drm/msm/a6xx: No zap shader is not an error

Depending on platform firmware, a zap shader may not be required to take
the GPU out of secure mode on boot, in which case we can just write
RBBM_SECVID_TRUST_CNTL directly.  Which we *mostly* handled, but missed
clearing 'ret' resulting that hw_init() returned an error on these
devices.

Fixes: abccb9fe32 ("drm/msm/a6xx: Add zap shader load")
Acked-by: Jordan Crouse <jcrouse@codeaurora.org>
Reviewed-by: Sean Paul <sean@poorly.run>
Signed-off-by: Rob Clark <robdclark@chromium.org>
Signed-off-by: Sean Paul <seanpaul@chromium.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20190508130726.27557-1-robdclark@gmail.com
This commit is contained in:
Rob Clark 2019-05-08 06:06:52 -07:00 committed by Sean Paul
parent 23e35c0eb8
commit 15273ffd7e

View File

@ -527,6 +527,7 @@ static int a6xx_hw_init(struct msm_gpu *gpu)
dev_warn_once(gpu->dev->dev,
"Zap shader not enabled - using SECVID_TRUST_CNTL instead\n");
gpu_write(gpu, REG_A6XX_RBBM_SECVID_TRUST_CNTL, 0x0);
ret = 0;
}
out: