ps3fb: fix possible overlap of GPU command buffer and frame buffer

ps3fb: In the case of non-fullscreen video modes, there was a partial overlap
of the GPU command buffer and the frame buffer. Fix and cleanup various issues
with overlap and alignment:
  - Move the GPU command buffer from the beginning to the end of video memory
  - Exclude the GPU command buffer from the actual frame buffer memory
  - Align the start of the virtual frame buffer to PAGE_SIZE instead of to 64
    KiB, and don't waste memory if it's already aligned (for fullscreen modes)
  - Take into account the alignment when checking memory requirements and
    maximum number of frames
  - Make sure fb_fix_screeninfo.smem_start always points to the virtual frame
    buffer start, so we don't have to compensate for that in ps3fb_mmap()

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
This commit is contained in:
Geert Uytterhoeven 2007-10-16 01:29:48 -07:00 committed by Linus Torvalds
parent 15e4d001ef
commit 2ce32e15a1

View File

@ -52,7 +52,7 @@
#define L1GPU_DISPLAY_SYNC_VSYNC 2
#define DDR_SIZE (0) /* used no ddr */
#define GPU_OFFSET (64 * 1024)
#define GPU_CMD_BUF_SIZE (64 * 1024)
#define GPU_IOIF (0x0d000000UL)
#define PS3FB_FULL_MODE_BIT 0x80
@ -117,6 +117,7 @@ struct ps3fb_priv {
u64 context_handle, memory_handle;
void *xdr_ea;
size_t xdr_size;
struct gpu_driver_info *dinfo;
u32 res_index;
@ -280,9 +281,20 @@ static const struct fb_videomode ps3fb_modedb[] = {
#define Y_OFF(i) (ps3fb_res[i].yoff) /* top/bottom margin (pixel) */
#define WIDTH(i) (ps3fb_res[i].xres) /* width of FB */
#define HEIGHT(i) (ps3fb_res[i].yres) /* height of FB */
#define BPP 4 /* number of bytes per pixel */
#define VP_OFF(i) (WIDTH(i) * Y_OFF(i) * BPP + X_OFF(i) * BPP)
#define FB_OFF(i) (GPU_OFFSET - VP_OFF(i) % GPU_OFFSET)
#define BPP 4 /* number of bytes per pixel */
/* Start of the virtual frame buffer (relative to fullscreen ) */
#define VP_OFF(i) ((WIDTH(i) * Y_OFF(i) + X_OFF(i)) * BPP)
/*
* Start of the virtual frame buffer (relative to start of video memory)
* This is PAGE_SIZE aligned for easier mmap()
*/
#define VFB_OFF(i) PAGE_ALIGN(VP_OFF(i))
/* Start of the fullscreen frame buffer (relative to start of video memory) */
#define FB_OFF(i) (-VP_OFF(i) & ~PAGE_MASK)
static int ps3fb_mode;
module_param(ps3fb_mode, int, 0);
@ -517,7 +529,8 @@ static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
/* Memory limit */
i = ps3fb_get_res_table(var->xres, var->yres, mode);
if (ps3fb_res[i].xres*ps3fb_res[i].yres*BPP > ps3fb_videomemory.size) {
if (ps3fb_res[i].xres*ps3fb_res[i].yres*BPP >
ps3fb.xdr_size - VFB_OFF(i)) {
dev_dbg(info->device, "Not enough memory\n");
return -ENOMEM;
}
@ -549,12 +562,13 @@ static int ps3fb_set_par(struct fb_info *info)
i = ps3fb_get_res_table(info->var.xres, info->var.yres, mode);
ps3fb.res_index = i;
offset = FB_OFF(i) + VP_OFF(i);
info->fix.smem_len = ps3fb_videomemory.size - offset;
offset = VFB_OFF(i);
info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea) + offset;
info->fix.smem_len = ps3fb.xdr_size - offset;
info->screen_base = (char __iomem *)ps3fb.xdr_ea + offset;
memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size);
memset(ps3fb.xdr_ea, 0, ps3fb.xdr_size);
ps3fb.num_frames = ps3fb_videomemory.size/
ps3fb.num_frames = info->fix.smem_len/
(ps3fb_res[i].xres*ps3fb_res[i].yres*BPP);
/* Keep the special bits we cannot set using fb_var_screeninfo */
@ -596,18 +610,13 @@ static int ps3fb_setcolreg(unsigned int regno, unsigned int red,
static int ps3fb_mmap(struct fb_info *info, struct vm_area_struct *vma)
{
unsigned long size, offset;
int i;
i = ps3fb_get_res_table(info->var.xres, info->var.yres, ps3fb_mode);
if (i == -1)
return -EINVAL;
size = vma->vm_end - vma->vm_start;
offset = vma->vm_pgoff << PAGE_SHIFT;
if (offset + size > info->fix.smem_len)
return -EINVAL;
offset += info->fix.smem_start + FB_OFF(i) + VP_OFF(i);
offset += info->fix.smem_start;
if (remap_pfn_range(vma, vma->vm_start, offset >> PAGE_SHIFT,
size, vma->vm_page_prot))
return -EAGAIN;
@ -899,8 +908,9 @@ static int ps3fb_xdr_settings(u64 xdr_lpar, struct device *dev)
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
xdr_lpar, ps3fb_videomemory.size,
GPU_IOIF, 0);
xdr_lpar + ps3fb.xdr_size,
GPU_CMD_BUF_SIZE,
GPU_IOIF + ps3fb.xdr_size, 0);
if (status) {
dev_err(dev,
"%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
@ -1038,29 +1048,31 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
if (retval)
goto err_iounmap_dinfo;
/* xdr frame buffer */
/* XDR frame buffer */
ps3fb.xdr_ea = ps3fb_videomemory.address;
xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb.xdr_ea));
/* Clear memory to prevent kernel info leakage into userspace */
memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size);
/* The GPU command buffer is at the end of video memory */
ps3fb.xdr_size = ps3fb_videomemory.size - GPU_CMD_BUF_SIZE;
retval = ps3fb_xdr_settings(xdr_lpar, &dev->core);
if (retval)
goto err_free_irq;
/*
* ps3fb must clear memory to prevent kernel info
* leakage into userspace
*/
memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size);
info = framebuffer_alloc(sizeof(u32) * 16, &dev->core);
if (!info)
goto err_free_irq;
offset = FB_OFF(ps3fb.res_index) + VP_OFF(ps3fb.res_index);
offset = VFB_OFF(ps3fb.res_index);
info->screen_base = (char __iomem *)ps3fb.xdr_ea + offset;
info->fbops = &ps3fb_ops;
info->fix = ps3fb_fix;
info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
info->fix.smem_len = ps3fb_videomemory.size - offset;
info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea) + offset;
info->fix.smem_len = ps3fb.xdr_size - offset;
info->pseudo_palette = info->par;
info->par = NULL;
info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST;
@ -1086,7 +1098,7 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
dev_info(info->device, "%s %s, using %lu KiB of video memory\n",
dev_driver_string(info->dev), info->dev->bus_id,
ps3fb_videomemory.size >> 10);
ps3fb.xdr_size >> 10);
task = kthread_run(ps3fbd, info, DEVICE_NAME);
if (IS_ERR(task)) {