forked from Minki/linux
Input: clarify gamepad API ABS values
It wasn't really clear from the gamepad-API description how ABS values are mapped exactly. Clarify that negative is left/up and positive is right/down. Unfortunately, this means I screwed up the Wii U ProController ABI. Anyhow, this just means we continue to have 0 compatible gamepad drivers in the kernel. User-space needs to fix them up, anyway, as all other gamepads are also incompatible. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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@ -122,12 +122,14 @@ D-Pad:
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BTN_DPAD_*
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Analog buttons are reported as:
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ABS_HAT0X and ABS_HAT0Y
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(for ABS values negative is left/up, positive is right/down)
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Analog-Sticks:
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The left analog-stick is reported as ABS_X, ABS_Y. The right analog stick is
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reported as ABS_RX, ABS_RY. Zero, one or two sticks may be present.
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If analog-sticks provide digital buttons, they are mapped accordingly as
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BTN_THUMBL (first/left) and BTN_THUMBR (second/right).
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(for ABS values negative is left/up, positive is right/down)
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Triggers:
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Trigger buttons can be available as digital or analog buttons or both. User-
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@ -138,6 +140,7 @@ Triggers:
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ABS_HAT2X (right/ZR) and BTN_TL2 or ABS_HAT2Y (left/ZL).
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If only one trigger-button combination is present (upper+lower), they are
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reported as "right" triggers (BTN_TR/ABS_HAT1X).
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(ABS trigger values start at 0, pressure is reported as positive values)
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Menu-Pad:
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Menu buttons are always digital and are mapped according to their location
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