forked from Minki/linux
[POWERPC] PS3: Add ps3_get_speid routine
Add a new routine ps3_get_speid() which returns the logical SPE ID. This ID is needed for profiling support. Signed-off-by: Takashi Yamamoto <TakashiA.Yamamoto@jp.sony.com> Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Paul Mackerras <paulus@samba.org>
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@ -27,6 +27,7 @@
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#include <asm/spu.h>
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#include <asm/spu_priv1.h>
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#include <asm/lv1call.h>
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#include <asm/ps3.h>
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#include "../cell/spufs/spufs.h"
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#include "platform.h"
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@ -140,6 +141,12 @@ static void _dump_areas(unsigned int spe_id, unsigned long priv2,
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pr_debug("%s:%d: shadow: %lxh\n", func, line, shadow);
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}
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inline u64 ps3_get_spe_id(void *arg)
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{
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return spu_pdata(arg)->spe_id;
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}
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EXPORT_SYMBOL_GPL(ps3_get_spe_id);
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static unsigned long get_vas_id(void)
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{
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unsigned long id;
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