COUNTER_CNTRL) & SYS_CNTRL_M20);
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startup_match20_interrupt(counter0_irq);
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setup_irq(AU1000_TOY_MATCH2_INT, &counter0_action);
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/* We can use the real 'wait' instruction.
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*/
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